Files
geant4/source/interfaces/core/include/G4VInteractiveSession.hh
T
2025-12-05 08:54:02 +01:00

89 lines
3.4 KiB
C++

//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
#ifndef G4VInteractiveSession_H
#define G4VInteractiveSession_H 1
#include "G4VInteractorManager.hh"
#include <map>
class G4UImessenger;
class G4SceneTreeItem;
// Class description :
//
// G4VInteractiveSession is a base class to isolate common things
// to various graphical "basic" G4UI sessions ; AddMenu, AddButton,
// a dictionnary for widgets.
// The word "interactor" is for "piece of user interface" or "widget".
class G4VInteractiveSession
{
public: // with description
struct OutputStyle
{
G4bool fixed, bold, highlight;
};
G4VInteractiveSession();
virtual ~G4VInteractiveSession();
virtual void AddMenu(const char*, const char*);
virtual void AddButton(const char*, const char*, const char*);
virtual void AddIcon(const char*, const char*, const char*, const char*);
virtual void DefaultIcons(bool);
virtual void SetOutputStyle(const char*, const char*);
virtual void NativeMenu(bool);
virtual void ClearMenu();
virtual void UpdateSceneTree(const G4SceneTreeItem&);
void AddInteractor(G4String, G4Interactor);
G4Interactor GetInteractor(const G4String&);
const std::map<G4String, OutputStyle>& GetOutputStyles() const;
virtual void UpdateDrawingStyle(G4int style);
virtual void UpdateProjectionStyle(G4int style);
virtual void UpdateTransparencySlider(G4double depth, G4int option);
protected:
void SetStyleUtility(const G4String& destination, const G4String& style);
// clang-format off
std::map<G4String,OutputStyle> fOutputStyles {
{"cout",{true,false,true}},
{"cerr",{true,true,true}},
{"warn",{true,false,true}},
{"error",{true,true,true}},
{"debug",{true,false,true}}};
// clang-format on
private:
G4UImessenger* messenger;
using G4interactor_map = std::map<G4String, G4Interactor, std::less<G4String>>;
G4interactor_map interactors;
};
#endif