244 lines
9.6 KiB
C++
244 lines
9.6 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4PhysicsVector.hh,v 1.31 2010-05-28 05:13:43 kurasige Exp $
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// GEANT4 tag $Name: not supported by cvs2svn $
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//
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//
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//---------------------------------------------------------------
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// GEANT 4 class header file
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//
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// G4PhysicsVector.hh
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//
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// Class description:
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//
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// A physics vector which has values of energy-loss, cross-section,
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// and other physics values of a particle in matter in a given
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// range of the energy, momentum, etc.
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// This class serves as the base class for a vector having various
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// energy scale, for example like 'log', 'linear', 'free', etc.
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// History:
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// 02 Dec. 1995, G.Cosmo : Structure created based on object model
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// 03 Mar. 1996, K.Amako : Implemented the 1st version
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// 27 Apr. 1996, K.Amako : Cache mechanism added
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// 01 Jul. 1996, K.Amako : Now GetValue not virtual
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// 21 Sep. 1996, K.Amako : Added [] and () operators
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// 11 Nov. 2000, H.Kurashige : Use STL vector for dataVector and binVector
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// 09 Mar. 2001, H.Kurashige : Added G4PhysicsVectorType & Store/Retrieve()
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// 02 Apr. 2008, A.Bagulya : Added SplineInterpolation() and SetSpline()
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// 11 May 2009, V.Ivanchenko : Added ComputeSecondDerivatives
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// 19 Jun. 2009, V.Ivanchenko : Removed hidden bin
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// 22 Dec. 2009 H.Kurashige : Use pointers to G4PVDataVector
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// 04 May. 2010 H.Kurashige : Use G4PhysicsVectorCache
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// 28 May 2010 H.Kurashige : Stop using pointers to G4PVDataVector
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// 16 Aug. 2011 H.Kurashige : Add dBin, baseBin and verboseLevel
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//---------------------------------------------------------------
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#ifndef G4PhysicsVector_h
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#define G4PhysicsVector_h 1
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#include "globals.hh"
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#include "G4ios.hh"
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#include <iostream>
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#include <fstream>
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#include <vector>
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#include "G4Allocator.hh"
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#include "G4PhysicsVectorCache.hh"
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#include "G4PhysicsVectorType.hh"
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typedef std::vector<G4double> G4PVDataVector;
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class G4PhysicsVector
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{
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public: // with description
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G4PhysicsVector(G4bool spline = false);
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// constructor
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// This class is an abstract class with pure virtual method of
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// virtual size_t FindBinLocation(G4double theEnergy) const
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// So, default constructor is not supposed to be invoked explicitly
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G4PhysicsVector(const G4PhysicsVector&);
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G4PhysicsVector& operator=(const G4PhysicsVector&);
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// Copy constructor and assignment operator.
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virtual ~G4PhysicsVector();
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// destructor
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inline void* operator new(size_t);
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inline void operator delete(void*);
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G4double Value(G4double theEnergy);
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// Get the cross-section/energy-loss value corresponding to the
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// given energy. An appropriate interpolation is used to calculate
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// the value.
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G4double GetValue(G4double theEnergy, G4bool& isOutRange);
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// Obolete method to get value, isOutRange is not used anymore.
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// This method is kept for the compatibility reason.
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G4int operator==(const G4PhysicsVector &right) const ;
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G4int operator!=(const G4PhysicsVector &right) const ;
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G4double operator[](const size_t binNumber) const ;
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// Returns simply the value in the bin specified by 'binNumber'
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// of the dataVector. The boundary check will not be done.
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G4double operator()(const size_t binNumber) const ;
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// Returns simply the value in the bin specified by 'binNumber'
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// of the dataVector. The boundary check will not be Done.
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void PutValue(size_t index, G4double theValue);
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// Put 'theValue' into the bin specified by 'binNumber'.
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// Take note that the 'index' starts from '0'.
