442 lines
16 KiB
C++
442 lines
16 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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/// \file DetectorMessenger.cc
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/// \brief Implementation of the DetectorMessenger class
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#include "DetectorMessenger.hh"
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#include "DetectorConstruction.hh"
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#include "G4OpticalSurface.hh"
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#include "G4UIcmdWithADouble.hh"
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#include "G4UIcmdWithADoubleAndUnit.hh"
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#include "G4UIcmdWithAString.hh"
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#include "G4UIcmdWithAnInteger.hh"
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#include "G4UIcmdWithoutParameter.hh"
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#include "G4UIcommand.hh"
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#include "G4UIdirectory.hh"
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#include "G4UIparameter.hh"
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#include <iostream>
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#include <sstream>
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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DetectorMessenger::DetectorMessenger(DetectorConstruction* Det) : G4UImessenger(), fDetector(Det)
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{
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fOpticalDir = new G4UIdirectory("/opnovice2/");
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fOpticalDir->SetGuidance("Parameters for optical simulation.");
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fSurfaceTypeCmd = new G4UIcmdWithAString("/opnovice2/surfaceType", this);
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fSurfaceTypeCmd->SetGuidance("Surface type.");
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fSurfaceTypeCmd->AvailableForStates(G4State_PreInit, G4State_Idle);
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fSurfaceTypeCmd->SetToBeBroadcasted(false);
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fSurfaceFinishCmd = new G4UIcmdWithAString("/opnovice2/surfaceFinish", this);
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fSurfaceFinishCmd->SetGuidance("Surface finish.");
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fSurfaceFinishCmd->AvailableForStates(G4State_PreInit, G4State_Idle);
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fSurfaceFinishCmd->SetToBeBroadcasted(false);
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fSurfaceModelCmd = new G4UIcmdWithAString("/opnovice2/surfaceModel", this);
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fSurfaceModelCmd->SetGuidance("surface model.");
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fSurfaceModelCmd->AvailableForStates(G4State_PreInit, G4State_Idle);
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fSurfaceModelCmd->SetToBeBroadcasted(false);
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fSurfaceSigmaAlphaCmd = new G4UIcmdWithADouble("/opnovice2/surfaceSigmaAlpha", this);
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fSurfaceSigmaAlphaCmd->SetGuidance("surface sigma alpha");
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fSurfaceSigmaAlphaCmd->SetGuidance(" parameter.");
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fSurfaceSigmaAlphaCmd->AvailableForStates(G4State_PreInit, G4State_Idle);
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fSurfaceSigmaAlphaCmd->SetToBeBroadcasted(false);
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fSurfacePolishCmd = new G4UIcmdWithADouble("/opnovice2/surfacePolish", this);
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fSurfacePolishCmd->SetGuidance("surface polish");
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fSurfacePolishCmd->SetGuidance(" parameter (for Glisur model).");
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fSurfacePolishCmd->AvailableForStates(G4State_PreInit, G4State_Idle);
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fSurfacePolishCmd->SetToBeBroadcasted(false);
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fSurfaceMatPropVectorCmd = new G4UIcmdWithAString("/opnovice2/surfaceProperty", this);
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fSurfaceMatPropVectorCmd->SetGuidance("Set material property vector");
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fSurfaceMatPropVectorCmd->SetGuidance(" for the surface.");
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fSurfaceMatPropVectorCmd->AvailableForStates(G4State_PreInit, G4State_Idle);
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fSurfaceMatPropVectorCmd->SetToBeBroadcasted(false);
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fSurfaceMatPropConstCmd = new G4UIcmdWithAString("/opnovice2/surfaceConstProperty", this);
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fSurfaceMatPropConstCmd->SetGuidance("Set material constant property");
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fSurfaceMatPropConstCmd->SetGuidance(" for the surface.");
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fSurfaceMatPropConstCmd->AvailableForStates(G4State_PreInit, G4State_Idle);
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fSurfaceMatPropConstCmd->SetToBeBroadcasted(false);
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fTankMatPropVectorCmd = new G4UIcmdWithAString("/opnovice2/boxProperty", this);
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fTankMatPropVectorCmd->SetGuidance("Set material property vector for ");
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fTankMatPropVectorCmd->SetGuidance("the box.");
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fTankMatPropVectorCmd->AvailableForStates(G4State_PreInit, G4State_Idle);
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fTankMatPropVectorCmd->SetToBeBroadcasted(false);
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fTankMatPropConstCmd = new G4UIcmdWithAString("/opnovice2/boxConstProperty", this);
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fTankMatPropConstCmd->SetGuidance("Set material constant property ");
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fTankMatPropConstCmd->SetGuidance("for the box.");
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fTankMatPropConstCmd->AvailableForStates(G4State_PreInit, G4State_Idle);
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fTankMatPropConstCmd->SetToBeBroadcasted(false);
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fTankMaterialCmd = new G4UIcmdWithAString("/opnovice2/boxMaterial", this);
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fTankMaterialCmd->SetGuidance("Set material of box.");
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fTankMaterialCmd->AvailableForStates(G4State_PreInit, G4State_Idle);
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fTankMaterialCmd->SetToBeBroadcasted(false);
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fWorldMatPropVectorCmd = new G4UIcmdWithAString("/opnovice2/worldProperty", this);
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fWorldMatPropVectorCmd->SetGuidance("Set material property vector ");
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fWorldMatPropVectorCmd->SetGuidance("for the world.");
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fWorldMatPropVectorCmd->AvailableForStates(G4State_PreInit, G4State_Idle);
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fWorldMatPropVectorCmd->SetToBeBroadcasted(false);
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fWorldMatPropConstCmd = new G4UIcmdWithAString("/opnovice2/worldConstProperty", this);
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fWorldMatPropConstCmd->SetGuidance("Set material constant property");
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fWorldMatPropConstCmd->SetGuidance(" for the world.");
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fWorldMatPropConstCmd->AvailableForStates(G4State_PreInit, G4State_Idle);
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fWorldMatPropConstCmd->SetToBeBroadcasted(false);
