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geant4/source/visualization/management/include/G4VGraphicsSystem.hh
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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
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// * Neither the authors of this software system, nor their employing *
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// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
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// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
//
//
// John Allison 27th March 1996
//
// Class description
//
// Abstract interface class for graphics systems.
#ifndef G4VGRAPHICSSYSTEM_HH
#define G4VGRAPHICSSYSTEM_HH
#include "globals.hh"
#include <vector>
class G4VSceneHandler;
class G4VViewer;
class G4VGraphicsSystem {
public: // With description
enum Functionality {
noFunctionality
,nonEuclidian // e.g., tree representation of geometry hierarchy.
,twoD // Simple 2D, e.g., X (no stored structures).
,twoDStore // 2D with stored structures.
,threeD // Passive 3D (with stored structures).
,threeDInteractive // 3D with "pick" functionality.
,virtualReality // Virtual Reality functionality.
,fileWriter // File writer
};
G4VGraphicsSystem (const G4String& name,
Functionality f);
G4VGraphicsSystem (const G4String& name,
const G4String& nickname,
Functionality f);
G4VGraphicsSystem (const G4String& name,
const G4String& nickname,
const G4String& description,
Functionality f);
virtual ~G4VGraphicsSystem ();
virtual G4VSceneHandler* CreateSceneHandler (const G4String& name) = 0;
virtual G4VViewer* CreateViewer (G4VSceneHandler&, const G4String& name) = 0;
// Access functions.
const G4String& GetName () const {return fName;}
const G4String& GetNickname () const {return fNicknames[0];}
const std::vector<G4String>& GetNicknames () const {return fNicknames;}
const G4String& GetDescription () const {return fDescription;}
Functionality GetFunctionality () const {return fFunctionality;}
virtual G4bool IsUISessionCompatible () const;
void AddNickname (const G4String& nickname) {fNicknames.push_back(nickname);}
protected:
G4String fName;
std::vector<G4String> fNicknames;
G4String fDescription;
Functionality fFunctionality;
};
std::ostream& operator << (std::ostream& os, const G4VGraphicsSystem& gs);
#endif