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geant4/source/global/management/src/G4PhysicsLogVector.cc
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2016-06-09 16:46:55 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
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// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id: G4PhysicsLogVector.cc,v 1.25 2010-05-28 05:13:43 kurasige Exp $
// GEANT4 tag $Name: not supported by cvs2svn $
//
//
// --------------------------------------------------------------
// GEANT 4 class implementation file
//
// G4PhysicsLogVector.cc
//
// History:
// 02 Dec. 1995, G.Cosmo : Structure created based on object model
// 15 Feb. 1996, K.Amako : Implemented the 1st version
// 01 Jul. 1996, K.Amako : Hidden bin from the user introduced
// 26 Sep. 1996, K.Amako : Constructor with only 'bin size' added
// 11 Nov. 2000, H.Kurashige : use STL vector for dataVector and binVector
// 9 Mar. 2001, H.Kurashige : added PhysicsVector type and Retrieve
// 05 Sep. 2008, V.Ivanchenko : added protections for zero-length vector
// 19 Jun. 2009, V.Ivanchenko : removed hidden bin
//
// --------------------------------------------------------------
#include "G4PhysicsLogVector.hh"
G4PhysicsLogVector::G4PhysicsLogVector()
: G4PhysicsVector()
{
type = T_G4PhysicsLogVector;
}
G4PhysicsLogVector::G4PhysicsLogVector(size_t theNbin)
: G4PhysicsVector()
{
type = T_G4PhysicsLogVector;
numberOfNodes = theNbin + 1;
dataVector.reserve(numberOfNodes);
binVector.reserve(numberOfNodes);
for (size_t i=0; i<numberOfNodes; i++)
{
binVector.push_back(0.0);
dataVector.push_back(0.0);
}
}
G4PhysicsLogVector::G4PhysicsLogVector(G4double theEmin,
G4double theEmax, size_t theNbin)
: G4PhysicsVector()
{
type = T_G4PhysicsLogVector;
dBin = std::log10(theEmax/theEmin)/theNbin;
baseBin = std::log10(theEmin)/dBin;
numberOfNodes = theNbin + 1;
dataVector.reserve(numberOfNodes);
binVector.reserve(numberOfNodes);
static const G4double g4log10 = std::log(10.);
binVector.push_back(theEmin);
dataVector.push_back(0.0);
for (size_t i=1; i<numberOfNodes-1; i++)
{
binVector.push_back(std::exp(g4log10*(baseBin+i)*dBin));
dataVector.push_back(0.0);
}
binVector.push_back(theEmax);
dataVector.push_back(0.0);
edgeMin = binVector[0];
edgeMax = binVector[numberOfNodes-1];
}
G4PhysicsLogVector::~G4PhysicsLogVector()
{
}
G4bool G4PhysicsLogVector::Retrieve(std::ifstream& fIn, G4bool ascii)
{
G4bool success = G4PhysicsVector::Retrieve(fIn, ascii);
if (success)
{
G4double theEmin = binVector[0];
dBin = std::log10(binVector[1]/theEmin);
baseBin = std::log10(theEmin)/dBin;
}
return success;
}
void G4PhysicsLogVector::ScaleVector(G4double factorE, G4double factorV)
{
G4PhysicsVector::ScaleVector(factorE, factorV);
G4double theEmin = binVector[0];
dBin = std::log10(binVector[1]/theEmin);
baseBin = std::log10(theEmin)/dBin;
}
size_t G4PhysicsLogVector::FindBinLocation(G4double theEnergy) const
{
// For G4PhysicsLogVector, FindBinLocation is implemented using
// a simple arithmetic calculation.
//
// Because this is a virtual function, it is accessed through a
// pointer to the G4PhyiscsVector object for most usages. In this
// case, 'inline' will not be invoked. However, there is a possibility
// that the user access to the G4PhysicsLogVector object directly and
// not through pointers or references. In this case, the 'inline' will
// be invoked. (See R.B.Murray, "C++ Strategies and Tactics", Chap.6.6)
//G4cout << "G4PhysicsLogVector::FindBinLocation: e= " << theEnergy
return size_t( std::log10(theEnergy)/dBin - baseBin );
}