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geant4/source/visualization/OpenGL/include/G4OpenGLVboDrawer.hh
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2021-06-25 16:12:29 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
//
//
// G4OpenGLVboDrawer : Class to provide Wt and Qt specific
// functionality for OpenGL in GEANT4
// All references to Wt removed - 1/3/21 JA
#ifndef G4OpenGLVboDrawer_HH
#define G4OpenGLVboDrawer_HH
#include "G4OpenGL.hh"
#ifdef G4OPENGL_VERSION_2
// GL2PS
#define GL2PS_TEXT_B 4
#define GL2PS_TEXT_BL 5
#define GL2PS_TEXT_BR 6
#define GL2PS_EPS 1
#define GL2PS_PDF 2
#define GL2PS_PS 3
#define GL2PS_SVG 4
#define glEdgeFlag(a) fVboDrawer->empty()
#define glRenderMode(a) fVboDrawer->returnNULL()
#define glClipPlane(a,b) fVboDrawer->empty()
#define glGetIntegerv(a,b) fVboDrawer->empty()
#define glGetFloatv(a,b) fVboDrawer->empty()
#define glGetDoublev(a,b) fVboDrawer->empty()
#define glPassThrough fVboDrawer->empty()
#define glGetBooleanv fVboDrawer->empty()
#define glLoadName(a) fVboDrawer->empty()
#define glPushMatrix() fVboDrawer->empty()
#define glLoadIdentity() fVboDrawer->empty()
#define glPopMatrix() fVboDrawer->empty()
#define glCallList(a) fVboDrawer->empty()
#define glGenLists(a) fVboDrawer->returnNULL()
#define glVertex3d fVboDrawer->empty()
#define glBegin fVboDrawer->empty()
#define glEnd fVboDrawer->empty()
#define glNewList(a,b) fVboDrawer->empty()
#define glEndList() fVboDrawer->empty()
#define glPolygonMode(a,b) fVboDrawer->empty()
#define glDrawBuffer(a) fVboDrawer->empty()
#define glDeleteLists(a,b) fVboDrawer->empty()
#define glStencilFunc(a,b,c) fVboDrawer->empty()
#define glStencilOp(a,b,c) fVboDrawer->empty()
#define glColorMaterial(a,b) fVboDrawer->empty()
#define glLightfv(a,b,c) fVboDrawer->empty()
#define glScaled(a,b,c) fVboDrawer->empty()
#define gluLookAt fVboDrawer->empty()
#define gluPickMatrix fVboDrawer->empty()
#define glSelectBuffer(a,b) fVboDrawer->empty()
#define glInitNames() fVboDrawer->empty()
#define glPushNames(a) fVboDrawer->empty()
#define glPushName(a) fVboDrawer->empty()
#define glPixelStorei(a,b) fVboDrawer->empty()
#define glRasterPos3d(a,b,c) fVboDrawer->empty()
#define Geant4_gl2psTextOpt(a,b,c,d,e) fVboDrawer->empty()
#define glMaterialfv(a,b,c) fVboDrawer->empty()
#define glCullFace(a) fVboDrawer->empty()
#define glReadBuffer(a) fVboDrawer->empty()
#define glReadPixels(a,b,c,d,e,f,g) fVboDrawer->empty()
#define glTranslatef(a,b,c) fVboDrawer->empty() // TO BE FIXED
// +--------------------------------+
// + QT (OpenGL ES) case +
// +--------------------------------+
class G4OpenGLImmediateQtViewer;
#define glOrtho fVboDrawer->vboGlOrtho
#define glFrustum fVboDrawer->vboGlFrustum
#define glMultMatrixf fVboDrawer->vboGlMultMatrixf
#define glMultMatrixd fVboDrawer->vboGlMultMatrixd
#define glMatrixMode fVboDrawer->vboGlMatrixMode
#define glPointSize fVboDrawer->vboGlPointSize
#define glColor3d fVboDrawer->vboGlColor3d
#define glColor4d fVboDrawer->vboGlColor4d
#define glColor4fv fVboDrawer->vboGlColor4fv
class G4OpenGLViewer;
class G4OpenGLVboDrawer {
public:
G4OpenGLVboDrawer (G4OpenGLViewer*, std::string type);
// Create a new OpenGL Drawer. Type could be one of the following :
// OGL-ES, OGL-Stored, OGL-Immediate, OGL-VBO
virtual ~G4OpenGLVboDrawer ();
void vboGlMultMatrixf( const GLfloat *m );
void vboGlMultMatrixd( const GLdouble *m );
void vboGlFlush();
void vboGlOrtho(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble);
void vboGlFrustum(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble);
void vboGlMatrixMode(GLenum);
void vboGlPointSize(float size);
inline void vboGlColor3d(int red,int green,int blue) {
vboGlColor4d(red,green, blue, 1.0);
}
void vboGlColor4d(int red,int green,int blue,int alpha);
void vboGlColor4fv(const GLfloat*);
inline const char * getFragmentShaderSrc() {
return fFragmentShaderSrc;
}
inline const char * getVertexShaderSrc() {
return fVertexShaderSrc;
}
inline bool isVBO() {
if ((fOGLType == "OGL-ES") || (fOGLType == "OGL-VBO")) {
return true;
}
return false;
}
inline void empty() {}
inline GLuint returnNULL() {
return 0;
}
private:
const char *fFragmentShaderSrc;
const char *fVertexShaderSrc;
std::string fOGLType;
GLenum fMatrixMode;
G4OpenGLImmediateQtViewer* fVboViewer;
};
#endif // G4OPENGL_VERSION_2
#endif // G4OpenGLVboDrawer_HH