335 lines
9.0 KiB
Plaintext
335 lines
9.0 KiB
Plaintext
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// G4DynamicParticle inline implementation
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//
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// 17.08.1999 - H.Kurashige
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// --------------------------------------------------------------------
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extern G4PART_DLL G4Allocator<G4DynamicParticle>*& pDynamicParticleAllocator();
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// ------------------------
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// Inlined operators
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// ------------------------
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inline void * G4DynamicParticle::operator new(size_t)
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{
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if (pDynamicParticleAllocator() == nullptr)
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{
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pDynamicParticleAllocator() = new G4Allocator<G4DynamicParticle>;
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}
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return pDynamicParticleAllocator()->MallocSingle();
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}
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inline void G4DynamicParticle::operator delete(void * aDynamicParticle)
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{
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pDynamicParticleAllocator()
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->FreeSingle((G4DynamicParticle *) aDynamicParticle);
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}
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// ------------------------
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// Inlined functions
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// ------------------------
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inline const G4ElectronOccupancy*
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G4DynamicParticle::GetElectronOccupancy() const
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{
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return theElectronOccupancy;
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}
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inline G4int G4DynamicParticle::GetTotalOccupancy() const
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{
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return (theElectronOccupancy) ? theElectronOccupancy->GetTotalOccupancy() : 0;
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}
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inline G4int G4DynamicParticle::GetOccupancy(G4int orbit) const
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{
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return (theElectronOccupancy) ? theElectronOccupancy->GetOccupancy(orbit) : 0;
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}
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inline void G4DynamicParticle::AddElectron(G4int orbit, G4int number)
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{
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if (theElectronOccupancy == nullptr) { AllocateElectronOccupancy(); }
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if (theElectronOccupancy != nullptr)
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{
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G4int n = theElectronOccupancy->AddElectron(orbit, number);
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theDynamicalCharge -= CLHEP::eplus * n;
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theDynamicalMass += CLHEP::electron_mass_c2 * n;
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}
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}
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inline void G4DynamicParticle::RemoveElectron(G4int orbit, G4int number)
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{
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if (theElectronOccupancy == nullptr) { AllocateElectronOccupancy(); }
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if (theElectronOccupancy != nullptr)
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{
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G4int n = theElectronOccupancy->RemoveElectron(orbit, number);
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theDynamicalCharge += CLHEP::eplus * n;
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theDynamicalMass -= CLHEP::electron_mass_c2 * n;
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}
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}
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inline G4double G4DynamicParticle::GetCharge() const
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{
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return theDynamicalCharge;
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}
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inline void G4DynamicParticle::SetCharge(G4double newCharge)
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{
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theDynamicalCharge = newCharge;
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}
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inline void G4DynamicParticle::SetCharge(G4int newCharge)
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{
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theDynamicalCharge = newCharge*CLHEP::eplus;
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}
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inline G4double G4DynamicParticle::GetMass() const
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{
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return theDynamicalMass;
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}
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inline void G4DynamicParticle::SetMass(G4double newMass)
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{
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if(theDynamicalMass != newMass)
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{
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theDynamicalMass = std::max(newMass, 0.0);
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theBeta = -1.0;
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}
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}
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inline G4double G4DynamicParticle::GetSpin() const
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{
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return theDynamicalSpin;
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}
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inline void G4DynamicParticle::SetSpin(G4double spin)
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{
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theDynamicalSpin = spin;
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}
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inline void G4DynamicParticle::SetSpin(G4int spinInUnitOfHalfInteger)
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{
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theDynamicalSpin = spinInUnitOfHalfInteger * 0.5;
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}
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inline G4double G4DynamicParticle::GetMagneticMoment() const
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{
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return theDynamicalMagneticMoment;
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}
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inline void G4DynamicParticle::SetMagneticMoment(G4double magneticMoment)
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{
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theDynamicalMagneticMoment = magneticMoment;
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}
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inline const G4ThreeVector& G4DynamicParticle::GetMomentumDirection() const
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{
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return theMomentumDirection;
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}
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inline G4ThreeVector G4DynamicParticle::GetMomentum() const
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{
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G4double pModule = std::sqrt(theKineticEnergy*theKineticEnergy
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+ 2*theKineticEnergy*theDynamicalMass);
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G4ThreeVector pMomentum(theMomentumDirection.x()*pModule,
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theMomentumDirection.y()*pModule,
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theMomentumDirection.z()*pModule);
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return pMomentum;
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}
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inline G4LorentzVector G4DynamicParticle::Get4Momentum() const
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{
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const G4double mass = theDynamicalMass;
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const G4double energy = theKineticEnergy;
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const G4double momentum = std::sqrt(energy*energy+2.0*mass*energy);
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G4LorentzVector p4( theMomentumDirection.x()*momentum,
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theMomentumDirection.y()*momentum,
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theMomentumDirection.z()*momentum,
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energy+mass );
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return p4;
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}
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inline G4double G4DynamicParticle::GetTotalMomentum() const
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{
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// The momentum is returned in energy equivalent
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//
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return std::sqrt((theKineticEnergy + 2.*theDynamicalMass)* theKineticEnergy);
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}
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inline G4ParticleDefinition* G4DynamicParticle::GetDefinition() const
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{
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return const_cast<G4ParticleDefinition*>(theParticleDefinition);
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}
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inline const G4ParticleDefinition*
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G4DynamicParticle::GetParticleDefinition() const
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{
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return theParticleDefinition;
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}
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inline const G4ThreeVector& G4DynamicParticle::GetPolarization() const
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{
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return thePolarization;
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}
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inline G4double G4DynamicParticle::GetProperTime() const
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{
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return theProperTime;
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}
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inline G4double G4DynamicParticle::GetTotalEnergy() const
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{
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return (theKineticEnergy+theDynamicalMass);
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}
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inline G4double G4DynamicParticle::GetKineticEnergy() const
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{
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return theKineticEnergy;
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}
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inline G4double G4DynamicParticle::GetLogKineticEnergy() const
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{
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if (theLogKineticEnergy == DBL_MAX)
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{
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theLogKineticEnergy = (theKineticEnergy > 0.)