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fWorldMaterialCmd = new G4UIcmdWithAString("/opnovice2/worldMaterial", this);
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fWorldMaterialCmd->SetGuidance("Set material of world.");
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fWorldMaterialCmd->AvailableForStates(G4State_PreInit, G4State_Idle);
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fWorldMaterialCmd->SetToBeBroadcasted(false);
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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DetectorMessenger::~DetectorMessenger()
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{
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delete fOpticalDir;
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delete fSurfaceFinishCmd;
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delete fSurfaceTypeCmd;
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delete fSurfaceModelCmd;
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delete fSurfaceSigmaAlphaCmd;
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delete fSurfacePolishCmd;
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delete fSurfaceMatPropVectorCmd;
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delete fSurfaceMatPropConstCmd;
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delete fTankMatPropVectorCmd;
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delete fTankMatPropConstCmd;
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delete fTankMaterialCmd;
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delete fWorldMatPropVectorCmd;
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delete fWorldMatPropConstCmd;
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delete fWorldMaterialCmd;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void DetectorMessenger::SetNewValue(G4UIcommand* command, G4String newValue)
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{
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// FINISH
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if (command == fSurfaceFinishCmd) {
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if (newValue == "polished") {
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fDetector->SetSurfaceFinish(polished);
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}
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else if (newValue == "polishedfrontpainted") {
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fDetector->SetSurfaceFinish(polishedfrontpainted);
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}
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else if (newValue == "polishedbackpainted") {
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fDetector->SetSurfaceFinish(polishedbackpainted);
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}
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else if (newValue == "ground") {
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fDetector->SetSurfaceFinish(ground);
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}
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else if (newValue == "groundfrontpainted") {
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fDetector->SetSurfaceFinish(groundfrontpainted);
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}
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else if (newValue == "groundbackpainted") {
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fDetector->SetSurfaceFinish(groundbackpainted);
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}
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else if (newValue == "polishedlumirrorair") {
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fDetector->SetSurfaceFinish(polishedlumirrorair);
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}
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else if (newValue == "polishedlumirrorglue") {
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fDetector->SetSurfaceFinish(polishedlumirrorglue);
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}
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else if (newValue == "polishedair") {
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fDetector->SetSurfaceFinish(polishedair);
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}
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else if (newValue == "polishedteflonair") {
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fDetector->SetSurfaceFinish(polishedteflonair);
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}
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else if (newValue == "polishedtioair") {
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fDetector->SetSurfaceFinish(polishedtioair);
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}
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else if (newValue == "polishedtyvekair") {
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fDetector->SetSurfaceFinish(polishedtyvekair);
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}
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else if (newValue == "polishedvm2000air") {
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fDetector->SetSurfaceFinish(polishedvm2000air);
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}
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else if (newValue == "polishedvm2000glue") {
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fDetector->SetSurfaceFinish(polishedvm2000glue);
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}
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else if (newValue == "etchedlumirrorair") {
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fDetector->SetSurfaceFinish(etchedlumirrorair);
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}
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else if (newValue == "etchedlumirrorglue") {
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fDetector->SetSurfaceFinish(etchedlumirrorglue);
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}
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else if (newValue == "etchedair") {
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fDetector->SetSurfaceFinish(etchedair);
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}
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else if (newValue == "etchedteflonair") {
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fDetector->SetSurfaceFinish(etchedteflonair);
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}
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else if (newValue == "etchedtioair") {
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fDetector->SetSurfaceFinish(etchedtioair);
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}
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else if (newValue == "etchedtyvekair") {
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fDetector->SetSurfaceFinish(etchedtyvekair);
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}
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else if (newValue == "etchedvm2000air") {
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fDetector->SetSurfaceFinish(etchedvm2000air);
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}
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else if (newValue == "etchedvm2000glue") {
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fDetector->SetSurfaceFinish(etchedvm2000glue);
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}
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else if (newValue == "groundlumirrorair") {
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fDetector->SetSurfaceFinish(groundlumirrorair);
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}
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else if (newValue == "groundlumirrorglue") {
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fDetector->SetSurfaceFinish(groundlumirrorglue);
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}
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else if (newValue == "groundair") {
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fDetector->SetSurfaceFinish(groundair);
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}
