210 lines
6.8 KiB
C++
210 lines
6.8 KiB
C++
// -*- C++ -*-
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// ---------------------------------------------------------------------------
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//
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// This file is a part of the CLHEP - a Class Library for High Energy Physics.
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//
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// This is the definitions of the inline member functions of the
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// HepRotationY class
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//
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#include <cmath>
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#include "CLHEP/Units/PhysicalConstants.h"
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namespace CLHEP {
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inline double HepRotationY::xx() const { return c; }
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inline double HepRotationY::xz() const { return s; }
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inline double HepRotationY::zx() const { return -s; }
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inline double HepRotationY::zz() const { return c; }
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inline double HepRotationY::yy() const { return 1.0; }
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inline double HepRotationY::yx() const { return 0.0; }
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inline double HepRotationY::yz() const { return 0.0; }
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inline double HepRotationY::xy() const { return 0.0; }
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inline double HepRotationY::zy() const { return 0.0; }
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inline HepRep3x3 HepRotationY::rep3x3() const {
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return HepRep3x3 ( c , 0.0, s,
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0.0, 1.0, 0.0,
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-s , 0.0, c );
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}
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inline HepRotationY::HepRotationY() : d(0.0), s(0.0), c(1.0) {}
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inline HepRotationY::HepRotationY(const HepRotationY & orig) :
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d(orig.d), s(orig.s), c(orig.c)
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{}
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inline HepRotationY::HepRotationY(double dd, double ss, double cc) :
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d(dd), s(ss), c(cc)
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{}
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inline HepRotationY & HepRotationY::operator= (const HepRotationY & orig) {
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d = orig.d;
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s = orig.s;
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c = orig.c;
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return *this;
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}
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inline HepRotationY::~HepRotationY() {}
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inline Hep3Vector HepRotationY::colX() const
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{ return Hep3Vector ( c, 0.0, -s ); }
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inline Hep3Vector HepRotationY::colY() const
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{ return Hep3Vector ( 0.0, 1.0, 0.0 ); }
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inline Hep3Vector HepRotationY::colZ() const
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{ return Hep3Vector ( s, 0.0, c ); }
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inline Hep3Vector HepRotationY::rowX() const
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{ return Hep3Vector ( c, 0.0, s ); }
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inline Hep3Vector HepRotationY::rowY() const
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{ return Hep3Vector ( 0.0, 1.0, 0.0 ); }
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inline Hep3Vector HepRotationY::rowZ() const
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{ return Hep3Vector ( -s, 0.0, c ); }
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inline double HepRotationY::getPhi () const { return phi(); }
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inline double HepRotationY::getTheta() const { return theta(); }
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inline double HepRotationY::getPsi () const { return psi(); }
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inline double HepRotationY::getDelta() const { return d; }
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inline Hep3Vector HepRotationY::getAxis () const { return axis(); }
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inline double HepRotationY::delta() const { return d; }
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inline Hep3Vector HepRotationY::axis() const { return Hep3Vector(0,1,0); }
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inline HepAxisAngle HepRotationY::axisAngle() const {
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return HepAxisAngle ( axis(), delta() );
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}
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inline void HepRotationY::getAngleAxis
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(double & delta, Hep3Vector & axis) const {
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delta = d;
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axis = getAxis();
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}
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inline bool HepRotationY::isIdentity() const {
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return ( d==0 );
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}
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inline int HepRotationY::compare ( const HepRotationY & r ) const {
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if (d > r.d) return 1; else if (d < r.d) return -1; else return 0;
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}
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inline bool HepRotationY::operator==(const HepRotationY & r) const
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{ return (d==r.d); }
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inline bool HepRotationY::operator!=(const HepRotationY & r) const
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{ return (d!=r.d); }
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inline bool HepRotationY::operator>=(const HepRotationY & r) const
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{ return (d>=r.d); }
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inline bool HepRotationY::operator<=(const HepRotationY & r) const
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{ return (d<=r.d); }
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inline bool HepRotationY::operator> (const HepRotationY & r) const
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{ return (d> r.d); }
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inline bool HepRotationY::operator< (const HepRotationY & r) const
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{ return (d< r.d); }
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inline void HepRotationY::rectify() {
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d = proper(d); // Just in case!
