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geant4/source/externals/clhep/include/CLHEP/Vector/RotationZ.icc
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2016-06-09 16:46:55 +02:00

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// -*- C++ -*-
// ---------------------------------------------------------------------------
//
// This file is a part of the CLHEP - a Class Library for High Energy Physics.
//
// This is the definitions of the inline member functions of the
// HepRotationZ class
//
#include <cmath>
#include "CLHEP/Units/PhysicalConstants.h"
namespace CLHEP {
inline double HepRotationZ::xx() const { return c; }
inline double HepRotationZ::xy() const { return -s; }
inline double HepRotationZ::yx() const { return s; }
inline double HepRotationZ::yy() const { return c; }
inline double HepRotationZ::zz() const { return 1.0; }
inline double HepRotationZ::zy() const { return 0.0; }
inline double HepRotationZ::zx() const { return 0.0; }
inline double HepRotationZ::yz() const { return 0.0; }
inline double HepRotationZ::xz() const { return 0.0; }
inline HepRep3x3 HepRotationZ::rep3x3() const {
return HepRep3x3 ( c, -s, 0.0,
s, c, 0.0,
0.0, 0.0, 1.0 );
}
inline HepRotationZ::HepRotationZ() : d(0.0), s(0.0), c(1.0) {}
inline HepRotationZ::HepRotationZ(const HepRotationZ & orig) :
d(orig.d), s(orig.s), c(orig.c)
{}
inline HepRotationZ::HepRotationZ(double dd, double ss, double cc) :
d(dd), s(ss), c(cc)
{}
inline HepRotationZ & HepRotationZ::operator= (const HepRotationZ & orig) {
d = orig.d;
s = orig.s;
c = orig.c;
return *this;
}
inline HepRotationZ::~HepRotationZ() {}
inline Hep3Vector HepRotationZ::colX() const
{ return Hep3Vector ( c, s, 0.0 ); }
inline Hep3Vector HepRotationZ::colY() const
{ return Hep3Vector ( -s, c, 0.0 ); }
inline Hep3Vector HepRotationZ::colZ() const
{ return Hep3Vector ( 0.0, 0.0, 1.0 ); }
inline Hep3Vector HepRotationZ::rowX() const
{ return Hep3Vector ( c, -s, 0.0 ); }
inline Hep3Vector HepRotationZ::rowY() const
{ return Hep3Vector ( s, c, 0.0 ); }
inline Hep3Vector HepRotationZ::rowZ() const
{ return Hep3Vector ( 0.0, 0.0, 1.0 ); }
inline double HepRotationZ::getPhi () const { return phi(); }
inline double HepRotationZ::getTheta() const { return theta(); }
inline double HepRotationZ::getPsi () const { return psi(); }
inline double HepRotationZ::getDelta() const { return d; }
inline Hep3Vector HepRotationZ::getAxis () const { return axis(); }
inline double HepRotationZ::delta() const { return d; }
inline Hep3Vector HepRotationZ::axis() const { return Hep3Vector(0,0,1); }
inline HepAxisAngle HepRotationZ::axisAngle() const {
return HepAxisAngle ( axis(), delta() );
}
inline void HepRotationZ::getAngleAxis
(double & delta, Hep3Vector & axis) const {
delta = d;
axis = getAxis();
}
inline bool HepRotationZ::isIdentity() const {
return ( d==0 );
}
inline int HepRotationZ::compare ( const HepRotationZ & r ) const {
if (d > r.d) return 1; else if (d < r.d) return -1; else return 0;
}
inline bool HepRotationZ::operator==(const HepRotationZ & r) const
{ return (d==r.d); }
inline bool HepRotationZ::operator!=(const HepRotationZ & r) const
{ return (d!=r.d); }
inline bool HepRotationZ::operator>=(const HepRotationZ & r) const
{ return (d>=r.d); }
inline bool HepRotationZ::operator<=(const HepRotationZ & r) const
{ return (d<=r.d); }
inline bool HepRotationZ::operator> (const HepRotationZ & r) const
{ return (d> r.d); }
inline bool HepRotationZ::operator< (const HepRotationZ & r) const
{ return (d< r.d); }
inline void HepRotationZ::rectify() {
d = proper(d); // Just in case!
