148 lines
6.3 KiB
C++
148 lines
6.3 KiB
C++
//
|
|
// ********************************************************************
|
|
// * License and Disclaimer *
|
|
// * *
|
|
// * The Geant4 software is copyright of the Copyright Holders of *
|
|
// * the Geant4 Collaboration. It is provided under the terms and *
|
|
// * conditions of the Geant4 Software License, included in the file *
|
|
// * LICENSE and available at http://cern.ch/geant4/license . These *
|
|
// * include a list of copyright holders. *
|
|
// * *
|
|
// * Neither the authors of this software system, nor their employing *
|
|
// * institutes,nor the agencies providing financial support for this *
|
|
// * work make any representation or warranty, express or implied, *
|
|
// * regarding this software system or assume any liability for its *
|
|
// * use. Please see the license in the file LICENSE and URL above *
|
|
// * for the full disclaimer and the limitation of liability. *
|
|
// * *
|
|
// * This code implementation is the result of the scientific and *
|
|
// * technical work of the GEANT4 collaboration. *
|
|
// * By using, copying, modifying or distributing the software (or *
|
|
// * any work based on the software) you agree to acknowledge its *
|
|
// * use in resulting scientific publications, and indicate your *
|
|
// * acceptance of all terms of the Geant4 Software license. *
|
|
// ********************************************************************
|
|
//
|
|
// class G4BoundingEnvelope
|
|
//
|
|
// Class description:
|
|
//
|
|
// Helper class to facilitate calculation of the extent of a solid
|
|
// within the limits defined by a G4VoxelLimits object.
|
|
//
|
|
// The function CalculateExtent() of a particular solid can create
|
|
// a G4BoundingEnvelope object that bounds the solid and then call
|
|
// CalculateExtent() of the G4BoundingEnvelope object.
|
|
//
|
|
// Calculation of extent uses G4Transform3D, thus takes into account
|
|
// scaling and reflection, if any.
|
|
|
|
// 2016.05.25, E.Tcherniaev - initial version
|
|
// --------------------------------------------------------------------
|
|
#ifndef G4BOUNDINGENVELOPE_HH
|
|
#define G4BOUNDINGENVELOPE_HH
|
|
|
|
#include <vector>
|
|
#include "geomdefs.hh"
|
|
|
|
#include "G4ThreeVector.hh"
|
|
#include "G4VoxelLimits.hh"
|
|
#include "G4Transform3D.hh"
|
|
#include "G4Point3D.hh"
|
|
#include "G4Plane3D.hh"
|
|
|
|
using G4ThreeVectorList = std::vector<G4ThreeVector>;
|
|
using G4Polygon3D = std::vector<G4Point3D>;
|
|
using G4Segment3D = std::pair<G4Point3D,G4Point3D>;
|
|
|
|
class G4BoundingEnvelope
|
|
{
|
|
public:
|
|
|
|
G4BoundingEnvelope(const G4ThreeVector& pMin,
|
|
const G4ThreeVector& pMax);
|
|
// Constructor from an axis aligned bounding box (AABB)
|
|
|
|
G4BoundingEnvelope(const std::vector<const G4ThreeVectorList*>& polygons);
|
|
// Constructor from a sequence of convex polygons, the polygons
|
|
// should have equal numbers of vertices except first and last
|
|
// polygons which may consist of a single vertex
|
|
|
|
G4BoundingEnvelope(const G4ThreeVector& pMin,
|
|
const G4ThreeVector& pMax,
|
|
const std::vector<const G4ThreeVectorList*>& polygons);
|
|
// Constructor from AABB and a sequence of polygons
|
|
|
|
~G4BoundingEnvelope() = default;
|
|
// Destructor
|
|
|
|
G4bool BoundingBoxVsVoxelLimits(const EAxis pAxis,
|
|
const G4VoxelLimits& pVoxelLimits,
|
|
const G4Transform3D& pTransform3D,
|
|
G4double& pMin, G4double& pMax) const;
|
|
// Analyse the position of the bounding box relative to the voxel.
|
|
// It returns "true" in the case where the value of the extent can be
|
|
// figured out directly from the dimensions of the bounding box, or
|
|
// it is clear that the bounding box and the voxel do not intersect.
|
|
// The reply "false" means that further calculations are needed.
|
|
|
|
G4bool CalculateExtent(const EAxis pAxis,
|
|
const G4VoxelLimits& pVoxelLimits,
|
|
const G4Transform3D& pTransform3D,
|
|
G4double& pMin, G4double& pMax) const;
|
|
// Calculate extent of the bounding envelope
|
|
|
|
private:
|
|
|
|
void CheckBoundingBox();
|
|
// Check correctness of the AABB (axis aligned bounding box)
|
|
|
|
void CheckBoundingPolygons();
|
|
// Check correctness of the sequence of convex polygonal bases
|
|
|
|
G4double FindScaleFactor(const G4Transform3D& pTransform3D) const;
|
|
// Find max scale factor of the transformation
|
|
|
|
void TransformVertices(const G4Transform3D& pTransform3D,
|
|
std::vector<G4Point3D>& pVertices,
|
|
std::vector<std::pair<G4int,G4int>>& pBases) const;
|
|
// Create list of transformed polygons
|
|
|
|
void GetPrismAABB(const G4Polygon3D& pBaseA,
|
|
const G4Polygon3D& pBaseB,
|
|
G4Segment3D& pAABB) const;
|
|
// Find bounding box of a prism
|
|
|
|
void CreateListOfEdges(const G4Polygon3D& baseA,
|
|
const G4Polygon3D& baseB,
|
|
std::vector<G4Segment3D>& pEdges) const;
|
|
// Create list of edges of a prism
|
|
|
|
void CreateListOfPlanes(const G4Polygon3D& baseA,
|
|
const G4Polygon3D& baseB,
|
|
std::vector<G4Plane3D>& pPlanes) const;
|
|
// Create list of planes bounding a prism
|
|
|
|
G4bool ClipEdgesByVoxel(const std::vector<G4Segment3D>& pEdges,
|
|
const G4VoxelLimits& pLimits,
|
|
G4Segment3D& pExtent) const;
|
|
// Clip set of edges by G4VoxelLimits
|
|
|
|
void ClipVoxelByPlanes(G4int pBits,
|
|
const G4VoxelLimits& pLimits,
|
|
const std::vector<G4Plane3D>& pPlanes,
|
|
const G4Segment3D& pAABB,
|
|
G4Segment3D& pExtent) const;
|
|
// Clip G4VoxelLimits by set of planes bounding a prism
|
|
|
|
private:
|
|
|
|
G4ThreeVector fMin, fMax;
|
|
// original bounding box
|
|
|
|
const std::vector<const G4ThreeVectorList*>* fPolygons = nullptr;
|
|
// ref to original sequence of polygonal bases
|
|
};
|
|
|
|
#endif // G4BOUNDINGENVELOPE_HH
|