227 lines
8.9 KiB
C++
227 lines
8.9 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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/*
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* File: G4FFGDebuggingMacros.hh
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* Author: B. Wendt (wendbryc@isu.edu)
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*
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* Created on August 17, 2012, 12:54
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*/
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#ifndef G4FFGDEBUGGINGMACROS_HH
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#define G4FFGDEBUGGINGMACROS_HH
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#include "globals.hh"
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#include "G4FFGEnumerations.hh"
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#include "G4FFGVerboseMacros.hh"
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// Define the function as available by the compiler
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#if defined(__GNUC__)
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#define G4FFG_FUNCTION_SIGNATURE__ G4String(__func__) + "()"
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#elif defined(_MSC_VER)
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// I'm not sure if this is the correct syntax for MS VC
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#define G4FFG_FUNCTION_SIGNATURE__ G4String(__FUNCTION__) + "()"
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#else
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#define G4FFG_FUNCTION_SIGNATURE__ "a function"
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#endif
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// Only define the variables and macros if G4DEBUG_VERBOSE is set
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#if defined(G4DEBUG_VERBOSE)
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/** G4FFGDEBUG_RECURSIVE_REPRESSION is used to aid in the repression of
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* debugging messages from recursive function calls.
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*/
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extern G4long G4FFGDEBUG_RECURSIVE_REPRESSION;
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/** G4FFGDEBUG_RECURSIVE_REPRESSION_COUNTER tracks the number of recursive
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* function debugging messages were repressed.
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*/
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extern G4long G4FFGDEBUG_RECURSIVE_REPRESSION_COUNTER;
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/** G4FFGDEBUG_DATA_STRUCTURE_REPRESSION is used to aid in the repression of
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* debugging messages from functions that sort/access data elements.
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*/
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extern G4long G4FFGDEBUG_DATA_STRUCTURE_REPRESSION;
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/** G4FFGDEBUG_DATA_STRUCTURE_REPRESSION_COUNTER tracks the number of recursive
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* function debugging messages were repressed.
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*/
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extern G4long G4FFGDEBUG_DATA_STRUCTURE_REPRESSION_COUNTER;
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// Entering functions
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/** G4FFG_FUNCTIONENTER__ is blank if G4DEBUG_VERBOSE is not defined at compile time.
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* Otherwise, it is used by the fission fragment code to notify when a function is
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* first entered.
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*/
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#define G4FFG_FUNCTIONENTER__ \
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if((Verbosity_ & G4FFGEnumerations::DEBUG) && !(Verbosity_ & G4FFGEnumerations::REPRESS_FUNCTION_ENTER_LEAVE_MESSAGES)) \
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{ \
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G4FFG_SPACING__ \
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G4cout << "Entering ";\
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G4FFG_LOCATION__ \
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G4cout << G4endl; \
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} \
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G4FFG_DEPTH++;
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/** G4FFG_SAMPLING_FUNCTIONENTER__ wraps around G4FFG_FUNCTIONENTER__ and
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* can be used in conjunctions with
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* G4FFGEnumeration::REPRESS_RANDOM_SAMPLING_MESSAGES to repress debugging output
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* for psuedorandom number generation functions
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*/
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#define G4FFG_SAMPLING_FUNCTIONENTER__ \
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if(!(Verbosity_ & G4FFGEnumerations::REPRESS_RANDOM_SAMPLING_MESSAGES)) \
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{ \
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G4FFG_FUNCTIONENTER__ \
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}
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/** G4FFG_RECURSIVE_FUNCTIONENTER__ wraps around G4FFG_FUNCTIONENTER__ and
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* can be used in conjunctions with
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* G4FFGEnumeration::REPRESS_RECURSIVE_DEBUG_MESSAGES to repress debugging output
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* recursive function calls.
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*/
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#define G4FFG_RECURSIVE_FUNCTIONENTER__ \
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if(Verbosity_ & G4FFGEnumerations::REPRESS_RECURSIVE_DEBUG_MESSAGES)\
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{ \
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if(G4FFGDEBUG_RECURSIVE_REPRESSION == 0) \
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{ \
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G4FFG_FUNCTIONENTER__ \
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} else \
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{ \
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G4FFGDEBUG_RECURSIVE_REPRESSION_COUNTER++; \
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} \
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G4FFGDEBUG_RECURSIVE_REPRESSION++; \
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} else \
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{ \
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G4FFG_FUNCTIONENTER__ \
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}
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/** G4FFG_DATA_FUNCTIONENTER__ wraps around G4FFG_FUNCTIONENTER__ and
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* can be used in conjunctions with
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* G4FFGEnumeration::REPRESS_DATA_STRUCTURE_DEBUG_MESSAGES to repress debugging output
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* recursive function calls.
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*/
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#define G4FFG_DATA_FUNCTIONENTER__ \
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if(Verbosity_ & G4FFGEnumerations::REPRESS_DATA_STRUCTURE_DEBUG_MESSAGES)\
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{ \
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if(G4FFGDEBUG_RECURSIVE_REPRESSION == 0) \
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{ \
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G4FFG_FUNCTIONENTER__ \
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} else \
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{ \
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G4FFGDEBUG_DATA_STRUCTURE_REPRESSION_COUNTER++; \
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} \
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G4FFGDEBUG_RECURSIVE_REPRESSION++; \
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} else \
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{ \
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G4FFG_FUNCTIONENTER__ \
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}
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// Leaving functions
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/** G4FFG_FUNCTIONLEAVE__ is blank if G4DEBUG_VERBOSE is not defined at compile time.
