233 lines
9.5 KiB
C++
233 lines
9.5 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// G4PolyPhiFace
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//
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// Class description:
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//
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// Definition of a face that bounds a polycone or polyhedra when
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// it has a phi opening:
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//
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// G4PolyPhiFace( const G4ReduciblePolygon* rz,
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// G4double phi,
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// G4double deltaPhi,
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// G4double phiOther )
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//
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// Specifically: a face that lies on a plane that passes through
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// the z axis. It has boundaries that are straight lines of arbitrary
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// length and direction, but with corners aways on the same side of
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// the z axis.
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// Author: David C. Williams (davidw@scipp.ucsc.edu)
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// --------------------------------------------------------------------
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#ifndef G4POLYPHIFACE_HH
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#define G4POLYPHIFACE_HH
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#include "G4VCSGface.hh"
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#include "G4TwoVector.hh"
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class G4ReduciblePolygon;
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struct G4PolyPhiFaceVertex
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{
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G4double x, y, r, z; // position
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G4double rNorm,
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zNorm; // r/z normal
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G4ThreeVector norm3D; // 3D normal
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// Needed for Triangulation Algorithm
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//
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G4bool ear;
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G4PolyPhiFaceVertex *next,*prev;
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};
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struct G4PolyPhiFaceEdge
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{
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G4PolyPhiFaceEdge(): v0(0), v1(0), tr(.0), tz(0.), length(0.) {}
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G4PolyPhiFaceVertex *v0, *v1; // Corners
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G4double tr, tz, // Unit vector along edge
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length; // Length of edge
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G4ThreeVector norm3D; // 3D edge normal vector
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};
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class G4PolyPhiFace : public G4VCSGface
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{
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public: // with description
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G4PolyPhiFace( const G4ReduciblePolygon* rz,
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G4double phi, G4double deltaPhi, G4double phiOther );
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// Constructor.
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// Points r,z should be supplied in clockwise order in r,z.
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// For example:
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// [1]---------[2] ^ R
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// | | |
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// | | +--> z
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// [0]---------[3]
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virtual ~G4PolyPhiFace();
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// Destructor. Removes edges and corners.
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G4PolyPhiFace( const G4PolyPhiFace &source );
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G4PolyPhiFace& operator=( const G4PolyPhiFace &source );
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// Copy constructor and assgnment operator.
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G4bool Intersect( const G4ThreeVector& p, const G4ThreeVector& v,
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G4bool outgoing, G4double surfTolerance,
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G4double& distance, G4double& distFromSurface,
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G4ThreeVector& normal, G4bool& allBehind );
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G4double Distance( const G4ThreeVector& p, G4bool outgoing );
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EInside Inside( const G4ThreeVector& p, G4double tolerance,
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G4double* bestDistance );
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G4ThreeVector Normal( const G4ThreeVector& p, G4double* bestDistance );
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G4double Extent( const G4ThreeVector axis );
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void CalculateExtent( const EAxis axis,
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const G4VoxelLimits &voxelLimit,
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const G4AffineTransform& tranform,
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G4SolidExtentList& extentList );
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inline G4VCSGface* Clone();
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// Allocates on the heap a clone of this face.
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G4double SurfaceArea();
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G4double SurfaceTriangle( G4ThreeVector p1, G4ThreeVector p2,
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G4ThreeVector p3, G4ThreeVector* p4);
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G4ThreeVector GetPointOnFace();
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// Auxiliary methods for determination of points on surface.
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public: // without description
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G4PolyPhiFace(__void__&);
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// Fake default constructor for usage restricted to direct object
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// persistency for clients requiring preallocation of memory for
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// persistifiable objects.
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void Diagnose( G4VSolid* solid );
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// Throw an exception if something is found inconsistent with
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// the solid. For debugging purposes only
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protected:
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G4bool InsideEdgesExact( G4double r, G4double z, G4double normSign,
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const G4ThreeVector& p, const G4ThreeVector& v );
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// Decide if the point in r,z is inside the edges of our face,
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// **but** do so consistently with other faces.
