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geant4/examples/extended/parallel/MPI/exMPI02/src/MedicalBeam.cc
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/// \file MedicalBeam.cc
/// \brief Implementation of the CLHEP::MedicalBeam class
///
/// Define beam profile as primary generator
#include "MedicalBeam.hh"
#include "G4Event.hh"
#include "G4ParticleTable.hh"
#include "G4PrimaryVertex.hh"
#include "Randomize.hh"
#include <cmath>
using namespace CLHEP;
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
MedicalBeam::MedicalBeam()
: fparticle(0),
fkineticE(1. * MeV),
fsourcePosition(G4ThreeVector()),
fSSD(1. * m),
ffieldShape(MedicalBeam::kSQUARE),
ffieldR(10. * cm)
{
G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
fparticle = particleTable->FindParticle("proton");
fkineticE = 200. * MeV;
fsourcePosition = G4ThreeVector(0., 0., -125. * cm);
fSSD = 100. * cm;
ffieldXY[0] = ffieldXY[1] = 5. * cm;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
MedicalBeam::~MedicalBeam() {}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4ThreeVector MedicalBeam::GenerateBeamDirection() const
{
// uniform distribution in a limitted solid angle
G4double dr;
if (ffieldShape == MedicalBeam::kSQUARE) {
dr = std::sqrt(sqr(ffieldXY[0] / 2.) + sqr(ffieldXY[1] / 2.));
}
else {
dr = ffieldR;
}
G4double sin0 = dr / fSSD;
G4double cos0 = std::sqrt(1. - sqr(sin0));
G4double dcos = 0.;
G4double dsin, dphi, z;
G4double x = DBL_MAX;
G4double y = DBL_MAX;
G4double xmax, ymax;
if (ffieldShape == MedicalBeam::kSQUARE) {
xmax = ffieldXY[0] / 2. / fSSD;
ymax = ffieldXY[1] / 2. / fSSD;
}
else {
xmax = ymax = DBL_MAX - 1.;
}
while (!(std::abs(x) < xmax && std::abs(y) < ymax)) {
dcos = G4RandFlat::shoot(cos0, 1.);
dsin = std::sqrt(1. - sqr(dcos));
dphi = G4RandFlat::shoot(0., twopi);
x = std::cos(dphi) * dsin * dcos;
y = std::sin(dphi) * dsin * dcos;
}
z = dcos;
return G4ThreeVector(x, y, z);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void MedicalBeam::GeneratePrimaries(G4Event* anEvent)
{
if (fparticle == NULL) return;
// create a new vertex
G4PrimaryVertex* vertex = new G4PrimaryVertex(fsourcePosition, 0. * ns);
// momentum
G4double mass = fparticle->GetPDGMass();
G4double p = std::sqrt(sqr(mass + fkineticE) - sqr(mass));
G4ThreeVector pmon = p * GenerateBeamDirection();
G4PrimaryParticle* primary = new G4PrimaryParticle(fparticle, pmon.x(), pmon.y(), pmon.z());
// set primary to vertex
vertex->SetPrimary(primary);
// set vertex to event
anEvent->AddPrimaryVertex(vertex);
}