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geant4/examples/extended/geometry/vecGeomNavigation/src/VG01PrimaryGeneratorAction.cc
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2021-06-25 16:12:29 +02:00

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//
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//
/// \file geometry/VecGeomNavigation/src/VG01PrimaryGeneratorAction.cc
/// \brief Implementation of the VG01PrimaryGeneratorAction class
//
// Authors: J. Apostolakis & S. Wenzel (CERN) 2018-2021
//
// Started from FullCMS code by Mihaly Novak (CERN) 2017
#include "VG01PrimaryGeneratorAction.hh"
#include "G4Event.hh"
#include "G4ParticleGun.hh"
#include "G4ParticleTable.hh"
#include "G4ParticleDefinition.hh"
#include "G4SystemOfUnits.hh"
#include "G4RandomDirection.hh"
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
VG01PrimaryGeneratorAction::VG01PrimaryGeneratorAction( EGeneratorMode mode )
: G4VUserPrimaryGeneratorAction(),
fParticleGun(0),
fMode(mode)
{
G4int n_particle = 1;
fParticleGun = new G4ParticleGun(n_particle);
G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
G4String particleName;
fParticleGun->SetParticleDefinition(
particleTable->FindParticle(particleName="geantino"));
fParticleGun->SetParticleEnergy(1.0*GeV);
fParticleGun->SetParticlePosition(G4ThreeVector(0,0,0) ); // -1.2*m, 0.1, 0.1));
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
VG01PrimaryGeneratorAction::~VG01PrimaryGeneratorAction()
{
delete fParticleGun;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void VG01PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
{
G4ThreeVector dir(1.0,0.0,0.0);
// G4ThreeVector FixedMode[3] =
// { G4ThreeVector(1,0,0), G4ThreeVector(1,0.1,0), G4ThreeVector( 1, 0, 0.1)};
G4ThreeVector AxisModeVectors[3] =
{ G4ThreeVector(1,0,0), G4ThreeVector(0,1,0), G4ThreeVector( 0, 0, 1.0)};
if( fMode == kFreeMode ){
// Do not fix the direction
// -- UI commands to particle mode can change it!
fParticleGun->GeneratePrimaryVertex(anEvent);
return;
//----
}
else if( fMode == kFixedMode )
{
G4int i = anEvent->GetEventID() % 3;
dir= G4ThreeVector(1.0,0.0,0.0);
switch(i)
{
case 0:
break;
case 1:
dir.setY(0.1);
break;
case 2:
dir.setZ(0.1);
break;
}
}
else if( fMode == kUniformMode )
{
dir = G4RandomDirection();
}
else if ( fMode == kAxisMode )
{
G4int i = anEvent->GetEventID() % 3;
dir = AxisModeVectors[i];
}
fParticleGun->SetParticleMomentumDirection(dir);
fParticleGun->GeneratePrimaryVertex(anEvent);
}