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geant4/examples/extended/polarisation/Pol01/src/DetectorConstruction.cc
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2018-12-07 15:15:39 +01:00

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//
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//
/// \file polarisation/Pol01/src/DetectorConstruction.cc
/// \brief Implementation of the DetectorConstruction class
//
//
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#include "DetectorConstruction.hh"
#include "DetectorMessenger.hh"
#include "G4Material.hh"
#include "G4Box.hh"
#include "G4LogicalVolume.hh"
#include "G4PVPlacement.hh"
#include "G4GeometryManager.hh"
#include "G4PhysicalVolumeStore.hh"
#include "G4LogicalVolumeStore.hh"
#include "G4SolidStore.hh"
#include "G4UnitsTable.hh"
#include "G4PolarizationManager.hh"
#include "G4NistManager.hh"
#include "G4SystemOfUnits.hh"
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
DetectorConstruction::DetectorConstruction()
: G4VUserDetectorConstruction(),
fWorld(0), fBox(0), fTargetMaterial(0), fWorldMaterial(0)
{
fBoxSizeXY = 50*mm;
fBoxSizeZ = 5*mm;
fWorldSize = 1.*m;
SetTargetMaterial("G4_Fe");
SetWorldMaterial("G4_Galactic");
fMessenger = new DetectorMessenger(this);
}
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DetectorConstruction::~DetectorConstruction()
{
delete fMessenger;
}
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G4VPhysicalVolume* DetectorConstruction::Construct()
{
// Cleanup old geometry
G4GeometryManager::GetInstance()->OpenGeometry();
G4PhysicalVolumeStore::GetInstance()->Clean();
G4LogicalVolumeStore::GetInstance()->Clean();
G4SolidStore::GetInstance()->Clean();
G4PolarizationManager::GetInstance()->Clean();
// World
//
G4Box*
sWorld = new G4Box("World", //name
fWorldSize/2,fWorldSize/2,fWorldSize/2); //dimensions
G4LogicalVolume*
lWorld = new G4LogicalVolume(sWorld, //shape
fWorldMaterial, //material
"World"); //name
fWorld = new G4PVPlacement(0, //no rotation
G4ThreeVector(), //at (0,0,0)
lWorld, //logical volume
"World", //name
0, //mother volume
false, //no boolean operation
0); //copy number
// Box
//
G4Box*
sBox = new G4Box("Container", //its name
fBoxSizeXY/2.,fBoxSizeXY/2.,fBoxSizeZ/2.);//its dimensions
G4LogicalVolume*
lBox = new G4LogicalVolume(sBox, //its shape
fTargetMaterial, //its material
"theBox"); //its name
fBox = new G4PVPlacement(0, //no rotation
G4ThreeVector(), //at (0,0,0)
lBox, //its logical volume
fTargetMaterial->GetName(), //its name
lWorld, //its mother volume
false, //no boolean operation
0); //copy number
// register logical Volume in PolarizationManager with zero polarization
G4PolarizationManager * polMgr = G4PolarizationManager::GetInstance();
polMgr->SetVolumePolarization(lBox,G4ThreeVector(0.,0.,0.));
PrintParameters();
//always return the root volume
//
return fWorld;
}
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void DetectorConstruction::PrintParameters()
{
G4cout << "\n The Box is " << G4BestUnit(fBoxSizeXY,"Length")
<< " x " << G4BestUnit(fBoxSizeXY,"Length")
<< " x " << G4BestUnit(fBoxSizeZ,"Length")
<< " of " << fTargetMaterial->GetName() << G4endl;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void DetectorConstruction::SetTargetMaterial(G4String materialChoice)
{
// search the material by its name
G4Material* mat =
G4NistManager::Instance()->FindOrBuildMaterial(materialChoice);
if (mat != fTargetMaterial) {
if(mat) {
fTargetMaterial = mat;
UpdateGeometry();
} else {
G4cout << "### Warning! Target material: <"
<< materialChoice << "> not found" << G4endl;
}
}
}
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void DetectorConstruction::SetWorldMaterial(G4String materialChoice)
{
// search the material by its name
G4Material* mat =
G4NistManager::Instance()->FindOrBuildMaterial(materialChoice);
if (mat != fWorldMaterial) {
if(mat) {
fWorldMaterial = mat;
UpdateGeometry();
} else {
G4cout << "### Warning! World material: <"
<< materialChoice << "> not found" << G4endl;
}
}
}
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void DetectorConstruction::SetSizeXY(G4double value)
{
fBoxSizeXY = value;
if (fWorldSize<fBoxSizeXY) fWorldSize = 1.2*fBoxSizeXY;
UpdateGeometry();
}
void DetectorConstruction::SetSizeZ(G4double value)
{
fBoxSizeZ = value;
if (fWorldSize<fBoxSizeZ) fWorldSize = 1.2*fBoxSizeZ;
UpdateGeometry();
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
#include "G4RunManager.hh"
void DetectorConstruction::UpdateGeometry()
{
if (fWorld)
G4RunManager::GetRunManager()->DefineWorldVolume(Construct());
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......