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geant4/source/geometry/solids/specific/include/G4GenericTrap.hh
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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
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// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
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// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// G4GenericTrap
//
// Class description:
//
// G4GenericTrap is a solid which represents an arbitrary trapezoid with
// up to 8 vertices standing on two parallel planes perpendicular to Z axis.
//
// Parameters in the constructor:
// - name - solid name
// - halfZ - the solid half length in Z
// - vertices - the (x,y) coordinates of vertices:
// o first four points: vertices[i], i<4
// are the vertices sitting on the -halfZ plane;
// o last four points: vertices[i], i>=4
// are the vertices sitting on the +halfZ plane.
//
// The order of defining the vertices of the solid is the following:
// - point 0 is connected with points 1,3,4
// - point 1 is connected with points 0,2,5
// - point 2 is connected with points 1,3,6
// - point 3 is connected with points 0,2,7
// - point 4 is connected with points 0,5,7
// - point 5 is connected with points 1,4,6
// - point 6 is connected with points 2,5,7
// - point 7 is connected with points 3,4,6
// Points can be identical in order to create shapes with less than
// 8 vertices.
// Authors:
// Tatiana Nikitina, CERN; Ivana Hrivnacova, IPN Orsay
// Adapted from Root Arb8 implementation, author Andrei Gheata, CERN
// -------------------------------------------------------------------
#ifndef G4GENERICTRAP_HH
#define G4GENERICTRAP_HH
#include "G4GeomTypes.hh"
#if defined(G4GEOM_USE_USOLIDS)
#define G4GEOM_USE_UGENERICTRAP 1
#endif
#if defined(G4GEOM_USE_UGENERICTRAP)
#define G4UGenericTrap G4GenericTrap
#include "G4UGenericTrap.hh"
#else
#include <vector>
#include "globals.hh"
#include "G4TwoVector.hh"
#include "G4VSolid.hh"
#include "G4TessellatedSolid.hh"
class G4GenericTrap : public G4VSolid
{
public: // with description
G4GenericTrap( const G4String& name, G4double halfZ,
const std::vector<G4TwoVector>& vertices );
// Constructor
~G4GenericTrap();
// Destructor
// Accessors
inline G4double GetZHalfLength() const;
inline G4int GetNofVertices() const;
inline G4TwoVector GetVertex(G4int index) const;
inline const std::vector<G4TwoVector>& GetVertices() const;
inline G4double GetTwistAngle(G4int index) const;
inline G4bool IsTwisted() const;
inline G4int GetVisSubdivisions() const;
inline void SetVisSubdivisions(G4int subdiv);
// Solid methods
EInside Inside(const G4ThreeVector& p) const;
G4ThreeVector SurfaceNormal(const G4ThreeVector& p) const;
G4double DistanceToIn(const G4ThreeVector& p,
const G4ThreeVector& v) const;
G4double DistanceToIn(const G4ThreeVector& p) const;
G4double DistanceToOut(const G4ThreeVector& p,
const G4ThreeVector& v,
const G4bool calcNorm = false,
G4bool* validNorm = nullptr,
G4ThreeVector* n = nullptr) const;
G4double DistanceToOut(const G4ThreeVector& p) const;
void BoundingLimits(G4ThreeVector& pMin, G4ThreeVector& pMax) const;
G4bool CalculateExtent(const EAxis pAxis,
const G4VoxelLimits& pVoxelLimit,
const G4AffineTransform& pTransform,
G4double& pmin, G4double& pmax) const;
G4GeometryType GetEntityType() const;
G4VSolid* Clone() const;
std::ostream& StreamInfo(std::ostream& os) const;
G4ThreeVector GetPointOnSurface() const ;
G4double GetCubicVolume();
G4double GetSurfaceArea();
// Visualisation functions
G4Polyhedron* GetPolyhedron () const;
void DescribeYourselfTo(G4VGraphicsScene& scene) const;
G4VisExtent GetExtent() const;
G4Polyhedron* CreatePolyhedron() const;
public: // without description
G4GenericTrap(__void__&);
// Fake default constructor for usage restricted to direct object
// persistency for clients requiring preallocation of memory for
// persistifiable objects.
G4GenericTrap(const G4GenericTrap& rhs);
G4GenericTrap& operator=(const G4GenericTrap& rhs);
// Copy constructor and assignment operator.
private:
// Internal methods
inline void SetTwistAngle(G4int index, G4double twist);
G4bool ComputeIsTwisted() ;
G4bool CheckOrder(const std::vector<G4TwoVector>& vertices) const;
G4bool IsSegCrossing(const G4TwoVector& a, const G4TwoVector& b,
const G4TwoVector& c, const G4TwoVector& d) const;
G4bool IsSegCrossingZ(const G4TwoVector& a, const G4TwoVector& b,
const G4TwoVector& c, const G4TwoVector& d) const;
void ReorderVertices(std::vector<G4ThreeVector>& vertices) const;
void ComputeBBox();
inline G4ThreeVector GetMinimumBBox() const;
inline G4ThreeVector GetMaximumBBox() const;
G4VFacet* MakeDownFacet(const std::vector<G4ThreeVector>& fromVertices,
G4int ind1, G4int ind2, G4int ind3) const;
G4VFacet* MakeUpFacet(const std::vector<G4ThreeVector>& fromVertices,
G4int ind1, G4int ind2, G4int ind3) const;
G4VFacet* MakeSideFacet(const G4ThreeVector& downVertex0,
const G4ThreeVector& downVertex1,
const G4ThreeVector& upVertex1,
const G4ThreeVector& upVertex0) const;
G4TessellatedSolid* CreateTessellatedSolid() const;
EInside InsidePolygone(const G4ThreeVector& p,
const std::vector<G4TwoVector>& poly) const;
G4double DistToPlane(const G4ThreeVector& p,
const G4ThreeVector& v, const G4int ipl) const ;
G4double DistToTriangle(const G4ThreeVector& p,
const G4ThreeVector& v, const G4int ipl) const;
G4ThreeVector NormalToPlane(const G4ThreeVector& p,
const G4int ipl) const;
G4double SafetyToFace(const G4ThreeVector& p, const G4int iseg) const;
G4double GetLateralFaceArea(G4int iface) const;
protected:
mutable G4bool fRebuildPolyhedron = false;
mutable G4Polyhedron* fpPolyhedron = nullptr;
private:
// static data members
static const G4int fgkNofVertices;
static const G4double fgkTolerance;
G4double halfCarTolerance;
// data members
G4double fDz;
std::vector<G4TwoVector> fVertices;
G4bool fIsTwisted = false;
G4double fTwist[4];
G4TessellatedSolid* fTessellatedSolid = nullptr;
G4ThreeVector fMinBBoxVector;
G4ThreeVector fMaxBBoxVector;
G4int fVisSubdivisions = 0;
enum ESide {kUndef,kXY0,kXY1,kXY2,kXY3,kMZ,kPZ};
// Codes for faces (kXY[num]=num of lateral face,kMZ= minus z face etc)
G4double fSurfaceArea = 0.0;
G4double fCubicVolume = 0.0;
// Surface and Volume
};
#include "G4GenericTrap.icc"
#endif
#endif