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s = std::sin(d);
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c = std::cos(d);
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}
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inline Hep3Vector HepRotationY::operator() (const Hep3Vector & p) const {
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double x = p.x();
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double y = p.y();
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double z = p.z();
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return Hep3Vector( x * c + z * s,
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y,
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z * c - x * s );
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}
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inline Hep3Vector HepRotationY::operator * (const Hep3Vector & p) const {
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return operator()(p);
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}
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inline HepLorentzVector HepRotationY::operator()
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( const HepLorentzVector & w ) const {
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return HepLorentzVector( operator() (w.vect()) , w.t() );
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}
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inline HepLorentzVector HepRotationY::operator *
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(const HepLorentzVector & p) const {
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return operator()(p);
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}
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inline HepRotationY & HepRotationY::operator *= (const HepRotationY & m) {
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return *this = (*this) * (m);
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}
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inline HepRotationY & HepRotationY::transform(const HepRotationY & m) {
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return *this = m * (*this);
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}
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inline double HepRotationY::proper( double delta ) {
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// -PI < d <= PI
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if ( std::fabs(delta) < CLHEP::pi ) {
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return delta;
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} else {
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register double x = delta / (CLHEP::twopi);
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return (CLHEP::twopi) * ( x + std::floor(.5-x) );
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}
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} // proper()
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inline HepRotationY HepRotationY::operator * ( const HepRotationY & ry ) const {
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return HepRotationY ( HepRotationY::proper(d+ry.d),
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s*ry.c + c*ry.s,
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c*ry.c - s*ry.s );
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}
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inline HepRotationY HepRotationY::inverse() const {
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return HepRotationY( proper(-d), -s, c );
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}
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inline HepRotationY inverseOf(const HepRotationY & r) {
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return r.inverse();
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}
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inline HepRotationY & HepRotationY::invert() {
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return *this=inverse();
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}
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inline HepLorentzVector HepRotationY::col1() const
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{ return HepLorentzVector (colX(), 0); }
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inline HepLorentzVector HepRotationY::col2() const
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{ return HepLorentzVector (colY(), 0); }
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inline HepLorentzVector HepRotationY::col3() const
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{ return HepLorentzVector (colZ(), 0); }
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inline HepLorentzVector HepRotationY::col4() const
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{ return HepLorentzVector (0,0,0,1); }
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inline HepLorentzVector HepRotationY::row1() const
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{ return HepLorentzVector (rowX(), 0); }
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inline HepLorentzVector HepRotationY::row2() const
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{ return HepLorentzVector (rowY(), 0); }
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inline HepLorentzVector HepRotationY::row3() const
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{ return HepLorentzVector (rowZ(), 0); }
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inline HepLorentzVector HepRotationY::row4() const
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{ return HepLorentzVector (0,0,0,1); }
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inline double HepRotationY::xt() const { return 0.0; }
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inline double HepRotationY::yt() const { return 0.0; }
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inline double HepRotationY::zt() const { return 0.0; }
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inline double HepRotationY::tx() const { return 0.0; }
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inline double HepRotationY::ty() const { return 0.0; }
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inline double HepRotationY::tz() const { return 0.0; }
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inline double HepRotationY::tt() const { return 1.0; }
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inline HepRep4x4 HepRotationY::rep4x4() const {
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return HepRep4x4 ( c , 0.0, s, 0.0,
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0.0, 1.0, 0.0, 0.0,
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-s , 0.0, c, 0.0,
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0.0, 0.0, 0.0, 1.0 );
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}
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inline double HepRotationY::getTolerance() {
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return Hep4RotationInterface::tolerance;
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}
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inline double HepRotationY::setTolerance(double tol) {
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return Hep4RotationInterface::setTolerance(tol);
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}
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} // namespace CLHEP
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