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geant4/source/intercoms/src/G4UIsession.cc
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2020-12-04 12:30:43 +01:00

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C++

//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// G4UIsession
//
// Author: Makoto Asai, 1998
// --------------------------------------------------------------------
#include "G4UIsession.hh"
G4int G4UIsession::inSession = 0;
// --------------------------------------------------------------------
G4UIsession::G4UIsession()
{
++inSession;
}
// --------------------------------------------------------------------
G4UIsession::G4UIsession(G4int iBatch)
: ifBatch(iBatch)
{
}
// --------------------------------------------------------------------
G4UIsession::~G4UIsession()
{
if(!ifBatch)
{
--inSession;
}
}
// --------------------------------------------------------------------
G4UIsession* G4UIsession::SessionStart()
{
return nullptr;
}
// --------------------------------------------------------------------
void G4UIsession::PauseSessionStart(const G4String&)
{
}
// --------------------------------------------------------------------
G4int G4UIsession::InSession()
{
return inSession;
}
// --------------------------------------------------------------------
G4int G4UIsession::ReceiveG4cout(const G4String& coutString)
{
std::cout << coutString << std::flush;
return 0;
}
// --------------------------------------------------------------------
G4int G4UIsession::ReceiveG4cerr(const G4String& cerrString)
{
std::cerr << cerrString << std::flush;
return 0;
}