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// To fill the vector, you have beforehand to construct a vector
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// by the constructor with Emin, Emax, Nbin. 'theValue' should
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// be the crosssection/energyloss value corresponding to the
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// energy of the index. You can get this energy by the next method
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// or by the old method GetLowEdgeEnergy().
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virtual void ScaleVector(G4double factorE, G4double factorV);
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// Scale all values of the vector and second derivatives
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// by factorV, energies by vectorE. This method may be applied
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// for example after Retrieve a vector from an external file to
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// convert values into Geant4 units
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G4double Energy(size_t index) const;
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// Returns simply the value in the energy specified by 'index'
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// of the energy vector. The boundary check will not be done.
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// Use this function when you fill physis vector by PutValue().
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virtual G4double GetLowEdgeEnergy(size_t binNumber) const;
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// Obsolete method
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// Get the energy value at the low edge of the specified bin.
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// Take note that the 'binNumber' starts from '0'.
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// This value should be defined before the call.
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// The boundary check will not be done.
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size_t GetVectorLength() const;
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// Get the toal length (bin number) of the vector.
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void FillSecondDerivatives();
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// Initialise second derivatives for spline keeping
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// 3d derivative continues - default algorithm
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void ComputeSecDerivatives();
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// Initialise second derivatives for spline using algorithm
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// which garantee only 1st derivative continues
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// Warning: this method should be called when the vector
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// is already filled
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void ComputeSecondDerivatives(G4double firstPointDerivative,
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G4double endPointDerivative);
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// Initialise second derivatives for spline using
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// user defined 1st derivatives at edge points
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// Warning: this method should be called when the vector
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// is already filled
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G4bool IsFilledVectorExist() const;
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// Is non-empty physics vector already exist?
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void PutComment(const G4String& theComment);
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// Put a comment to the G4PhysicsVector. This may help to check
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// whether your are accessing to the one you want.
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const G4String& GetComment() const;
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// Retrieve the comment of the G4PhysicsVector.
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G4PhysicsVectorType GetType() const;
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// Get physics vector type
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void SetSpline(G4bool);
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// Activate/deactivate Spline interpolation.
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virtual G4bool Store(std::ofstream& fOut, G4bool ascii=false);
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virtual G4bool Retrieve(std::ifstream& fIn, G4bool ascii=false);
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// To store/retrieve persistent data to/from file streams.
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friend std::ostream& operator<<(std::ostream&, const G4PhysicsVector&);
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G4double GetLastEnergy() const;
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G4double GetLastValue() const;
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size_t GetLastBin() const;
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// Get cache values
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void SetVerboseLevel(G4int value);
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G4int GetVerboseLevel(G4int);
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// Set/Get Verbose level
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protected:
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virtual size_t FindBinLocation(G4double theEnergy) const=0;
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// Find the bin# in which theEnergy belongs - pure virtual function
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void DeleteData();
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void CopyData(const G4PhysicsVector& vec);
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// Internal methods for allowing copy of objects
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protected:
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G4PhysicsVectorType type; // The type of PhysicsVector (enumerator)
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G4double edgeMin; // Energy of first point
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G4double edgeMax; // Energy of the last point
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size_t numberOfNodes;
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G4PhysicsVectorCache* cache;
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G4PVDataVector dataVector; // Vector to keep the crossection/energyloss
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G4PVDataVector binVector; // Vector to keep energy
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G4PVDataVector secDerivative; // Vector to keep second derivatives
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private:
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G4bool SplinePossible();
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G4double LinearInterpolation(G4int lastBin);
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// Linear interpolation function
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G4double SplineInterpolation(G4int lastBin);
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// Spline interpolation function
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void Interpolation(G4int lastBin);
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G4String comment;
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G4bool useSpline;
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protected:
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G4double dBin; // Bin width - useful only for fixed binning
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G4double baseBin; // Set this in constructor for performance
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G4int verboseLevel;
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};
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#include "G4PhysicsVector.icc"
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#endif
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