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geant4/source/geometry/solids/specific/include/G4TwistBoxSide.hh
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//
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//
// G4TwistBoxSide
//
// Class description:
//
// G4TwistBoxSide describes a twisted boundary surface for a trapezoid.
// Author: Oliver Link (CERN), 27.10.2004 - Created
// --------------------------------------------------------------------
#ifndef G4TWISTBOXSIDE_HH
#define G4TWISTBOXSIDE_HH
#include "G4VTwistSurface.hh"
#include <vector>
/**
* @brief G4TwistBoxSide describes a twisted boundary surface for a trapezoid.
*/
class G4TwistBoxSide : public G4VTwistSurface
{
public:
/**
* Constructs a trapezoid twisted boundary surface, given its parameters.
* @param[in] name The surface name.
* @param[in] PhiTwist The twist angle.
* @param[in] pDz Half z length.
* @param[in] pTheta Direction between end planes - polar angle.
* @param[in] pPhi Direction between end planes - azimuthal angle.
* @param[in] pDy1 Half y length at -pDz.
* @param[in] pDx1 Half x length at -pDz,-pDy.
* @param[in] pDx2 Half x length at -pDz,+pDy.
* @param[in] pDy2 Half y length at +pDz.
* @param[in] pDx3 Half x length at +pDz,-pDy.
* @param[in] pDx4 Half x length at +pDz,+pDy.
* @param[in] pAlph Tilt angle at +pDz.
* @param[in] AngleSide Parity.
*/
G4TwistBoxSide(const G4String& name,
G4double PhiTwist, // twist angle
G4double pDz, // half z length
G4double pTheta, // direction between end planes
G4double pPhi, // by polar and azimuthal angles
G4double pDy1, // half y length at -pDz
G4double pDx1, // half x length at -pDz,-pDy
G4double pDx2, // half x length at -pDz,+pDy
G4double pDy2, // half y length at +pDz
G4double pDx3, // half x length at +pDz,-pDy
G4double pDx4, // half x length at +pDz,+pDy
G4double pAlph, // tilt angle at +pDz
G4double AngleSide // parity
);
/**
* Default destructor.
*/
~G4TwistBoxSide() override = default;
/**
* Returns a normal vector at a surface (or very close to the surface)
* point at 'p'.
* @param[in] p The point where computing the normal.
* @param[in] isGlobal If true, it returns the normal in global coordinates.
* @returns The normal vector.
*/
G4ThreeVector GetNormal(const G4ThreeVector& p,
G4bool isGlobal = false) override ;
/**
* Returns the distance to surface, given point 'gp' and direction 'gv'.
* @param[in] gp The point from where computing the distance.
* @param[in] gv The direction along which computing the distance.
* @param[out] gxx Vector of global points based on number of solutions.
* @param[out] distance The distance vector based on number of solutions.
* @param[out] areacode The location vector based on number of solutions.
* @param[out] isvalid Validity vector based on number of solutions.
* @param[in] validate Adopted validation criteria.
* @returns The number of solutions.
*/
G4int DistanceToSurface(const G4ThreeVector& gp,
const G4ThreeVector& gv,
G4ThreeVector gxx[],
G4double distance[],
G4int areacode[],
G4bool isvalid[],
EValidate validate = kValidateWithTol) override;
/**
* Returns the safety distance to surface, given point 'gp'.
* @param[in] gp The point from where computing the safety distance.
* @param[out] gxx Vector of global points based on number of solutions.
* @param[out] distance The distance vector based on number of solutions.
* @param[out] areacode The location vector based on number of solutions.
* @returns The number of solutions.
*/
G4int DistanceToSurface(const G4ThreeVector& gp,
G4ThreeVector gxx[],
G4double distance[],
G4int areacode[]) override;
/**
* Fake default constructor for usage restricted to direct object
* persistency for clients requiring preallocation of memory for
* persistifiable objects.
*/
G4TwistBoxSide(__void__&);
private:
/**
* Returns the area code for point 'xx' using or not surface tolerance.
*/
G4int GetAreaCode(const G4ThreeVector& xx,
G4bool withTol = true) override;
/**
* Setters.
*/
void SetCorners() override;
void SetBoundaries() override;
/**
* Finds the closest point on surface for a given point 'p', returning
* 'phi' and 'u'.
*/
void GetPhiUAtX(const G4ThreeVector& p, G4double& phi, G4double& u);
/**
* Returns projection on surface of a given point 'p'.
*/
G4ThreeVector ProjectPoint(const G4ThreeVector& p,
G4bool isglobal = false);
/**
* Returns point on surface given 'phi' and 'u'.
*/
inline G4ThreeVector SurfacePoint(G4double phi, G4double u,
G4bool isGlobal = false) override;
/**
* Internal accessors.
*/
inline G4double GetBoundaryMin(G4double phi) override;
inline G4double GetBoundaryMax(G4double phi) override;
inline G4double GetSurfaceArea() override;
void GetFacets( G4int m, G4int n, G4double xyz[][3],
G4int faces[][4], G4int iside ) override;
inline G4double GetValueA(G4double phi);
inline G4double GetValueB(G4double phi);
inline G4ThreeVector NormAng(G4double phi, G4double u);
inline G4double Xcoef(G4double u, G4double phi);
// To calculate the w(u) function
private:
G4double fTheta;
G4double fPhi ;
G4double fDy1;
G4double fDx1;
G4double fDx2;
G4double fDy2;
G4double fDx3;
G4double fDx4;
G4double fDz; // Half-length along the z axis
G4double fAlph;
G4double fTAlph; // std::tan(fAlph)
G4double fPhiTwist; // twist angle ( dphi in surface equation)
G4double fAngleSide;
G4double fdeltaX;
G4double fdeltaY;
G4double fDx4plus2; // fDx4 + fDx2 == a2/2 + a1/2
G4double fDx4minus2; // fDx4 - fDx2 -
G4double fDx3plus1; // fDx3 + fDx1 == d2/2 + d1/2
G4double fDx3minus1; // fDx3 - fDx1 -
G4double fDy2plus1; // fDy2 + fDy1 == b2/2 + b1/2
G4double fDy2minus1; // fDy2 - fDy1 -
G4double fa1md1; // 2 fDx2 - 2 fDx1 == a1 - d1
G4double fa2md2; // 2 fDx4 - 2 fDx3
};
//========================================================
// inline functions
//========================================================
#include "G4TwistBoxSide.icc"
#endif