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geant4/examples/extended/biasing/GB05/src/GB05BOptnSplitAndKillByCrossSection.cc
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/// \file GB05BOptnSplitAndKillByCrossSection.cc
/// \brief Implementation of the GB05BOptnSplitAndKillByCrossSection class
#include "GB05BOptnSplitAndKillByCrossSection.hh"
#include "Randomize.hh"
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GB05BOptnSplitAndKillByCrossSection::GB05BOptnSplitAndKillByCrossSection(G4String name)
: G4VBiasingOperation(name), fParticleChange(), fInteractionLength(-1.0)
{}
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GB05BOptnSplitAndKillByCrossSection::~GB05BOptnSplitAndKillByCrossSection() = default;
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G4double GB05BOptnSplitAndKillByCrossSection::DistanceToApplyOperation(const G4Track*, G4double,
G4ForceCondition* condition)
{
*condition = NotForced;
// -- Sample the exponential law using the total interaction length of processes
// -- to couterbalance for:
G4double proposedStepLength = -std::log(G4UniformRand()) * fInteractionLength;
return proposedStepLength;
}
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G4VParticleChange*
GB05BOptnSplitAndKillByCrossSection::GenerateBiasingFinalState(const G4Track* track, const G4Step*)
{
// -- This method is called if we have limited the step.
// -- We hence make the splitting or killing.
// Get track weight:
G4double initialWeight = track->GetWeight();
// The "particle change" is the object to be used to communicate to
// the tracking the update of the primary state and/or creation
// secondary tracks.
fParticleChange.Initialize(*track);
// -- Splitting and killing factors.
// -- They are taken the same, but the killing factor can be make bigger.
G4double splittingFactor = 2.0;
G4double killingFactor = 2.0;
if (track->GetMomentumDirection().z() > 0) {
// -- We split if the track is moving forward:
// Define the tracks weight:
G4double weightOfTrack = initialWeight / splittingFactor;
// Ask currect track weight to be changed to new value:
fParticleChange.ProposeParentWeight(weightOfTrack);
// Now make clones of this track (this is the actual splitting):
// we will then have the primary and clone of it, hence the
// splitting by a factor 2:
auto clone = new G4Track(*track);
clone->SetWeight(weightOfTrack);
fParticleChange.AddSecondary(clone);
// -- Below's call added for safety & illustration : inform particle change to not
// -- modify the clone (ie : daughter) weight to male it that of the
// -- primary. Here call not mandatory and both tracks have same weights.
fParticleChange.SetSecondaryWeightByProcess(true);
}
else {
// -- We apply Russian roulette if the track is moving backward:
// Shoot a random number (in ]0,1[ segment):
G4double random = G4UniformRand();
G4double killingProbability = 1.0 - 1.0 / killingFactor;
if (random < killingProbability) {
// We ask for the the track to be killed:
fParticleChange.ProposeTrackStatus(fStopAndKill);
}
else {
// In this case, the track survives. We change its weight
// to conserve weight among killed and survival tracks:
fParticleChange.ProposeParentWeight(initialWeight * killingFactor);
}
}
return &fParticleChange;
}
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