130 lines
4.8 KiB
C++
130 lines
4.8 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// This is the *BASIC* version of Hadrontherapy, a Geant4-based application
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// See more at: http://g4advancedexamples.lngs.infn.it/Examples/hadrontherapy
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//
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// Visit the Hadrontherapy web site (http://www.lns.infn.it/link/Hadrontherapy) to request
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// the *COMPLETE* version of this program, together with its documentation;
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// Hadrontherapy (both basic and full version) are supported by the Italian INFN
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// Institute in the framework of the MC-INFN Group
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//
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#ifndef IAEADetectorConstruction_H
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#define IAEADetectorConstruction_H 1
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#include "globals.hh"
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#include "G4VUserDetectorConstruction.hh"
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#include "G4VisAttributes.hh"
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class G4VPhysicalVolume;
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class G4LogicalVolume;
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class HadrontherapyDetectorROGeometry;
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class PassiveProtonBeamLine;
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class IAEADetectorMessenger;
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class HadrontherapyModulator;
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class HadrontherapyDetectorSD;
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/**
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* Geometry for the IAEA benchmark
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*
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* This geometry includes two main components: water target and a
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* detector that counts the particles that go through the phantom.
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*
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*/
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class IAEADetectorConstruction : public G4VUserDetectorConstruction
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{
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public:
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IAEADetectorConstruction();
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~IAEADetectorConstruction();
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G4VPhysicalVolume* Construct();
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private:
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void ConstructPassiveProtonBeamLine();
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void ConstructDetector();
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void ConstructSensitiveDetector();
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// G4VisAttributes* redWire;
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public:
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void setWaterThickness(G4double); //< sets thickness of water phantom, zero or negative value removes phantom and plexiedges from the simulation.
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G4double ComputeVoxelSize() {return detectorSizeX/numberOfVoxelsAlongX;};
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//<Returns the size of the voxel along the X axis
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private:
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G4VisAttributes* skyBlue;
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G4VisAttributes* red;
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G4String emName;
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HadrontherapyDetectorSD* detectorSD; //<Pointer to sensitive detector
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HadrontherapyDetectorROGeometry* detectorROGeometry; //<Pointer to ROGeometry
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PassiveProtonBeamLine* passiveProtonBeamLine; //<Pointer to the beam line
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// geometry component
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HadrontherapyModulator* modulator; // Pointer to the modulator
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// geometry component
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G4VPhysicalVolume* physicalTreatmentRoom;
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G4VPhysicalVolume* phantomPhysicalVolume;
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G4VPhysicalVolume* phantomEdge1PhysicalVolume;
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G4VPhysicalVolume* phantomEdge2PhysicalVolume;
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G4LogicalVolume* detectorLogicalVolume;
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G4LogicalVolume* beamWindowLogicalVolume; //<Logical volume for beam source window
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G4LogicalVolume* NewDetectorLogicalVolume; //<Logical volume for end-detector
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G4VPhysicalVolume* detectorPhysicalVolume;
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G4VPhysicalVolume* beamWindowPhysicalVolume; ///<Logical volume for end-detector
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G4VPhysicalVolume* NewDetectorPhysicalVolume; ///<Physical volume for end-detector
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G4double startDetectorThickness;
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G4double phantomCenter;
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G4double phantomDepth;
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G4double plexiThickness;
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G4double aluWindowThickness;
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G4double endDetectorThickness;
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G4double endDetectorPosition;
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G4double moveEndDetectorForward;
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IAEADetectorMessenger* detectorMessenger;
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G4double detectorSizeX;
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G4double detectorSizeY;
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G4double detectorSizeZ;
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G4int numberOfVoxelsAlongX;
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G4int numberOfVoxelsAlongY;
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G4int numberOfVoxelsAlongZ;
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G4bool noPhantom; //<If true no water-phantom is constructed
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};
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#endif
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