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? G4Log(theKineticEnergy) : LOG_EKIN_MIN;
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}
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return theLogKineticEnergy;
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}
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inline void
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G4DynamicParticle::SetMomentumDirection(const G4ThreeVector& aDirection)
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{
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theMomentumDirection = aDirection;
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}
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inline void
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G4DynamicParticle::SetMomentumDirection(G4double px, G4double py, G4double pz)
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{
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theMomentumDirection.setX(px);
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theMomentumDirection.setY(py);
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theMomentumDirection.setZ(pz);
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}
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inline void G4DynamicParticle::SetPolarization(const G4ThreeVector& vp)
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{
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thePolarization = vp;
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}
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inline void
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G4DynamicParticle::SetPolarization(G4double polX, G4double polY, G4double polZ)
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{
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thePolarization.setX(polX);
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thePolarization.setY(polY);
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thePolarization.setZ(polZ);
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}
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inline void G4DynamicParticle::SetKineticEnergy(G4double aEnergy)
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{
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if(aEnergy != theKineticEnergy) {
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theLogKineticEnergy = DBL_MAX;
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theKineticEnergy = aEnergy;
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theBeta = -1.0;
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}
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}
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inline void G4DynamicParticle::SetProperTime(G4double atime)
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{
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theProperTime = atime;
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}
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inline const G4DecayProducts*
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G4DynamicParticle::GetPreAssignedDecayProducts() const
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{
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return thePreAssignedDecayProducts;
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}
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inline void
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G4DynamicParticle::SetPreAssignedDecayProducts(G4DecayProducts* aDecayProducts)
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{
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thePreAssignedDecayProducts = aDecayProducts;
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}
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inline G4double G4DynamicParticle::GetPreAssignedDecayProperTime() const
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{
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return thePreAssignedDecayTime;
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}
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inline void G4DynamicParticle::SetPreAssignedDecayProperTime(G4double aTime)
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{
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thePreAssignedDecayTime = aTime;
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}
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inline void G4DynamicParticle::SetVerboseLevel(G4int value)
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{
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verboseLevel = value;
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}
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inline G4int G4DynamicParticle::GetVerboseLevel() const
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{
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return verboseLevel;
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}
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inline void G4DynamicParticle::SetPrimaryParticle(G4PrimaryParticle* p)
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{
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primaryParticle = p;
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}
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inline G4PrimaryParticle* G4DynamicParticle::GetPrimaryParticle() const
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{
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return primaryParticle;
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}
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inline G4int G4DynamicParticle::GetPDGcode() const
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{
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G4int code = theParticleDefinition->GetPDGEncoding();
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return (code == 0) ? thePDGcode : code;
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}
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inline void G4DynamicParticle::SetPDGcode(G4int c)
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{
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thePDGcode = c;
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}
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inline void G4DynamicParticle::ComputeBeta() const
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{
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// ultra relativistic particles and particles with mass zero
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theBeta = 1.0;
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// other particles
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if(theDynamicalMass > 0.0 && theKineticEnergy < 1000*theDynamicalMass)
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{
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const G4double T = theKineticEnergy/theDynamicalMass;
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theBeta = std::sqrt(T*(T+2.))/(T+1.0);
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}
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}
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inline G4double G4DynamicParticle::GetBeta() const
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{
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if(theBeta < 0.0) { ComputeBeta(); }
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return theBeta;
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}
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