425 lines
14 KiB
C++
425 lines
14 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4VisCommandsSceneHandler.cc,v 1.32 2006-06-29 21:29:46 gunter Exp $
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// GEANT4 tag $Name: not supported by cvs2svn $
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// /vis/sceneHandler commands - John Allison 10th October 1998
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#include "G4VisCommandsSceneHandler.hh"
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#include "G4VisManager.hh"
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#include "G4GraphicsSystemList.hh"
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#include "G4VisCommandsScene.hh"
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#include "G4UImanager.hh"
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#include "G4UIcommand.hh"
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#include "G4UIcmdWithAString.hh"
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#include "G4ios.hh"
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#include <sstream>
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////////////// /vis/sceneHandler/attach ///////////////////////////////////////
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G4VisCommandSceneHandlerAttach::G4VisCommandSceneHandlerAttach () {
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G4bool omitable, currentAsDefault;
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fpCommand = new G4UIcmdWithAString ("/vis/sceneHandler/attach", this);
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fpCommand -> SetGuidance ("Attaches scene to current scene handler.");
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fpCommand -> SetGuidance
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("If scene-name is omitted, current scene is attached. To see scenes and"
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"\nscene handlers, use \"/vis/scene/list\" and \"/vis/sceneHandler/list\"");
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fpCommand -> SetParameterName ("scene-name",
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omitable = true,
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currentAsDefault = true);
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}
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G4VisCommandSceneHandlerAttach::~G4VisCommandSceneHandlerAttach () {
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delete fpCommand;
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}
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G4String G4VisCommandSceneHandlerAttach::GetCurrentValue (G4UIcommand*) {
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G4Scene* pScene = fpVisManager -> GetCurrentScene ();
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return pScene ? pScene -> GetName () : G4String("");
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}
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void G4VisCommandSceneHandlerAttach::SetNewValue (G4UIcommand*,
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G4String newValue) {
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G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity();
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G4String& sceneName = newValue;
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if (sceneName.length () == 0) {
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if (verbosity >= G4VisManager::warnings) {
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G4cout <<
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"WARNING: No scene specified. Maybe there are no scenes available"
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"\n yet. Please create one." << G4endl;
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}
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return;
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}
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G4VSceneHandler* pSceneHandler = fpVisManager -> GetCurrentSceneHandler ();
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if (!pSceneHandler) {
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if (verbosity >= G4VisManager::errors) {
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G4cout <<
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"ERROR: Current scene handler not defined. Please select or create one."
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<< G4endl;
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}
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return;
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}
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G4SceneList& sceneList = fpVisManager -> SetSceneList ();
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if (sceneList.empty ()) {
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if (verbosity >= G4VisManager::errors) {
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G4cout <<
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"ERROR: No valid scenes available yet. Please create one."
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<< G4endl;
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}
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return;
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}
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G4int iScene, nScenes = sceneList.size ();
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for (iScene = 0; iScene < nScenes; iScene++) {
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if (sceneList [iScene] -> GetName () == sceneName) break;
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}
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if (iScene < nScenes) {
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G4Scene* pScene = sceneList [iScene];
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pSceneHandler -> SetScene (pScene);
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// Make sure scene is current...
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fpVisManager -> SetCurrentScene (pScene);
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// Refresh viewer, if any (only if auto-refresh)...
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G4VViewer* pViewer = pSceneHandler -> GetCurrentViewer();
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if (pViewer && pViewer -> GetViewParameters().IsAutoRefresh()) {
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pViewer -> SetView ();
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pViewer -> ClearView ();
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pViewer -> DrawView ();
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}
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if (verbosity >= G4VisManager::confirmations) {
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G4cout << "Scene \"" << sceneName
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<< "\" attached to scene handler \""
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<< pSceneHandler -> GetName () <<
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".\n (You may have to refresh with \"/vis/viewer/flush\" if view"
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" is not \"auto-refresh\".)"
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<< G4endl;
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}
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}
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else {
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if (verbosity >= G4VisManager::errors) {
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G4cout << "ERROR: Scene \"" << sceneName
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<< "\" not found. Use \"/vis/scene/list\" to see possibilities."
