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geant4/source/visualization/management/include/G4VUserVisAction.hh
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2021-12-10 16:15:15 +00:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
//
//
// Class Description:
//
// G4VUserVisAction is added to the scene by the command
// /vis/scene/add/userAction, which instantiates a G4CallbackModel to
// add to the RunDurationModels. Thus the pure virtual Draw() method
// is invoked whenever the viewer needs to "visit the kernel", e.g.,
// to remake its graphical database, if any, or simply to refresh the
// screen. operator() is defined to satisfy the template
// G4CallbackModel<G4VUserVisAction>.
//
// See the User Guide for Application Developers, Section 8.8.7 and 8.8.8.
#ifndef G4VUSERVISACTION_HH
#define G4VUSERVISACTION_HH
#include "G4Transform3D.hh"
class G4VGraphicsScene;
class G4ModelingParameters;
class G4VUserVisAction
{
public: // With description
G4VUserVisAction()
: fpSceneHandler(nullptr)
, fpMP(nullptr)
{}
virtual ~G4VUserVisAction() {}
virtual void Draw() = 0;
void operator()(G4VGraphicsScene& scene, const G4ModelingParameters* pMP) {
fpSceneHandler = &scene;
fpMP = pMP;
Draw();
}
protected:
G4VGraphicsScene* fpSceneHandler;
const G4ModelingParameters* fpMP;
};
#endif