60 lines
2.3 KiB
C++
60 lines
2.3 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// John Allison, 18th July 2020
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#ifndef G4QT3DUTILS_HH
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#define G4QT3DUTILS_HH
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#include "G4Transform3D.hh"
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#include "G4ThreeVector.hh"
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#include <Qt3DCore>
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#include <fstream>
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//#define G4QT3DDEBUG
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class G4Colour;
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namespace G4Qt3DUtils {
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Qt3DCore::QTransform* CreateQTransformFrom(const G4Transform3D&);
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QColor ConvertToQColor(const G4Colour& c);
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QVector3D ConvertToQVector3D(const G4ThreeVector& v);
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void delete_entity_recursively(Qt3DCore::QNode *node);
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void delete_components_and_children_of_entity_recursively(Qt3DCore::QNode *node);
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#ifdef G4QT3DDEBUG
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extern std::ofstream LogFile;
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void PrintQObjectTree
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(const QObject* node,
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const G4String& where = "");
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#endif
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} // namespace G4Qt3DUtils
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#endif
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