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geant4/examples/extended/parameterisations/Par02/src/Par02PhysicsList.cc
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2025-12-05 08:54:02 +01:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
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// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
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// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
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// * any work based on the software) you agree to acknowledge its *
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//
/// \file Par02PhysicsList.cc
/// \brief Implementation of the Par02PhysicsList class
#include "Par02PhysicsList.hh"
#include "G4BaryonConstructor.hh"
#include "G4ComptonScattering.hh"
#include "G4Decay.hh"
#include "G4FastSimulationManagerProcess.hh"
#include "G4GammaConversion.hh"
#include "G4IonConstructor.hh"
#include "G4LeptonConstructor.hh"
#include "G4Material.hh"
#include "G4MaterialTable.hh"
#include "G4MesonConstructor.hh"
#include "G4MuBremsstrahlung.hh"
#include "G4MuIonisation.hh"
#include "G4MuMultipleScattering.hh"
#include "G4MuPairProduction.hh"
#include "G4ParticleDefinition.hh"
#include "G4ParticleTable.hh"
#include "G4ParticleTypes.hh"
#include "G4PhotoElectricEffect.hh"
#include "G4ProcessManager.hh"
#include "G4ProcessVector.hh"
#include "G4SystemOfUnits.hh"
#include "G4eBremsstrahlung.hh"
#include "G4eIonisation.hh"
#include "G4eMultipleScattering.hh"
#include "G4eplusAnnihilation.hh"
#include "G4hIonisation.hh"
#include "G4hMultipleScattering.hh"
#include "G4ios.hh"
#include "globals.hh"
#include <iomanip>
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
Par02PhysicsList::Par02PhysicsList() : G4VUserPhysicsList()
{
SetVerboseLevel(1);
defaultCutValue = 0.1 * m;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
Par02PhysicsList::~Par02PhysicsList() = default;
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void Par02PhysicsList::ConstructParticle()
{
// In this method, static member functions should be called for all particles
// which you want to use.
// This ensures that objects of these particle types will be created in the program.
ConstructBosons();
ConstructLeptons();
ConstructMesons();
ConstructBaryons();
ConstructIons();
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void Par02PhysicsList::ConstructBosons()
{
G4Geantino::GeantinoDefinition();
G4ChargedGeantino::ChargedGeantinoDefinition();
G4Gamma::GammaDefinition();
G4OpticalPhoton::OpticalPhotonDefinition();
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void Par02PhysicsList::ConstructLeptons()
{
G4LeptonConstructor pConstructor;
pConstructor.ConstructParticle();
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void Par02PhysicsList::ConstructMesons()
{
G4MesonConstructor pConstructor;
pConstructor.ConstructParticle();
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void Par02PhysicsList::ConstructBaryons()
{
G4BaryonConstructor pConstructor;
pConstructor.ConstructParticle();
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void Par02PhysicsList::ConstructIons()
{
G4IonConstructor pConstructor;
pConstructor.ConstructParticle();
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void Par02PhysicsList::ConstructProcess()
{
AddTransportation();
AddParameterisation();
ConstructGeneral();
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void Par02PhysicsList::AddTransportation()
{
// UseCoupledTransportation();
G4VUserPhysicsList::AddTransportation();
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void Par02PhysicsList::ConstructGeneral()
{
auto theDecayProcess = new G4Decay();
auto particleIterator = GetParticleIterator();
particleIterator->reset();
while ((*particleIterator)()) {
G4ParticleDefinition* particle = particleIterator->value();
G4ProcessManager* pmanager = particle->GetProcessManager();
if (theDecayProcess->IsApplicable(*particle)) {
pmanager->AddProcess(theDecayProcess);
// set ordering for PostStepDoIt and AtRestDoIt
pmanager->SetProcessOrdering(theDecayProcess, idxPostStep);
pmanager->SetProcessOrdering(theDecayProcess, idxAtRest);
}
}
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void Par02PhysicsList::AddParameterisation()
{
G4FastSimulationManagerProcess* fastSimProcess = new G4FastSimulationManagerProcess("G4FSMP");
// Registers the fastSimProcess with all the particles as a discrete and
// continuous process (this works in all cases; in the case that parallel
// geometries are not used, as in this example, it would be enough to
// add it as a discrete process).
auto particleIterator = GetParticleIterator();
particleIterator->reset();
while ((*particleIterator)()) {
G4ParticleDefinition* particle = particleIterator->value();
G4ProcessManager* pmanager = particle->GetProcessManager();
// pmanager->AddDiscreteProcess( fastSimProcess ); // No parallel geometry
pmanager->AddProcess(fastSimProcess, -1, 0, 0); // General
}
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void Par02PhysicsList::SetCuts()
{
if (verboseLevel > 1) {
G4cout << "Par02PhysicsList::SetCuts:";
}
SetCutsWithDefault();
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......