s = std::sin(d);
c = std::cos(d);
}
inline Hep3Vector HepRotationZ::operator() (const Hep3Vector & p) const {
double x = p.x();
double y = p.y();
double z = p.z();
return Hep3Vector( x * c - y * s,
x * s + y * c,
z );
}
inline Hep3Vector HepRotationZ::operator * (const Hep3Vector & p) const {
return operator()(p);
}
inline HepLorentzVector HepRotationZ::operator()
( const HepLorentzVector & w ) const {
return HepLorentzVector( operator() (w.vect()) , w.t() );
}
inline HepLorentzVector HepRotationZ::operator *
(const HepLorentzVector & p) const {
return operator()(p);
}
inline HepRotationZ & HepRotationZ::operator *= (const HepRotationZ & m) {
return *this = (*this) * (m);
}
inline HepRotationZ & HepRotationZ::transform(const HepRotationZ & m) {
return *this = m * (*this);
}
inline double HepRotationZ::proper( double delta ) {
// -PI < d <= PI
if ( std::fabs(delta) < CLHEP::pi ) {
return delta;
} else {
register double x = delta / (CLHEP::twopi);
return (CLHEP::twopi) * ( x + std::floor(.5-x) );
}
} // proper()
inline HepRotationZ HepRotationZ::operator * ( const HepRotationZ & rz ) const {
return HepRotationZ ( HepRotationZ::proper(d+rz.d),
s*rz.c + c*rz.s,
c*rz.c - s*rz.s );
}
inline HepRotationZ HepRotationZ::inverse() const {
return HepRotationZ( proper(-d), -s, c );
}
inline HepRotationZ inverseOf(const HepRotationZ & r) {
return r.inverse();
}
inline HepRotationZ & HepRotationZ::invert() {
return *this=inverse();
}
inline HepLorentzVector HepRotationZ::col1() const
{ return HepLorentzVector (colX(), 0); }
inline HepLorentzVector HepRotationZ::col2() const
{ return HepLorentzVector (colY(), 0); }
inline HepLorentzVector HepRotationZ::col3() const
{ return HepLorentzVector (colZ(), 0); }
inline HepLorentzVector HepRotationZ::col4() const
{ return HepLorentzVector (0,0,0,1); }
inline HepLorentzVector HepRotationZ::row1() const
{ return HepLorentzVector (rowX(), 0); }
inline HepLorentzVector HepRotationZ::row2() const
{ return HepLorentzVector (rowY(), 0); }
inline HepLorentzVector HepRotationZ::row3() const
{ return HepLorentzVector (rowZ(), 0); }
inline HepLorentzVector HepRotationZ::row4() const
{ return HepLorentzVector (0,0,0,1); }
inline double HepRotationZ::xt() const { return 0.0; }
inline double HepRotationZ::yt() const { return 0.0; }
inline double HepRotationZ::zt() const { return 0.0; }
inline double HepRotationZ::tx() const { return 0.0; }
inline double HepRotationZ::ty() const { return 0.0; }
inline double HepRotationZ::tz() const { return 0.0; }
inline double HepRotationZ::tt() const { return 1.0; }
inline HepRep4x4 HepRotationZ::rep4x4() const {
return HepRep4x4 ( c, -s, 0.0, 0.0,
s, c, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, 1.0 );
}
inline double HepRotationZ::getTolerance() {
return Hep4RotationInterface::tolerance;
}
inline double HepRotationZ::setTolerance(double tol) {
return Hep4RotationInterface::setTolerance(tol);
}
} // namespace CLHEP