432 lines
11 KiB
C++
432 lines
11 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// INCL++ intra-nuclear cascade model
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// Pekka Kaitaniemi, CEA and Helsinki Institute of Physics
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// Davide Mancusi, CEA
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// Alain Boudard, CEA
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// Sylvie Leray, CEA
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// Joseph Cugnon, University of Liege
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//
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// INCL++ revision: v5.0_rc3
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//
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#define INCLXX_IN_GEANT4_MODE 1
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#include "globals.hh"
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/*
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* ThreeVector.hh
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*
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* Created on: 4 June 2009
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* Author: Pekka Kaitaniemi
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*/
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#ifndef G4INCLThreeVector_hh
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#define G4INCLThreeVector_hh 1
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#include <string>
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#include <sstream>
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#include <cmath>
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namespace G4INCL {
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#ifdef INCLXX_IN_GEANT4_MODE
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#define INCL_SIMPLEVECTOR_USE 1
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#endif // INCLXX_IN_GEANT4_MODE
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#ifdef INCL_SIMPLEVECTOR_USE // Use simple vector
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class ThreeVector {
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public:
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ThreeVector()
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:x(0.0), y(0.0), z(0.0)
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{};
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ThreeVector(G4double ax, G4double ay, G4double az)
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:x(ax), y(ay), z(az)
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{};
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ThreeVector(const ThreeVector& v)
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:x(v.getX()), y(v.getY()), z(v.getZ()) {};
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virtual ~ThreeVector() {};
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inline G4double getX() const { return x; };
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inline G4double getY() const { return y; };
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inline G4double getZ() const { return z; };
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inline G4double perp() const { return std::sqrt(x*x + y*y); };
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inline G4double perp2() const { return x*x + y*y; };
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/**
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* Get the length of the vector.
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*/
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inline G4double mag() const { return std::sqrt(x*x + y*y + z*z); };
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/**
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* Get the square of the length.
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*/
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inline G4double mag2() const { return (x*x + y*y + z*z); };
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/**
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* Theta angle
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*/
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inline G4double theta() const {
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return x == 0.0 && y == 0.0 && z == 0.0 ? 0.0 : std::atan2(perp(),z);
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};
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/**
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* Phi angle
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*/
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inline G4double phi() const {
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return x == 0.0 && y == 0.0 ? 0.0 : std::atan2(y,x);
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};
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/**
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* Dot product.
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*/
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inline G4double dot(const ThreeVector &v) const { return (x*v.getX() + y*v.getY() + z*v.getZ()); };
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/**
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* Vector product.
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*/
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ThreeVector vector(const ThreeVector &v) const {
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return ThreeVector(
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y*v.getZ() - z*v.getY(),
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z*v.getX() - x*v.getZ(),
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x*v.getY() - y*v.getX()
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);
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}
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/// \brief Set the x coordinate
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inline void setX(G4double ax) { x = ax; }
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/// \brief Set the y coordinate
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inline void setY(G4double ay) { y = ay; }
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/// \brief Set the z coordinate
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inline void setZ(G4double az) { z = az; }
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inline void operator+= (const ThreeVector &v) {
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x += v.getX();
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y += v.getY();
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z += v.getZ();
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}
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/// \brief Unary minus operator
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inline ThreeVector operator- () const {
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return ThreeVector(-x,-y,-z);
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}
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inline void operator-= (const ThreeVector &v) {
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x -= v.getX();
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y -= v.getY();
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z -= v.getZ();
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}
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template<typename T>
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inline void operator*= (const T c) {
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x *= c;
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y *= c;
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z *= c;
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}
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template<typename T>
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inline void operator/= (const T c) {
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x /= c;
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y /= c;
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z /= c;
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}
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inline ThreeVector operator- (const ThreeVector &v) const {
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ThreeVector w(*this);
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w -= v;
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return w;
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};
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inline ThreeVector operator+ (const ThreeVector &v) const {
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ThreeVector w(*this);
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w += v;
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return w;
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};
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/**
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* Divides all components of the vector with a constant number.
