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geant4/source/visualization/management/include/G4VisCommandsSceneHandler.hh
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2018-12-07 15:15:39 +01:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
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// * include a list of copyright holders. *
// * *
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// * work make any representation or warranty, express or implied, *
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// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
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//
//
// /vis/sceneHandler commands - John Allison 10th October 1998
#ifndef G4VISCOMMANDSSCENEHANDLER_HH
#define G4VISCOMMANDSSCENEHANDLER_HH
#include "G4VVisCommand.hh"
class G4UIcommand;
class G4UIcmdWithAString;
class G4VisCommandSceneHandlerAttach: public G4VVisCommand {
public:
// Uses compiler defaults for copy constructor and assignment.
G4VisCommandSceneHandlerAttach ();
~G4VisCommandSceneHandlerAttach ();
G4String GetCurrentValue (G4UIcommand* command);
void SetNewValue (G4UIcommand* command, G4String newValue);
private:
G4UIcmdWithAString* fpCommand;
};
class G4VisCommandSceneHandlerCreate: public G4VVisCommand {
public:
// Uses compiler defaults for copy constructor and assignment.
G4VisCommandSceneHandlerCreate ();
~G4VisCommandSceneHandlerCreate ();
G4String GetCurrentValue (G4UIcommand* command);
void SetNewValue (G4UIcommand* command, G4String newValue);
private:
G4String NextName ();
G4UIcommand* fpCommand;
G4int fId;
};
class G4VisCommandSceneHandlerList: public G4VVisCommand {
public:
// Uses compiler defaults for copy constructor and assignment.
G4VisCommandSceneHandlerList ();
~G4VisCommandSceneHandlerList ();
G4String GetCurrentValue (G4UIcommand* command);
void SetNewValue (G4UIcommand* command, G4String newValue);
private:
G4UIcommand* fpCommand;
};
class G4VisCommandSceneHandlerSelect: public G4VVisCommand {
public:
// Uses compiler defaults for copy constructor and assignment.
G4VisCommandSceneHandlerSelect ();
~G4VisCommandSceneHandlerSelect ();
G4String GetCurrentValue (G4UIcommand* command);
void SetNewValue (G4UIcommand* command, G4String newValue);
private:
G4UIcmdWithAString* fpCommand;
};
#endif