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geant4/source/global/management/include/G4PhysicsVector.hh
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//
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// $Id: G4PhysicsVector.hh,v 1.31 2010-05-28 05:13:43 kurasige Exp $
// GEANT4 tag $Name: not supported by cvs2svn $
//
//
//---------------------------------------------------------------
// GEANT 4 class header file
//
// G4PhysicsVector.hh
//
// Class description:
//
// A physics vector which has values of energy-loss, cross-section,
// and other physics values of a particle in matter in a given
// range of the energy, momentum, etc.
// This class serves as the base class for a vector having various
// energy scale, for example like 'log', 'linear', 'free', etc.
// History:
// 02 Dec. 1995, G.Cosmo : Structure created based on object model
// 03 Mar. 1996, K.Amako : Implemented the 1st version
// 27 Apr. 1996, K.Amako : Cache mechanism added
// 01 Jul. 1996, K.Amako : Now GetValue not virtual
// 21 Sep. 1996, K.Amako : Added [] and () operators
// 11 Nov. 2000, H.Kurashige : Use STL vector for dataVector and binVector
// 09 Mar. 2001, H.Kurashige : Added G4PhysicsVectorType & Store/Retrieve()
// 02 Apr. 2008, A.Bagulya : Added SplineInterpolation() and SetSpline()
// 11 May 2009, V.Ivanchenko : Added ComputeSecondDerivatives
// 19 Jun. 2009, V.Ivanchenko : Removed hidden bin
// 22 Dec. 2009 H.Kurashige : Use pointers to G4PVDataVector
// 04 May. 2010 H.Kurashige : Use G4PhysicsVectorCache
// 28 May 2010 H.Kurashige : Stop using pointers to G4PVDataVector
// 16 Aug. 2011 H.Kurashige : Add dBin, baseBin and verboseLevel
//---------------------------------------------------------------
#ifndef G4PhysicsVector_h
#define G4PhysicsVector_h 1
#include "globals.hh"
#include "G4ios.hh"
#include <iostream>
#include <fstream>
#include <vector>
#include "G4Allocator.hh"
#include "G4PhysicsVectorCache.hh"
#include "G4PhysicsVectorType.hh"
typedef std::vector<G4double> G4PVDataVector;
class G4PhysicsVector
{
public: // with description
G4PhysicsVector(G4bool spline = false);
// constructor
// This class is an abstract class with pure virtual method of
// virtual size_t FindBinLocation(G4double theEnergy) const
// So, default constructor is not supposed to be invoked explicitly
G4PhysicsVector(const G4PhysicsVector&);
G4PhysicsVector& operator=(const G4PhysicsVector&);
// Copy constructor and assignment operator.
virtual ~G4PhysicsVector();
// destructor
inline void* operator new(size_t);
inline void operator delete(void*);
G4double Value(G4double theEnergy);
// Get the cross-section/energy-loss value corresponding to the
// given energy. An appropriate interpolation is used to calculate
// the value.
G4double GetValue(G4double theEnergy, G4bool& isOutRange);
// Obolete method to get value, isOutRange is not used anymore.
// This method is kept for the compatibility reason.
G4int operator==(const G4PhysicsVector &right) const ;
G4int operator!=(const G4PhysicsVector &right) const ;
G4double operator[](const size_t binNumber) const ;
// Returns simply the value in the bin specified by 'binNumber'
// of the dataVector. The boundary check will not be done.
G4double operator()(const size_t binNumber) const ;
// Returns simply the value in the bin specified by 'binNumber'
// of the dataVector. The boundary check will not be Done.
void PutValue(size_t index, G4double theValue);
// Put 'theValue' into the bin specified by 'binNumber'.
// Take note that the 'index' starts from '0'.
// To fill the vector, you have beforehand to construct a vector
// by the constructor with Emin, Emax, Nbin. 'theValue' should
// be the crosssection/energyloss value corresponding to the
// energy of the index. You can get this energy by the next method
// or by the old method GetLowEdgeEnergy().
virtual void ScaleVector(G4double factorE, G4double factorV);
// Scale all values of the vector and second derivatives
// by factorV, energies by vectorE. This method may be applied
// for example after Retrieve a vector from an external file to
// convert values into Geant4 units
G4double Energy(size_t index) const;
// Returns simply the value in the energy specified by 'index'
// of the energy vector. The boundary check will not be done.
// Use this function when you fill physis vector by PutValue().
virtual G4double GetLowEdgeEnergy(size_t binNumber) const;
// Obsolete method
// Get the energy value at the low edge of the specified bin.
// Take note that the 'binNumber' starts from '0'.
// This value should be defined before the call.
// The boundary check will not be done.
size_t GetVectorLength() const;
// Get the toal length (bin number) of the vector.
void FillSecondDerivatives();
// Initialise second derivatives for spline keeping
// 3d derivative continues - default algorithm
void ComputeSecDerivatives();
// Initialise second derivatives for spline using algorithm
// which garantee only 1st derivative continues
// Warning: this method should be called when the vector
// is already filled
void ComputeSecondDerivatives(G4double firstPointDerivative,
G4double endPointDerivative);
// Initialise second derivatives for spline using
// user defined 1st derivatives at edge points
// Warning: this method should be called when the vector
// is already filled
G4bool IsFilledVectorExist() const;
// Is non-empty physics vector already exist?
void PutComment(const G4String& theComment);
// Put a comment to the G4PhysicsVector. This may help to check
// whether your are accessing to the one you want.
const G4String& GetComment() const;
// Retrieve the comment of the G4PhysicsVector.
G4PhysicsVectorType GetType() const;
// Get physics vector type
void SetSpline(G4bool);
// Activate/deactivate Spline interpolation.
virtual G4bool Store(std::ofstream& fOut, G4bool ascii=false);
virtual G4bool Retrieve(std::ifstream& fIn, G4bool ascii=false);
// To store/retrieve persistent data to/from file streams.
friend std::ostream& operator<<(std::ostream&, const G4PhysicsVector&);
G4double GetLastEnergy() const;
G4double GetLastValue() const;
size_t GetLastBin() const;
// Get cache values
void SetVerboseLevel(G4int value);
G4int GetVerboseLevel(G4int);
// Set/Get Verbose level
protected:
virtual size_t FindBinLocation(G4double theEnergy) const=0;
// Find the bin# in which theEnergy belongs - pure virtual function
void DeleteData();
void CopyData(const G4PhysicsVector& vec);
// Internal methods for allowing copy of objects
protected:
G4PhysicsVectorType type; // The type of PhysicsVector (enumerator)
G4double edgeMin; // Energy of first point
G4double edgeMax; // Energy of the last point
size_t numberOfNodes;
G4PhysicsVectorCache* cache;
G4PVDataVector dataVector; // Vector to keep the crossection/energyloss
G4PVDataVector binVector; // Vector to keep energy
G4PVDataVector secDerivative; // Vector to keep second derivatives
private:
G4bool SplinePossible();
G4double LinearInterpolation(G4int lastBin);
// Linear interpolation function
G4double SplineInterpolation(G4int lastBin);
// Spline interpolation function
void Interpolation(G4int lastBin);
G4String comment;
G4bool useSpline;
protected:
G4double dBin; // Bin width - useful only for fixed binning
G4double baseBin; // Set this in constructor for performance
G4int verboseLevel;
};
#include "G4PhysicsVector.icc"
#endif