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geant4/source/processes/biasing/generic/src/G4ILawTruncatedExp.cc
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2016-06-10 12:08:39 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
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// ********************************************************************
//
#include "G4ILawTruncatedExp.hh"
#include "Randomize.hh"
#include "G4Track.hh"
G4ILawTruncatedExp::G4ILawTruncatedExp(G4String name)
: G4VBiasingInteractionLaw(name),
fMaximumDistance(0.0),
fCrossSection(0.0),
fCrossSectionDefined(false),
fIsSingular(false)
{}
G4ILawTruncatedExp::~G4ILawTruncatedExp()
{}
void G4ILawTruncatedExp::SetForceCrossSection(G4double crossSection)
{
if (crossSection < 0.0)
{
G4Exception("G4ILawTruncatedExp::SetForceCrossSection(..)",
"BIAS.GEN.09",
JustWarning,
"Cross-section value passed is negative. It is set to zero !");
fIsSingular = true;
crossSection = 0.0;
}
fIsSingular = false;
fCrossSectionDefined = true;
fCrossSection = crossSection;
}
G4double G4ILawTruncatedExp::ComputeEffectiveCrossSectionAt(G4double distance) const
{
if ( !fCrossSectionDefined )
{
G4Exception("G4ILawTruncatedExp::ComputeEffectiveCrossSection(..)",
"BIAS.GEN.10",
JustWarning,
"Cross-section value requested, but has not been defined yet. Assumes 0 !");
// -- zero cross-section, returns the limit form of the effective cross-section:
return 1.0 / ( fMaximumDistance - distance );
}
G4double denum = 1.0 - std::exp( -fCrossSection * ( fMaximumDistance - distance) );
return fCrossSection / denum;
}
G4double G4ILawTruncatedExp::ComputeNonInteractionProbabilityAt(G4double distance) const
{
if (!fCrossSectionDefined)
{
G4Exception("G4ILawTruncatedExp::ComputeNonInteractionProbability(..)",
"BIAS.GEN.11",
JustWarning,
"Non interaction probability value requested, but cross section has not been defined yet. Assumes it to be 0 !");
// -- return limit case of null cross-section:
return 1.0 - distance / fMaximumDistance;
}
G4double num = 1.0 - std::exp( -fCrossSection*distance );
G4double denum = 1.0 - std::exp( -fCrossSection*fMaximumDistance );
return 1.0 - num/denum;
}
G4double G4ILawTruncatedExp::SampleInteractionLength()
{
if ( !fCrossSectionDefined )
{
G4Exception("G4ILawTruncatedExp::Sample(..)",
"BIAS.GEN.12",
JustWarning,
"Trying to sample while cross-section is not defined, assuming 0 !");
fInteractionDistance = G4UniformRand() * fMaximumDistance;
return fInteractionDistance;
}
fInteractionDistance = -std::log(1.0 - G4UniformRand()* (1.0 - std::exp(-fCrossSection*fMaximumDistance)))/fCrossSection;
return fInteractionDistance;
}
G4double G4ILawTruncatedExp::UpdateInteractionLengthForStep(G4double truePathLength)
{
fInteractionDistance -= truePathLength;
fMaximumDistance -= truePathLength;
if ( fInteractionDistance < 0 )
{
G4ExceptionDescription ed;
ed << " Negative number of interaction length for `" << GetName() << "' " << fInteractionDistance << ", set it to zero !" << G4endl;
G4Exception("G4ILawTruncatedExp::UpdateInteractionLengthForStep(...)",
"BIAS.GEN.13",
JustWarning,
"Trying to sample while cross-section is not defined, assuming 0 !");
fInteractionDistance = 0.;
}
return fInteractionDistance;
}