176 lines
6.5 KiB
C++
176 lines
6.5 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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// Satoshi TANAKA
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#ifndef G4DAWNFILE_SCENE_HANDLER_HH
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#define G4DAWNFILE_SCENE_HANDLER_HH
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#include "globals.hh"
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#include "G4VSceneHandler.hh"
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#include "G4FRofstream.hh"
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#include "G4FRConst.hh"
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class G4VisAttributes;
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class G4DAWNFILE;
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//-----
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class G4DAWNFILESceneHandler : public G4VSceneHandler
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{
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friend class G4DAWNFILEViewer;
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public:
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//----- constructor and destructor
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G4DAWNFILESceneHandler(G4DAWNFILE& system, const G4String& name = "");
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virtual ~G4DAWNFILESceneHandler();
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//----- overriding base class methods
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using G4VSceneHandler::AddPrimitive;
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void AddPrimitive(const G4Polyline& line);
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void AddPrimitive(const G4Polyhedron& p);
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void AddPrimitive(const G4Text&);
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void AddPrimitive(const G4Circle&);
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void AddPrimitive(const G4Square&);
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void BeginPrimitives(const G4Transform3D& objectTransformation);
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void EndPrimitives();
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using G4VSceneHandler::AddSolid;
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void AddSolid(const G4Box& box);
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void AddSolid(const G4Cons& cons);
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void AddSolid(const G4Tubs& tubs);
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void AddSolid(const G4Trd& trd);
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void AddSolid(const G4Trap& trap);
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void AddSolid(const G4Sphere& sphere);
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void AddSolid(const G4Para& para);
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void AddSolid(const G4Torus& torus);
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void AddSolid(const G4VSolid& solid);
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void ClearTransientStore(); // Used for triggering detector re-drawing.
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//----- public methods inherent to this class
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void FRBeginModeling();
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void FREndModeling();
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G4bool FRIsInModeling() { return FRflag_in_modeling; }
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G4bool IsSavingG4Prim(void) { return flag_saving_g4_prim; }
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void BeginSavingG4Prim(void);
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void EndSavingG4Prim(void);
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void SetG4PrimFileName();
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G4DAWNFILE& GetSystem() { return fSystem; }
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void SendBoundingBox(void);
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const char* GetG4PrimFileName() { return fG4PrimFileName; }
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private:
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//----- Utilities etc (common to DAWN and DAWNFILE drivers )
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G4bool SendVisAttributes(const G4VisAttributes* pAV);
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G4bool IsVisible(void);
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void SendTransformedCoordinates(void);
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void SendPhysVolName(void);
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void SendNdiv(void);
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//----- public methods common to DAWN and DAWNFILE drivers
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public:
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void SendStr(const char* char_string);
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void SendStrInt(const char* char_string, G4int ival);
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void SendStrInt3(const char* char_string, G4int ival1, G4int ival2,
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G4int ival3);
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void SendStrInt4(const char* char_string, G4int ival1, G4int ival2,
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G4int ival3, G4int ival4);
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void SendStrDouble(const char* char_string, G4double dval);
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void SendStrDouble2(const char* char_string, G4double dval1, G4double dval2);
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void SendStrDouble3(const char* char_string, G4double dval1, G4double dval2,
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G4double dval3);
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void SendStrDouble4(const char* char_string, G4double dval1, G4double dval2,
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G4double dval3, G4double dval4);
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void SendStrDouble5(const char* char_string, G4double dval1, G4double dval2,
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G4double dval3, G4double dval4, G4double dval5);
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void SendStrDouble6(const char* char_string, G4double dval1, G4double dval2,
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G4double dval3, G4double dval4, G4double dval5,
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G4double dval6);
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void SendStrDouble7(const char* char_string, G4double dval1, G4double dval2,
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G4double dval3, G4double dval4, G4double dval5,
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G4double dval6, G4double dval7);
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void SendStrDouble11(const char* char_string, G4double dval1, G4double dval2,
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G4double dval3, G4double dval4, G4double dval5,
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G4double dval6, G4double dval7, G4double dval8,
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G4double dval9, G4double dval10, G4double dval11);
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void SendIntDouble3(G4int ival, G4double dval1, G4double dval2,
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G4double dval3);
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void SendInt3Str(G4int ival1, G4int ival2, G4int ival3,
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const char* char_string);
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void SendInt4Str(G4int ival1, G4int ival2, G4int ival3, G4int ival4,
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const char* char_string);
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void SendStrDouble3Str(const char* char_string1, G4double dval1,
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G4double dval2, G4double dval3,
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const char* char_string2);
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void SendStrDouble6Str(const char* char_string1, G4double dval1,
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G4double dval2, G4double dval3, G4double dval4,
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G4double dval5, G4double dval6,
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const char* char_string2);
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void SendInt(G4int val);
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void SendDouble(G4double val);
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private:
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G4DAWNFILE& fSystem; // Graphics system for this scene.
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static G4int fSceneIdCount;
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G4FRofstream fPrimDest; // defined here
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G4bool FRflag_in_modeling;
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// true: FR_BEGIN_MODELING has sent to DAWN, and
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// FR_END_MODELING has not sent yet.
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// false: otherwise
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//
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// FRflag_in_modeling is set to "true"
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// in FRBeginModeling(), and to "false"
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// in FREndModeling().
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G4bool flag_saving_g4_prim;
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const int COMMAND_BUF_SIZE;
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char fG4PrimDestDir[256];
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char fG4PrimFileName[256];
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G4int fMaxFileNum;
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G4int fPrec, fPrec2;
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};
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#endif
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