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geant4/source/geometry/solids/BREPS/src/G4Assembly.cc
T
2016-06-09 16:46:55 +02:00

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C++

//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id: G4Assembly.cc,v 1.7 2010-07-07 14:45:31 gcosmo Exp $
// GEANT4 tag $Name: not supported by cvs2svn $
//
// ----------------------------------------------------------------------
// GEANT 4 class source file
//
// G4Assembly.cc
//
// ----------------------------------------------------------------------
#include "G4Assembly.hh"
G4Assembly::G4Assembly()
: numberOfSolids(0)
{
// ReadSTEPFile();
// CopySTEPData();
}
G4Assembly::~G4Assembly()
{
G4PlacedSolid* a = 0;
// Remove placedVec and delete all its contents
while (placedVec.size()>0)
{
a = placedVec.back();
placedVec.pop_back();
for (G4PlacedVector::iterator i=placedVec.begin(); i!=placedVec.end();)
{
if (*i==a)
{
i = placedVec.erase(i);
}
else
{
++i;
}
}
if ( a ) { delete a; }
}
}
void G4Assembly::SetPlacedVector(G4PlacedVector& pVec)
{
numberOfSolids = pVec.size();
for(G4int a=0;a<numberOfSolids;a++)
{
placedVec.push_back( pVec[a]);
}
}