81 lines
3.2 KiB
C++
81 lines
3.2 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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//
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// John Allison 10th August 1998.
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// An artificial scene to find physical volumes.
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#ifndef G4PHYSICALVOLUMESEARCHSCENE_HH
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#define G4PHYSICALVOLUMESEARCHSCENE_HH
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#include "G4PseudoScene.hh"
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#include "G4VisExtent.hh"
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#include "G4VPhysicalVolume.hh"
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#include "G4LogicalVolume.hh"
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#include "G4PhysicalVolumeModel.hh"
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class G4PhysicalVolumeSearchScene: public G4PseudoScene {
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public:
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G4PhysicalVolumeSearchScene
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(G4PhysicalVolumeModel*,
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const G4String& requiredPhysicalVolumeName,
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G4int requiredCopyNo,
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G4int verbosity = 99);
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virtual ~G4PhysicalVolumeSearchScene ();
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const std::vector<G4PhysicalVolumeModel::G4PhysicalVolumeNodeID>&
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GetFoundFullPVPath() const
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{return fFoundFullPVPath;}
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G4int GetFoundDepth() const {return fFoundDepth;}
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G4VPhysicalVolume* GetFoundVolume() const {return fpFoundPV;}
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const G4Transform3D& GetFoundTransformation () const
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{return fFoundObjectTransformation;}
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private:
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void ProcessVolume(const G4VSolid&);
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const G4PhysicalVolumeModel* fpPVModel;
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G4String fRequiredPhysicalVolumeName;
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G4int fRequiredCopyNo;
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std::vector<G4PhysicalVolumeModel::G4PhysicalVolumeNodeID>
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fFoundFullPVPath; // Found full path.
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G4int fFoundDepth; // Found depth.
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G4VPhysicalVolume* fpFoundPV; // Found physical volume.
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G4Transform3D fFoundObjectTransformation; // Found transformation.
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G4int fVerbosity;
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G4bool fMultipleOccurrence;
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};
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#endif
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