70 lines
3.0 KiB
C++
70 lines
3.0 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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/// \file PerspectiveVisAction.hh
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/// \brief Definition of the PerspectiveVisAction class
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#ifndef PERSPECTIVEVISACTION_HH
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#define PERSPECTIVEVISACTION_HH
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#include "G4String.hh"
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#include "G4Transform3D.hh"
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#include "G4VUserVisAction.hh"
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#include <map>
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#include <vector>
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class G4VVisManager;
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class G4VSolid;
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class G4VisAttributes;
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class PerspectiveVisAction : public G4VUserVisAction
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{
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public:
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PerspectiveVisAction();
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void SetOptionString(const G4String& optionString) { fOptionString = optionString; }
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void SetScene(const G4String& scene) { fScene = scene; }
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virtual void Draw();
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private:
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void ExtendedDraw(const G4VSolid&, const G4VisAttributes&,
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const G4Transform3D& objectTransformation = G4Transform3D());
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void RoomAndChair();
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void Chair(const G4VisAttributes&, const G4Transform3D&);
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G4VVisManager* fpVisManager;
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G4String fOptionString;
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G4String fScene;
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G4double fRoomX, fRoomY, fRoomZ, // Half lengths.
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fWindowX, fWindowY, fWindowZ, fWindowSillHeight, fWindowOffset, fDoorFrameX, fDoorFrameY,
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fDoorFrameZ, fDoorFrameOffset, fDoorX, fDoorY, fDoorZ,
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fChairX, // Half width.
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fChairY, // Half depth.
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fChairZ, // Half height.
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fChairSeat, // Half height of top of seat.
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fChairThickness; // Half thicknes of back, seat, legs.
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};
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#endif
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