78 lines
3.2 KiB
C++
78 lines
3.2 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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#ifndef G4FASTSIMHITMAKER_HH
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#define G4FASTSIMHITMAKER_HH
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#include "G4TouchableHandle.hh"
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#include "G4Navigator.hh"
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#include "G4FastHit.hh"
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#include "G4FastTrack.hh"
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/**
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* @brief Helper class for hit creation
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*
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* Helper class that can be employed in the fast simulation models.
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* It allows to deposit energy at given position (G4FastHit), provided it is
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* located within the sensitive detector that derives from
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* G4VFastSimSensitiveDetector base class.
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* An extended example extended/parameterisations/Par03 demonstrates how to use
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* G4FastSimHitMaker to create multiple deposits from the fast simulation model.
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*
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*/
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class G4FastSimHitMaker
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{
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public:
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G4FastSimHitMaker();
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~G4FastSimHitMaker();
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/// Deposit energy at given position.
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/// @param[in] aHit Created hit (energy and position)
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/// @param[in] aTrack Fast track with access to particle's track and
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/// properties in envelope's local coordinates
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void make(const G4FastHit& aHit, const G4FastTrack& aTrack);
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/// If sensitive detector class is in the parallel world, it must be
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/// specified, otherwise no sensitive detector will be found (mass geometry
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/// will be checked).
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/// @param[in] aName Name of the parallel world
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inline void SetNameOfWorldWithSD(const G4String& aName)
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{
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fWorldWithSdName = aName;
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};
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private:
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/// Touchable
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G4TouchableHandle fTouchableHandle;
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/// Navigator
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G4Navigator* fpNavigator;
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/// Flag specifying if navigator has been already set up
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G4bool fNaviSetup;
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/// Name of the world containing the sensitive detector. If empty, default
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/// mass world is used.
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G4String fWorldWithSdName;
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};
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#endif |