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G4bool InsideEdges( G4double r, G4double z );
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G4bool InsideEdges( G4double r, G4double z, G4double* distRZ2,
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G4PolyPhiFaceVertex** base3Dnorm = nullptr,
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G4ThreeVector** head3Dnorm = nullptr );
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// Decide if the point in r,z is inside the edges of our face.
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inline G4double ExactZOrder( G4double z,
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G4double qx, G4double qy, G4double qz,
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const G4ThreeVector& v,
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G4double normSign,
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const G4PolyPhiFaceVertex* vert ) const;
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// Decide precisely whether a trajectory passes to the left, right,
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// or exactly passes through the z position of a vertex point in face.
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void CopyStuff( const G4PolyPhiFace& source );
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protected:
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// Functions used for Triangulation in Case of generic Polygone.
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// The triangulation is used for GetPointOnFace()
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G4double Area2( G4TwoVector a, G4TwoVector b, G4TwoVector c);
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// Calculation of 2*Area of Triangle with Sign
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G4bool Left( G4TwoVector a, G4TwoVector b, G4TwoVector c );
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G4bool LeftOn( G4TwoVector a, G4TwoVector b, G4TwoVector c );
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G4bool Collinear( G4TwoVector a, G4TwoVector b, G4TwoVector c );
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// Boolean functions for sign of Surface
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G4bool IntersectProp( G4TwoVector a, G4TwoVector b,
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G4TwoVector c, G4TwoVector d );
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// Boolean function for finding proper intersection of two
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// line segments (a,b) and (c,d).
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G4bool Between( G4TwoVector a, G4TwoVector b, G4TwoVector c );
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// Boolean function for determining if point c is between a and b
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// where the three points (a,b,c) are on the same line.
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G4bool Intersect( G4TwoVector a, G4TwoVector b,
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G4TwoVector c, G4TwoVector d );
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// Boolean function for finding proper intersection or not
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// of two line segments (a,b) and (c,d).
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G4bool Diagonalie( G4PolyPhiFaceVertex* a, G4PolyPhiFaceVertex* b );
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// Boolean Diagonalie help to determine if diagonal s
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// of segment (a,b) is convex or reflex.
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G4bool InCone( G4PolyPhiFaceVertex *a, G4PolyPhiFaceVertex *b );
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// Boolean function for determining if b is inside the cone (a0,a,a1)
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// where a is the center of the cone.
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G4bool Diagonal( G4PolyPhiFaceVertex* a, G4PolyPhiFaceVertex* b );
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// Boolean function for determining if Diagonal is possible
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// inside Polycone or PolyHedra.
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void EarInit();
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// Initialisation for Triangulisation by ear tips.
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// For details see "Computational Geometry in C" by Joseph O'Rourke.
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void Triangulate();
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// Triangularisation by ear tips for Polycone or Polyhedra.
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// For details see "Computational Geometry in C" by Joseph O'Rourke.
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// NOTE: a copy of the shape is made and this copy is reordered in
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// order to have a list of triangles. This list is used by the
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// method GetPointOnFace().
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protected:
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G4int numEdges; // Number of edges
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G4PolyPhiFaceEdge* edges = nullptr; // The edges of the face
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G4PolyPhiFaceVertex* corners = nullptr; // And the corners
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G4ThreeVector normal; // Normal unit vector
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G4ThreeVector radial; // Unit vector along radial direction
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G4ThreeVector surface; // Point on surface
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G4ThreeVector surface_point; // Auxiliary point on surface used for
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// method GetPointOnFace()
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G4double rMin, rMax, // Extent in r
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zMin, zMax; // Extent in z
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G4bool allBehind = false; // True if the polycone/polyhedra
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// is behind the place of this face
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G4double kCarTolerance; // Surface thickness
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G4double fSurfaceArea = 0.0; // Surface Area of PolyPhiFace
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G4PolyPhiFaceVertex* triangles = nullptr;
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// Auxiliary pointer to 'corners' used for triangulation.
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// Copy structure, changing the structure of 'corners' (ear removal)
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};
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#include "G4PolyPhiFace.icc"
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#endif
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