85 lines
3.3 KiB
C++
85 lines
3.3 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// /vis/sceneHandler commands - John Allison 10th October 1998
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#ifndef G4VISCOMMANDSSCENEHANDLER_HH
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#define G4VISCOMMANDSSCENEHANDLER_HH
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#include "G4VVisCommand.hh"
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class G4UIcommand;
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class G4UIcmdWithAString;
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class G4VisCommandSceneHandlerAttach: public G4VVisCommand {
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public:
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// Uses compiler defaults for copy constructor and assignment.
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G4VisCommandSceneHandlerAttach ();
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~G4VisCommandSceneHandlerAttach ();
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G4String GetCurrentValue (G4UIcommand* command);
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void SetNewValue (G4UIcommand* command, G4String newValue);
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private:
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G4UIcmdWithAString* fpCommand;
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};
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class G4VisCommandSceneHandlerCreate: public G4VVisCommand {
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public:
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// Uses compiler defaults for copy constructor and assignment.
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G4VisCommandSceneHandlerCreate ();
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~G4VisCommandSceneHandlerCreate ();
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G4String GetCurrentValue (G4UIcommand* command);
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void SetNewValue (G4UIcommand* command, G4String newValue);
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private:
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G4String NextName ();
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G4UIcommand* fpCommand;
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G4int fId;
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};
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class G4VisCommandSceneHandlerList: public G4VVisCommand {
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public:
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// Uses compiler defaults for copy constructor and assignment.
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G4VisCommandSceneHandlerList ();
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~G4VisCommandSceneHandlerList ();
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G4String GetCurrentValue (G4UIcommand* command);
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void SetNewValue (G4UIcommand* command, G4String newValue);
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private:
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G4UIcommand* fpCommand;
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};
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class G4VisCommandSceneHandlerSelect: public G4VVisCommand {
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public:
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// Uses compiler defaults for copy constructor and assignment.
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G4VisCommandSceneHandlerSelect ();
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~G4VisCommandSceneHandlerSelect ();
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G4String GetCurrentValue (G4UIcommand* command);
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void SetNewValue (G4UIcommand* command, G4String newValue);
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private:
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G4UIcmdWithAString* fpCommand;
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};
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#endif
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