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* Otherwise, it is used by the fission fragment code to notify when a function is
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* exited. It will also be found before \p return statements, since those exit a
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* funtion as well.
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*/
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#define G4FFG_FUNCTIONLEAVE__ \
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G4FFG_DEPTH--; \
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if((Verbosity_ & G4FFGEnumerations::DEBUG) && !(Verbosity_ & G4FFGEnumerations::REPRESS_FUNCTION_ENTER_LEAVE_MESSAGES)) \
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{ \
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G4FFG_SPACING__ \
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G4cout << "Leaving ";\
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G4FFG_LOCATION__ \
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G4cout << G4endl; \
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}
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/** G4FFG_SAMPLING_FUNCTIONLEAVE__ wraps around G4FFG_FUNCTIONLEAVE__ and
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* can be used in conjunctions with
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* G4FFGEnumeration::REPRESS_RANDOM_SAMPLING_MESSAGES to repress debugging output
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* for psuedorandom number generation functions
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*/
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#define G4FFG_SAMPLING_FUNCTIONLEAVE__ \
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if(!(Verbosity_ & G4FFGEnumerations::REPRESS_RANDOM_SAMPLING_MESSAGES)) \
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{ \
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G4FFG_FUNCTIONLEAVE__ \
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}
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/** G4FFG_RECURSIVE_FUNCTIONLEAVE__ wraps around G4FFG_FUNCTIONLEAVE__ and
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* can be used in conjunctions with
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* G4FFGEnumeration::REPRESS_RECURSIVE_DEBUG_MESSAGES to repress debugging output
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* recursive function calls.
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*/
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#define G4FFG_RECURSIVE_FUNCTIONLEAVE__ \
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if(Verbosity_ & G4FFGEnumerations::REPRESS_RECURSIVE_DEBUG_MESSAGES)\
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{ \
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G4FFGDEBUG_RECURSIVE_REPRESSION--; \
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if(G4FFGDEBUG_RECURSIVE_REPRESSION == 0) \
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{ \
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if(G4FFGDEBUG_RECURSIVE_REPRESSION_COUNTER > 0) \
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{ \
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G4FFG_SPACING__ \
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G4cout << "==== " << G4FFGDEBUG_RECURSIVE_REPRESSION_COUNTER * 2 << " recursive function messages suppressed ====" << G4endl; \
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G4FFGDEBUG_RECURSIVE_REPRESSION_COUNTER = 0; \
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} \
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G4FFG_FUNCTIONLEAVE__ \
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} \
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} else \
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{ \
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G4FFG_FUNCTIONLEAVE__ \
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}
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/** G4FFG_DATA_FUNCTIONLEAVE__ wraps around G4FFG_FUNCTIONLEAVE__ and
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* can be used in conjunctions with
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* G4FFGEnumeration::REPRESS_DATA_STRUCTURE_DEBUG_MESSAGES to repress debugging output
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* recursive function calls.
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*/
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#define G4FFG_DATA_FUNCTIONLEAVE__ \
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if(Verbosity_ & G4FFGEnumerations::REPRESS_DATA_STRUCTURE_DEBUG_MESSAGES)\
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{ \
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G4FFGDEBUG_RECURSIVE_REPRESSION--; \
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if(G4FFGDEBUG_RECURSIVE_REPRESSION == 0) \
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{ \
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if(G4FFGDEBUG_DATA_STRUCTURE_REPRESSION_COUNTER > 0) \
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{ \
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G4FFG_SPACING__ \
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G4cout << "==== " << G4FFGDEBUG_DATA_STRUCTURE_REPRESSION_COUNTER * 2 << " data structure function messages suppressed ====" << G4endl; \
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G4FFGDEBUG_DATA_STRUCTURE_REPRESSION_COUNTER = 0; \
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} \
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G4FFG_FUNCTIONLEAVE__ \
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} \
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} else \
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{ \
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G4FFG_FUNCTIONLEAVE__ \
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}
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#else /* G4DEBUG_VERBOSE */
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// If G4DEBUG_VERBOSE is not defined then we will need to define these macros but leave them empty
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// Except for G4FFG_FUNCTIONENTER__ and G4FFG_FUNCTIONLEAVE__, which will be used to track G4FFG_DEPTH
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#define G4FFG_FUNCTIONENTER__ G4FFG_DEPTH++;
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#define G4FFG_SAMPLING_FUNCTIONENTER__
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#define G4FFG_RECURSIVE_FUNCTIONENTER__
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#define G4FFG_DATA_FUNCTIONENTER__
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#define G4FFG_FUNCTIONLEAVE__ G4FFG_DEPTH--;
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#define G4FFG_SAMPLING_FUNCTIONLEAVE__
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#define G4FFG_RECURSIVE_FUNCTIONLEAVE__
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#define G4FFG_DATA_FUNCTIONLEAVE__
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#endif /* G4DEBUG_VERBOSE */
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#endif /* G4FFGDEBUGGINGMACROS_HH */
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