100 lines
3.6 KiB
C++
100 lines
3.6 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4VPreCompoundModel.hh,v 1.7 2010-08-20 07:43:28 vnivanch Exp $
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// GEANT4 tag $Name: not supported by cvs2svn $
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//
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#ifndef G4VPreCompoundModel_h
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#define G4VPreCompoundModel_h 1
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// Class Description
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// Base class for pre-equilibrium decay models in geant4. By merit of inheriting
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// from this class a pre-equilibrium decay model can be used in conjunction with
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// any cascade, string parton model or other high energy generator in the
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// generation of final states for inelastic scattering.
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// Class Description - End
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#include "G4HadronicInteraction.hh"
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#include "G4ReactionProductVector.hh"
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#include "G4ReactionProduct.hh"
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class G4HadProjectile;
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class G4HadFinalState;
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class G4Nucleus;
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class G4Fragment;
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class G4ExcitationHandler;
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class G4VPreCompoundModel : public G4HadronicInteraction
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{
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public:
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G4VPreCompoundModel(G4ExcitationHandler* const value,
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const G4String& modelName = "PrecompoundModel");
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virtual ~G4VPreCompoundModel();
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private:
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// default constructor
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G4VPreCompoundModel();
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// copy constructor
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G4VPreCompoundModel(const G4VPreCompoundModel &);
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// operators
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const G4VPreCompoundModel& operator=(const G4VPreCompoundModel &right);
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G4bool operator==(const G4VPreCompoundModel &right) const;
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G4bool operator!=(const G4VPreCompoundModel &right) const;
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public:
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virtual G4HadFinalState *
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ApplyYourself(const G4HadProjectile & thePrimary, G4Nucleus & theNucleus) = 0;
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virtual G4ReactionProductVector* DeExcite(G4Fragment& aFragment) = 0;
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inline void SetExcitationHandler(G4ExcitationHandler *const value);
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protected:
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inline const G4ExcitationHandler * GetExcitationHandler() const;
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private:
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G4ExcitationHandler *theExcitationHandler;
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};
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inline void G4VPreCompoundModel::SetExcitationHandler(G4ExcitationHandler *const value)
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{
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theExcitationHandler = value;
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}
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inline const G4ExcitationHandler* G4VPreCompoundModel::GetExcitationHandler() const
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{
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return theExcitationHandler;
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}
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#endif
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