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geant4/examples/extended/field/field03/src/F03DetectorMessenger.cc
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//
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/// \file F03DetectorMessenger.cc
/// \brief Implementation of the F03DetectorMessenger class
#include "F03DetectorMessenger.hh"
#include "F03DetectorConstruction.hh"
#include "G4UIcmdWithADoubleAndUnit.hh"
#include "G4UIcmdWithAString.hh"
#include "G4UIcmdWith3VectorAndUnit.hh"
#include "G4UIcmdWithoutParameter.hh"
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
F03DetectorMessenger::F03DetectorMessenger(F03DetectorConstruction* det) : fDetector(det)
{
fDetDir = new G4UIdirectory("/calor/");
fDetDir->SetGuidance("F03 detector control.");
fAbsMaterCmd = new G4UIcmdWithAString("/calor/setAbsMat", this);
fAbsMaterCmd->SetGuidance("Select Material of the Absorber.");
fAbsMaterCmd->SetParameterName("choice", true);
fAbsMaterCmd->SetDefaultValue("Lead");
fAbsMaterCmd->AvailableForStates(G4State_Idle);
fAbsMaterCmd->SetToBeBroadcasted(false);
fWorldMaterCmd = new G4UIcmdWithAString("/calor/setWorldMat", this);
fWorldMaterCmd->SetGuidance("Select Material of the World.");
fWorldMaterCmd->SetParameterName("wchoice", true);
fWorldMaterCmd->SetDefaultValue("Air");
fWorldMaterCmd->AvailableForStates(G4State_Idle);
fWorldMaterCmd->SetToBeBroadcasted(false);
fAbsThickCmd = new G4UIcmdWithADoubleAndUnit("/calor/setAbsThick", this);
fAbsThickCmd->SetGuidance("Set Thickness of the Absorber");
fAbsThickCmd->SetParameterName("SizeZ", false, false);
fAbsThickCmd->SetDefaultUnit("mm");
fAbsThickCmd->SetRange("SizeZ>0.");
fAbsThickCmd->AvailableForStates(G4State_Idle);
fAbsThickCmd->SetToBeBroadcasted(false);
fAbsRadCmd = new G4UIcmdWithADoubleAndUnit("/calor/setAbsRad", this);
fAbsRadCmd->SetGuidance("Set radius of the Absorber");
fAbsRadCmd->SetParameterName("SizeR", false, false);
fAbsRadCmd->SetDefaultUnit("mm");
fAbsRadCmd->SetRange("SizeR>0.");
fAbsRadCmd->AvailableForStates(G4State_Idle);
fAbsRadCmd->SetToBeBroadcasted(false);
fAbsZposCmd = new G4UIcmdWithADoubleAndUnit("/calor/setAbsZpos", this);
fAbsZposCmd->SetGuidance("Set Z pos. of the Absorber");
fAbsZposCmd->SetParameterName("Zpos", false, false);
fAbsZposCmd->SetDefaultUnit("mm");
fAbsZposCmd->AvailableForStates(G4State_Idle);
fAbsZposCmd->SetToBeBroadcasted(false);
fWorldZCmd = new G4UIcmdWithADoubleAndUnit("/calor/setWorldZ", this);
fWorldZCmd->SetGuidance("Set Z size of the World");
fWorldZCmd->SetParameterName("WSizeZ", false, false);
fWorldZCmd->SetDefaultUnit("mm");
fWorldZCmd->SetRange("WSizeZ>0.");
fWorldZCmd->AvailableForStates(G4State_Idle);
fWorldZCmd->SetToBeBroadcasted(false);
fWorldRCmd = new G4UIcmdWithADoubleAndUnit("/calor/setWorldR", this);
fWorldRCmd->SetGuidance("Set R size of the World");
fWorldRCmd->SetParameterName("WSizeR", false, false);
fWorldRCmd->SetDefaultUnit("mm");
fWorldRCmd->SetRange("WSizeR>0.");
fWorldRCmd->AvailableForStates(G4State_Idle);
fWorldRCmd->SetToBeBroadcasted(false);
// moved from FieldSetup (depends on the user field)
fFieldDir = new G4UIdirectory("/field03/");
fFieldDir->SetGuidance("F03 field control.");
fMagFieldCmd = new G4UIcmdWith3VectorAndUnit("/field03/setField",this);
fMagFieldCmd->SetGuidance("Define magnetic field.");
fMagFieldCmd->SetParameterName("Bx", "By", "Bz" ,false,false);
fMagFieldCmd->SetDefaultUnit("tesla");
fMagFieldCmd->AvailableForStates(G4State_Idle);
fLocalMagFieldCmd = new G4UIcmdWith3VectorAndUnit("/field03/setLocalField",this);
fLocalMagFieldCmd->SetGuidance("Define magnetic field.");
fLocalMagFieldCmd->SetParameterName("Bx", "By", "Bz" ,false,false);
fLocalMagFieldCmd->SetDefaultUnit("tesla");
fLocalMagFieldCmd->AvailableForStates(G4State_Idle);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
F03DetectorMessenger::~F03DetectorMessenger()
{
delete fAbsMaterCmd;
delete fAbsThickCmd;
delete fAbsRadCmd;
delete fAbsZposCmd;
delete fWorldMaterCmd;
delete fWorldZCmd;
delete fWorldRCmd;
delete fDetDir;
delete fLocalMagFieldCmd;
delete fMagFieldCmd;
delete fFieldDir;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void F03DetectorMessenger::SetNewValue(G4UIcommand* command, G4String newValue)
{
if (command == fAbsMaterCmd) {
fDetector->SetAbsorberMaterial(newValue);
}
if (command == fWorldMaterCmd) {
fDetector->SetWorldMaterial(newValue);
}
if (command == fAbsThickCmd) {
fDetector->SetAbsorberThickness(fAbsThickCmd->GetNewDoubleValue(newValue));
}
if (command == fAbsRadCmd) {
fDetector->SetAbsorberRadius(fAbsRadCmd->GetNewDoubleValue(newValue));
}
if (command == fAbsZposCmd) {
fDetector->SetAbsorberZpos(fAbsZposCmd->GetNewDoubleValue(newValue));
}
if (command == fWorldZCmd) {
fDetector->SetWorldSizeZ(fWorldZCmd->GetNewDoubleValue(newValue));
}
if (command == fWorldRCmd) {
fDetector->SetWorldSizeR(fWorldRCmd->GetNewDoubleValue(newValue));
}
if( command == fMagFieldCmd ) {
fDetector->SetFieldValue(fMagFieldCmd->GetNew3VectorValue(newValue));
}
if( command == fLocalMagFieldCmd ) {
fDetector->SetLocalFieldValue(fLocalMagFieldCmd->GetNew3VectorValue(newValue));
}
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......