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*/
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inline ThreeVector operator/ (const G4double C) const {
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ThreeVector w(*this);
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w /= C;
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return w;
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};
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inline ThreeVector operator* (const G4double C) const {
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ThreeVector w(*this);
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w *= C;
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return w;
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};
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std::string prG4int() const {
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std::stringstream ss;
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ss <<"(x = " << x << " y = " << y << " z = " << z <<")";
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return ss.str();
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};
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std::string dump() const {
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std::stringstream ss;
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ss <<"(vector3 " << x << " " << y << " " << z << ")";
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return ss.str();
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}
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private:
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G4double x, y, z; //> Vector components
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};
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#else // Use expression templates
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// Vector argument
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template< class ta_a >
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class vecarg {
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const ta_a& argv;
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public:
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inline vecarg(const ta_a &a)
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:argv(a) {};
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inline G4double eval(const G4int i) const {
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return argv.eval(i);
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};
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};
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template<>
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class vecarg< const G4double > {
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const G4double &argv;
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public:
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inline vecarg(const G4double &a)
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:argv(a)
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{};
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inline const G4double eval(const G4int i) const {
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return argv;
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};
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};
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// Expressions
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template< class ta_a, class ta_b, class ta_eval >
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class vecexp_bin {
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const vecarg<ta_a> arg0;
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const vecarg<ta_b> arg1;
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public:
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inline vecexp_bin(const ta_a &a0, const ta_b &a1)
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:arg0(a0), arg1(a1)
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{};
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inline const G4double eval(const G4int i) const {
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return ta_eval::eval(i, arg0, arg1);
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};
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};
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template< class ta_a, class ta_eval >
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class vecexp_unary {
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const vecarg<ta_a> arg0;
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public:
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inline vecexp_unary(const ta_a &a0)
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:arg0(a0)
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{};
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inline const G4double eval(const G4int i) const {
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return ta_eval::eval(i, arg0.eval(i));
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};
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};
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// Sum
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struct sum {
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template< class ta_a, class ta_b >
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inline static const G4double eval(const G4int i, const ta_a &A, const ta_b &B) {
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return A.eval(i) + B.eval(i);
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}
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};
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template< class ta_c1, class ta_c2>
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inline const vecexp_bin< const ta_c1, const ta_c2, sum >
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operator + (const ta_c1 &Pa, const ta_c2 &Pb) {
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return vecexp_bin< const ta_c1, const ta_c2, sum>(Pa, Pb);
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}
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// Subtraction
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struct subtraction {
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template< class ta_a, class ta_b >
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inline static const G4double eval(const G4int i, const ta_a &A, const ta_b &B) {
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return A.eval(i) - B.eval(i);
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}
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};
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template< class ta_c1, class ta_c2 >
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inline const vecexp_bin< const ta_c1, const ta_c2, subtraction >
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operator - (const ta_c1 &Pa, const ta_c2 &Pb) {
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return vecexp_bin< const ta_c1, const ta_c2, subtraction >(Pa, Pb);
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}
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// Multiplication
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struct multiplication {
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template< class ta_a, class ta_b>
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inline static const G4double eval(const G4int i, const ta_a &A, const ta_b &B) {
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return A.eval(i) * B.eval(i);
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}
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};
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template< class ta_c1, class ta_c2>
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inline const vecexp_bin< const ta_c1, const ta_c2, multiplication >
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operator * (const ta_c1 &Pa, const ta_c2 &Pb) {
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return vecexp_bin< const ta_c1, const ta_c2, multiplication>(Pa, Pb);
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}
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// Division
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struct division {
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template< class ta_a, class ta_b>
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inline static const G4double eval(const G4int i, const ta_a &A, const ta_b &B) {
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return A.eval(i) / B.eval(i);
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}
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};
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template< class ta_c1, class ta_c2>
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inline const vecexp_bin< const ta_c1, const ta_c2, division >
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operator / (const ta_c1 &Pa, const ta_c2 &Pb) {
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return vecexp_bin< const ta_c1, const ta_c2, division>(Pa, Pb);
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}
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struct ThreeVector {
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G4double x, y, z;
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ThreeVector()
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:x(0.0), y(0.0), z(0.0)
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{};
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ThreeVector(const G4double X, const G4double Y, const G4double Z)
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{
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x = X; y = Y; z = Z;
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};
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template< class ta>
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inline ThreeVector(const ta &expr)
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:x(expr.eval(0)), y(expr.eval(1)), z(expr.eval(2))
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{
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// x = expr.eval(0); y = expr.eval(1); z = expr.eval(2);
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}
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inline G4double eval(const G4int i) const {
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if(i == 0) return x;
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else if(i == 1) return y;
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else if(i == 2) return z;
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return 0.0; // Undefined element index
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}
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template< class ta >
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inline void operator = (const ta &expr) {
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x = expr.eval(0);
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y = expr.eval(1);
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z = expr.eval(2);
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}
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template< class ta >
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inline void operator+= (const ta &expr) {
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x += expr.eval(0); y += expr.eval(1); z += expr.eval(2);
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}
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template< class ta >
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inline void operator-= (const ta &expr) {
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x -= expr.eval(0); y -= expr.eval(1); z -= expr.eval(2);
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}
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template< class ta >
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inline void operator/= (const ta &expr) {
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x /= expr.eval(0); y /= expr.eval(1); z /= expr.eval(2);
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}
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template< class ta >
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inline const G4double dot(const ta &expr) const {
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return x * expr.eval(0) + y * expr.eval(1) + z * expr.eval(2);
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}
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inline G4double perp() const {
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return std::sqrt(x*x + y*y);
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};
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inline G4double perp2() const {
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return x*x + y*y;
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};
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inline G4double mag2() const {
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return x*x + y*y + z*z;
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}
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inline G4double mag() const {
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return std::sqrt(mag2());
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}
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inline G4double getX() const {
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return x;
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}
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inline G4double getY() const {
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return x;
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}
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inline G4double getZ() const {
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return x;
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}
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inline void setX(G4double ax) {
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x = ax;
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}
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inline void setY(G4double ay) {
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y = ay;
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}
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inline void setZ(G4double az) {
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z = az;
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}
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inline G4double theta() const {
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return std::acos(z/mag2());
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}
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inline G4double phi () const {
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return std::atan2(y, x);
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}
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std::string prG4int() const {
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std::stringstream ss;
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ss <<" (x = " << x << " y = " << y << " z = " << z << ")" << std::endl;
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return ss.str();
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}
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std::string dump() const {
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std::stringstream ss;
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ss <<"(vector3 " << x << " " << y << " " << z << ")";
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return ss.str();
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}
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};
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#endif
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}
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#endif
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