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<< G4endl;
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}
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}
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}
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////////////// /vis/sceneHandler/create ///////////////////////////////////////
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G4VisCommandSceneHandlerCreate::G4VisCommandSceneHandlerCreate (): fId (0) {
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G4bool omitable;
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fpCommand = new G4UIcommand ("/vis/sceneHandler/create", this);
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fpCommand -> SetGuidance
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("Creates an scene handler for a specific graphics system.");
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fpCommand -> SetGuidance
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("Attaches current scene, if any. (You can change attached scenes with"
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"\n\"/vis/sceneHandler/attach\".) Invents a scene handler name if not"
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"\nsupplied. This scene handler becomes current.");
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G4UIparameter* parameter;
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parameter = new G4UIparameter ("graphics-system-name",
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's', omitable = false);
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const G4GraphicsSystemList& gslist =
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fpVisManager -> GetAvailableGraphicsSystems ();
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G4String candidates;
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for (size_t igslist = 0; igslist < gslist.size (); igslist++) {
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const G4String& name = gslist [igslist] -> GetName ();
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const G4String& nickname = gslist [igslist] -> GetNickname ();
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if (nickname.isNull ()) {
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candidates += name;
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}
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else {
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candidates += nickname;
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}
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candidates += " ";
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}
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candidates = candidates.strip ();
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parameter -> SetParameterCandidates(candidates);
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fpCommand -> SetParameter (parameter);
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parameter = new G4UIparameter
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("scene-handler-name", 's', omitable = true);
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parameter -> SetCurrentAsDefault (true);
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fpCommand -> SetParameter (parameter);
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}
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G4VisCommandSceneHandlerCreate::~G4VisCommandSceneHandlerCreate () {
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delete fpCommand;
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}
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G4String G4VisCommandSceneHandlerCreate::NextName () {
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std::ostringstream oss;
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oss << "scene-handler-" << fId;
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return oss.str();
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}
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G4String G4VisCommandSceneHandlerCreate::GetCurrentValue(G4UIcommand*) {
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G4String graphicsSystemName;
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const G4VGraphicsSystem* graphicsSystem =
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fpVisManager -> GetCurrentGraphicsSystem ();
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if (graphicsSystem) {
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graphicsSystemName = graphicsSystem -> GetName ();
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}
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else {
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const G4GraphicsSystemList& gslist =
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fpVisManager -> GetAvailableGraphicsSystems ();
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if (gslist.size ()) {
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graphicsSystemName = gslist [0] -> GetName ();
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}
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else {
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graphicsSystemName = "none";
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}
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}
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return graphicsSystemName + " " + NextName ();
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}
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void G4VisCommandSceneHandlerCreate::SetNewValue (G4UIcommand*,
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G4String newValue) {
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G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity();
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G4String graphicsSystem, newName;
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std::istringstream is (newValue);
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is >> graphicsSystem >> newName;
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const G4GraphicsSystemList& gsl =
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fpVisManager -> GetAvailableGraphicsSystems ();
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int nSystems = gsl.size ();
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if (nSystems <= 0) {
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if (verbosity >= G4VisManager::errors) {
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G4cout << "ERROR: G4VisCommandSceneHandlerCreate::SetNewValue:"
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" no graphics systems available."
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"\n Did you instantiate any in"
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" YourVisManager::RegisterGraphicsSystems()?"
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<< G4endl;
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}
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return;
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}
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int iGS; // Selector index.
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for (iGS = 0; iGS < nSystems; iGS++) {
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if (graphicsSystem.compareTo (gsl [iGS] -> GetName (),
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G4String::ignoreCase) == 0 ||
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graphicsSystem.compareTo (gsl [iGS] -> GetNickname (),
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G4String::ignoreCase) == 0) {
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break; // Match found.
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}
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}
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if (iGS < 0 || iGS >= nSystems) {
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// Invalid command line argument or non.
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// This shouldn't happen!!!!!!
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if (verbosity >= G4VisManager::errors) {
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G4cout << "ERROR: G4VisCommandSceneHandlerCreate::SetNewValue:"
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" invalid graphics system specified."
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<< G4endl;
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}
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return;
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}
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// Valid index. Set current graphics system in preparation for
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// creating scene handler.
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G4VGraphicsSystem* pSystem = gsl [iGS];
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fpVisManager -> SetCurrentGraphicsSystem (pSystem);
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if (verbosity >= G4VisManager::confirmations) {
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G4cout << "Graphics system set to " << pSystem -> GetName () << G4endl;
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}
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// Now deal with name of scene handler.
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G4String nextName = NextName ();
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if (newName == "") {
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newName = nextName;
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}
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if (newName == nextName) fId++;
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const G4SceneHandlerList& list = fpVisManager -> GetAvailableSceneHandlers ();
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size_t iScene;
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for (iScene = 0; iScene < list.size (); iScene++) {
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G4VSceneHandler* sceneHandler = list [iScene];
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if (sceneHandler -> GetName () == newName) {
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if (verbosity >= G4VisManager::errors) {
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G4cout << "ERROR: Scene handler \"" << newName
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<< "\" already exists." << G4endl;
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}
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return;
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}
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}
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//Create scene handler.
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fpVisManager -> CreateSceneHandler (newName);
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if (fpVisManager -> GetCurrentSceneHandler () -> GetName () != newName) {
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if (verbosity >= G4VisManager::errors) {
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G4cout << "ERROR: G4VisCommandSceneHandlerCreate::SetNewValue:"
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" Curious name mismatch."
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"\n Current name \""
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<< fpVisManager -> GetCurrentSceneHandler () -> GetName ()
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<< "\" is not the new name \""
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<< newName
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<< "\".\n Please report to vis coordinator."
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<< G4endl;
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}
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return;
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}
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if (verbosity >= G4VisManager::confirmations) {
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G4cout << "New scene handler \"" << newName << "\" created." << G4endl;
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}
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// Attach scene.