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else if (newValue == "groundteflonair") {
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fDetector->SetSurfaceFinish(groundteflonair);
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}
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else if (newValue == "groundtioair") {
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fDetector->SetSurfaceFinish(groundtioair);
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}
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else if (newValue == "groundtyvekair") {
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fDetector->SetSurfaceFinish(groundtyvekair);
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}
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else if (newValue == "groundvm2000air") {
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fDetector->SetSurfaceFinish(groundvm2000air);
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}
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else if (newValue == "groundvm2000glue") {
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fDetector->SetSurfaceFinish(groundvm2000glue);
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}
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// for Davis model
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else if (newValue == "Rough_LUT") {
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fDetector->SetSurfaceFinish(Rough_LUT);
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}
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else if (newValue == "RoughTeflon_LUT") {
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fDetector->SetSurfaceFinish(RoughTeflon_LUT);
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}
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else if (newValue == "RoughESR_LUT") {
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fDetector->SetSurfaceFinish(RoughESR_LUT);
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}
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else if (newValue == "RoughESRGrease_LUT") {
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fDetector->SetSurfaceFinish(RoughESRGrease_LUT);
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}
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else if (newValue == "Polished_LUT") {
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fDetector->SetSurfaceFinish(Polished_LUT);
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}
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else if (newValue == "PolishedTeflon_LUT") {
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fDetector->SetSurfaceFinish(PolishedTeflon_LUT);
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}
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else if (newValue == "PolishedESR_LUT") {
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fDetector->SetSurfaceFinish(PolishedESR_LUT);
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}
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else if (newValue == "PolishedESRGrease_LUT") {
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fDetector->SetSurfaceFinish(PolishedESRGrease_LUT);
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}
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else if (newValue == "Detector_LUT") {
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fDetector->SetSurfaceFinish(Detector_LUT);
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}
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else {
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G4ExceptionDescription ed;
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ed << "Invalid surface finish: " << newValue;
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G4Exception("DetectorMessenger", "OpNovice2_003", FatalException, ed);
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}
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}
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// MODEL
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else if (command == fSurfaceModelCmd) {
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if (newValue == "glisur") {
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fDetector->SetSurfaceModel(glisur);
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}
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else if (newValue == "unified") {
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fDetector->SetSurfaceModel(unified);
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}
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else if (newValue == "LUT") {
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fDetector->SetSurfaceModel(LUT);
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}
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else if (newValue == "DAVIS") {
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fDetector->SetSurfaceModel(DAVIS);
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}
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else if (newValue == "dichroic") {
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fDetector->SetSurfaceModel(dichroic);
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}
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else {
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G4ExceptionDescription ed;
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ed << "Invalid surface model: " << newValue;
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G4Exception("DetectorMessenger", "ONovice2_001", FatalException, ed);
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}
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}
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// TYPE
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else if (command == fSurfaceTypeCmd) {
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if (newValue == "dielectric_metal") {
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fDetector->SetSurfaceType(dielectric_metal);
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}
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else if (newValue == "dielectric_dielectric") {
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fDetector->SetSurfaceType(dielectric_dielectric);
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}
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else if (newValue == "dielectric_LUT") {
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fDetector->SetSurfaceType(dielectric_LUT);
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}
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else if (newValue == "dielectric_LUTDAVIS") {
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fDetector->SetSurfaceType(dielectric_LUTDAVIS);
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}
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else if (newValue == "coated") {
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fDetector->SetSurfaceType(coated);
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}
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else {
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G4ExceptionDescription ed;
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ed << "Invalid surface type: " << newValue;
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G4Exception("DetectorMessenger", "OpNovice2_002", FatalException, ed);
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}
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}
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else if (command == fSurfaceSigmaAlphaCmd) {
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fDetector->SetSurfaceSigmaAlpha(G4UIcmdWithADouble::GetNewDoubleValue(newValue));
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}
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else if (command == fSurfacePolishCmd) {
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fDetector->SetSurfacePolish(G4UIcmdWithADouble::GetNewDoubleValue(newValue));
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}
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else if (command == fTankMatPropVectorCmd) {
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// got a string. need to convert it to physics vector.
