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geant4/source/processes/parameterisation/include/G4FastSimulationManager.hh
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2020-06-26 10:23:25 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
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// * technical work of the GEANT4 collaboration. *
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// ********************************************************************
//
//
//
//
//---------------------------------------------------------------
//
// G4FastSimulationManager.hh
//
// Description:
// Manages the Fast Simulation models attached to a envelope.
//
// History:
// Oct 97: Verderi && MoraDeFreitas - First Implementation.
//
//---------------------------------------------------------------
#ifndef G4FastSimulationManager_h
#define G4FastSimulationManager_h 1
#include "globals.hh"
#include "G4LogicalVolume.hh"
#include "G4Region.hh"
#include "G4VPhysicalVolume.hh"
#include "G4ParticleTable.hh"
#include "G4ParticleDefinition.hh"
#include "G4VParticleChange.hh"
#include "G4FastTrack.hh"
#include "G4FastStep.hh"
#include "G4VFastSimulationModel.hh"
#include "G4RotationMatrix.hh"
#include "G4ThreeVector.hh"
#include "G4Transform3D.hh"
#include "G4FastSimulationVector.hh"
#include "G4ios.hh"
//-------------------------------------------
//
// G4FastSimulationManager class
//
//-------------------------------------------
// Class Description:
// The G4VFastSimulationModel objects are attached to the envelope
// through a G4FastSimulationManager.
// This object will manage the list of models and will message them
// at tracking time.
//
class G4FastSimulationManager
{
public: // with description
//------------------------
// Constructor/Destructor
//------------------------
// Only one Constructor. By default the envelope can
// be placed n-Times.
// If the user is sure that it is placed just one time,
// the IsUnique flag should be set TRUE to avoid the
// G4AffineTransform re-calculations each time we reach
// the envelope.
G4FastSimulationManager(G4Envelope *anEnvelope,
G4bool IsUnique = FALSE);
// This is the only constructor. In this constructor you specify
// the envelope by giving the G4Region (typedef-ed as G4Envelope)
// pointer. The G4FastSimulationManager object will bind itself to
// this envelope and will notify this G4Region to become an envelope.
// If you know that this region is used for only one logical volume,
// you can turn the IsUnique boolean to "true" to allow some optimization.
//
// Note that if you choose to use the G4VFastSimulationModel(const G4String&,
// G4Region*, G4bool) constructor for you model, the G4FastSimulationManager
// will be constructed using the given G4Region* and G4bool values of the
// model constructor.
//
public: // without description
~G4FastSimulationManager();
public: // with description
// Methods to add/remove models to/from the Model
// List.
//
void AddFastSimulationModel(G4VFastSimulationModel*);
// Add a model to the Model List.
void RemoveFastSimulationModel(G4VFastSimulationModel*);
// Remove a model from the Model List.
// Methods to activate/inactivate models from the Model
// List.
G4bool ActivateFastSimulationModel(const G4String&);
// Activate a model in the Model List.
G4bool InActivateFastSimulationModel(const G4String&);
// Inactivate a model in the Model List.
public: // without description
// Methods for print/control commands
void ListTitle() const;
void ListModels() const;
void ListModels(const G4ParticleDefinition*) const;
void ListModels(const G4String& aName) const;
const G4Envelope* GetEnvelope() const;
G4VFastSimulationModel* GetFastSimulationModel(const G4String& modelName,
const G4VFastSimulationModel* previousFound,
bool &foundPrevious) const;
const std::vector<G4VFastSimulationModel*>& GetFastSimulationModelList() const
{return ModelList;}
//----------------------------------------------
// Interface methods for the
// G4FastSimulationManagerProcess process.
//----------------------------------------------
// Trigger
G4bool PostStepGetFastSimulationManagerTrigger(const G4Track &,
const G4Navigator* a = 0);
// DoIt
G4VParticleChange* InvokePostStepDoIt();
// AtRest methods:
G4bool AtRestGetFastSimulationManagerTrigger(const G4Track &,
const G4Navigator* a = 0);
G4VParticleChange* InvokeAtRestDoIt();
// For management
G4bool operator == ( const G4FastSimulationManager&) const;
private:
// Private members :
G4FastTrack fFastTrack;
G4FastStep fFastStep;
G4VFastSimulationModel* fTriggedFastSimulationModel;
G4FastSimulationVector <G4VFastSimulationModel> ModelList;
G4FastSimulationVector <G4VFastSimulationModel> fInactivatedModels;
G4ParticleDefinition* fLastCrossedParticle;
G4FastSimulationVector <G4VFastSimulationModel> fApplicableModelList;
// -- *** depracating, to be dropped @ next major release:
G4FastSimulationVector <G4Transform3D> GhostPlacements;
};
inline void
G4FastSimulationManager::AddFastSimulationModel(G4VFastSimulationModel* fsm)
{
ModelList.push_back(fsm);
// forces the fApplicableModelList to be rebuild
fLastCrossedParticle = 0;
}
inline void
G4FastSimulationManager::RemoveFastSimulationModel(G4VFastSimulationModel* fsm)
{
if(!ModelList.remove(fsm)) fInactivatedModels.remove(fsm);
// forces the fApplicableModelList to be rebuild
fLastCrossedParticle = 0;
}
inline G4bool
G4FastSimulationManager::operator == (const G4FastSimulationManager& fsm) const
{
return (this==&fsm) ? true : false;
}
inline const G4Envelope*
G4FastSimulationManager::GetEnvelope() const
{
return fFastTrack.GetEnvelope();
}
#endif