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if (fpVisManager -> GetCurrentScene ())
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G4UImanager::GetUIpointer () -> ApplyCommand ("/vis/sceneHandler/attach");
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}
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////////////// /vis/sceneHandler/list ///////////////////////////////////////
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G4VisCommandSceneHandlerList::G4VisCommandSceneHandlerList () {
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G4bool omitable;
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fpCommand = new G4UIcommand ("/vis/sceneHandler/list", this);
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fpCommand -> SetGuidance ("Lists scene handler(s).");
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fpCommand -> SetGuidance
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("\"help /vis/verbose\" for definition of verbosity.");
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G4UIparameter* parameter;
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parameter = new G4UIparameter("scene-handler-name", 's', omitable = true);
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parameter -> SetDefaultValue ("all");
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fpCommand -> SetParameter (parameter);
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parameter = new G4UIparameter ("verbosity", 's', omitable = true);
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parameter -> SetDefaultValue ("warnings");
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fpCommand -> SetParameter (parameter);
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}
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G4VisCommandSceneHandlerList::~G4VisCommandSceneHandlerList () {
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delete fpCommand;
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}
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G4String G4VisCommandSceneHandlerList::GetCurrentValue (G4UIcommand*) {
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return "";
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}
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void G4VisCommandSceneHandlerList::SetNewValue (G4UIcommand*,
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G4String newValue) {
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G4String name, verbosityString;
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std::istringstream is (newValue);
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is >> name >> verbosityString;
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G4VisManager::Verbosity verbosity =
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fpVisManager->GetVerbosityValue(verbosityString);
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const G4VSceneHandler* currentSceneHandler =
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fpVisManager -> GetCurrentSceneHandler ();
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G4String currentName;
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if (currentSceneHandler) currentName = currentSceneHandler->GetName();
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const G4SceneHandlerList& list = fpVisManager -> GetAvailableSceneHandlers ();
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G4bool found = false;
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for (size_t iSH = 0; iSH < list.size (); iSH++) {
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const G4String& iName = list [iSH] -> GetName ();
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if (name != "all") {
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if (name != iName) continue;
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}
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found = true;
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if (iName == currentName) {
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G4cout << " (current)";
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}
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else {
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G4cout << " ";
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}
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G4cout << " scene handler \"" << list [iSH] -> GetName () << "\""
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<< " (" << list [iSH] -> GetGraphicsSystem () -> GetName () << ")";
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if (verbosity >= G4VisManager::parameters) {
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G4cout << "\n " << *(list [iSH]);
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}
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G4cout << G4endl;
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}
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if (!found) {
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G4cout << "No scene handlers found";
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if (name != "all") {
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G4cout << " of name \"" << name << "\"";
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}
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G4cout << "." << G4endl;
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}
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}
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////////////// /vis/sceneHandler/select ///////////////////////////////////////
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G4VisCommandSceneHandlerSelect::G4VisCommandSceneHandlerSelect () {
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G4bool omitable;
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fpCommand = new G4UIcmdWithAString ("/vis/sceneHandler/select", this);
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fpCommand -> SetGuidance ("Selects a scene handler.");
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fpCommand -> SetGuidance
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("Makes the scene handler current. \"/vis/sceneHandler/list\" to see"
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"\n possible scene handler names.");
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fpCommand -> SetParameterName ("scene-handler-name",
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omitable = false);
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}
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G4VisCommandSceneHandlerSelect::~G4VisCommandSceneHandlerSelect () {
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delete fpCommand;
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}
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G4String G4VisCommandSceneHandlerSelect::GetCurrentValue (G4UIcommand*) {
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return "";
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}
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void G4VisCommandSceneHandlerSelect::SetNewValue (G4UIcommand*,
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G4String newValue) {
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G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity();
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G4String& selectName = newValue;
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const G4SceneHandlerList& list = fpVisManager -> GetAvailableSceneHandlers ();
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size_t iSH;
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for (iSH = 0; iSH < list.size (); iSH++) {
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if (list [iSH] -> GetName () == selectName) break;
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}
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if (iSH < list.size ()) {
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if (fpVisManager -> GetCurrentSceneHandler () -> GetName ()
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== selectName) {
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if (verbosity >= G4VisManager::confirmations) {
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G4cout << "Scene handler \"" << selectName << "\""
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<< " already selected." << G4endl;
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}
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}
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else {
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if (verbosity >= G4VisManager::confirmations) {
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G4cout << "Scene handler \"" << selectName << "\""
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<< " being selected." << G4endl;
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}
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fpVisManager -> SetCurrentSceneHandler (list [iSH]);
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}
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}
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else {
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if (verbosity >= G4VisManager::errors) {
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G4cout << "ERROR: Scene handler \"" << selectName << "\""
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<< " not found - \"/vis/sceneHandler/list\""
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"\n to see possibilities."
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<< G4endl;
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}
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}
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}
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