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// string format is property name, then pairs of energy, value
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// specify units for each value, eg 3.0*eV
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// space delimited
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auto mpv = new G4MaterialPropertyVector();
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std::istringstream instring(newValue);
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G4String prop;
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instring >> prop;
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while (instring) {
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G4String tmp;
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instring >> tmp;
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if (tmp == "") {
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break;
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}
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G4double en = G4UIcommand::ConvertToDouble(tmp);
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instring >> tmp;
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G4double val = G4UIcommand::ConvertToDouble(tmp);
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mpv->InsertValues(en, val);
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}
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fDetector->AddTankMPV(prop, mpv);
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}
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else if (command == fWorldMatPropVectorCmd) {
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// Convert string to physics vector
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// string format is property name, then pairs of energy, value
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auto mpv = new G4MaterialPropertyVector();
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std::istringstream instring(newValue);
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G4String prop;
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instring >> prop;
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while (instring) {
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G4String tmp;
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instring >> tmp;
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if (tmp == "") {
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break;
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}
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G4double en = G4UIcommand::ConvertToDouble(tmp);
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instring >> tmp;
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G4double val = G4UIcommand::ConvertToDouble(tmp);
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mpv->InsertValues(en, val);
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}
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fDetector->AddWorldMPV(prop, mpv);
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}
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else if (command == fSurfaceMatPropVectorCmd) {
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// Convert string to physics vector
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// string format is property name, then pairs of energy, value
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// space delimited
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auto mpv = new G4MaterialPropertyVector();
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G4cout << newValue << G4endl;
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std::istringstream instring(newValue);
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G4String prop;
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instring >> prop;
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while (instring) {
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G4String tmp;
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instring >> tmp;
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if (tmp == "") {
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break;
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}
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G4double en = G4UIcommand::ConvertToDouble(tmp);
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instring >> tmp;
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G4double val = G4UIcommand::ConvertToDouble(tmp);
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mpv->InsertValues(en, val);
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}
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fDetector->AddSurfaceMPV(prop, mpv);
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}
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else if (command == fTankMatPropConstCmd) {
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// Convert string to physics vector
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// string format is property name, then value
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// space delimited
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std::istringstream instring(newValue);
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G4String prop;
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G4String tmp;
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instring >> prop;
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instring >> tmp;
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G4double val = G4UIcommand::ConvertToDouble(tmp);
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fDetector->AddTankMPC(prop, val);
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}
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else if (command == fWorldMatPropConstCmd) {
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// Convert string to physics vector
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// string format is property name, then value
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// space delimited
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std::istringstream instring(newValue);
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G4String prop;
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G4String tmp;
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instring >> prop;
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instring >> tmp;
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G4double val = G4UIcommand::ConvertToDouble(tmp);
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fDetector->AddWorldMPC(prop, val);
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}
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else if (command == fSurfaceMatPropConstCmd) {
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// Convert string to physics vector
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// string format is property name, then value
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// space delimited
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std::istringstream instring(newValue);
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G4String prop;
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G4String tmp;
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instring >> prop;
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instring >> tmp;
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G4double val = G4UIcommand::ConvertToDouble(tmp);
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fDetector->AddSurfaceMPC(prop, val);
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}
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else if (command == fWorldMaterialCmd) {
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fDetector->SetWorldMaterial(newValue);
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}
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else if (command == fTankMaterialCmd) {
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fDetector->SetTankMaterial(newValue);
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}
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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