193 lines
5.1 KiB
C++
193 lines
5.1 KiB
C++
// -*- C++ -*-
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// ---------------------------------------------------------------------------
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//
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// This file is a part of the CLHEP - a Class Library for High Energy Physics.
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//
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// This is the implementation of methods of the HepRotationX class which
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// were introduced when ZOOM PhysicsVectors was merged in.
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//
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#include "CLHEP/Vector/RotationX.h"
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#include "CLHEP/Vector/AxisAngle.h"
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#include "CLHEP/Vector/EulerAngles.h"
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#include "CLHEP/Vector/LorentzRotation.h"
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#include "CLHEP/Units/PhysicalConstants.h"
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#include <cmath>
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#include <stdlib.h>
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#include <iostream>
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namespace CLHEP {
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static inline double safe_acos (double x) {
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if (std::abs(x) <= 1.0) return std::acos(x);
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return ( (x>0) ? 0 : CLHEP::pi );
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}
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HepRotationX::HepRotationX(double ddelta) :
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its_d(proper(ddelta)), its_s(std::sin(ddelta)), its_c(std::cos(ddelta))
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{}
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HepRotationX & HepRotationX::set ( double ddelta ) {
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its_d = proper(ddelta);
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its_s = std::sin(its_d);
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its_c = std::cos(its_d);
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return *this;
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}
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double HepRotationX::phi() const {
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if ( (its_d > 0) && (its_d < CLHEP::pi) ) {
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return CLHEP::pi;
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} else {
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return 0.0;
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}
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} // HepRotationX::phi()
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double HepRotationX::theta() const {
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return std::fabs( its_d );
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} // HepRotationX::theta()
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double HepRotationX::psi() const {
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if ( (its_d > 0) && (its_d < CLHEP::pi) ) {
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return CLHEP::pi;
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} else {
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return 0.0;
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}
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} // HepRotationX::psi()
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HepEulerAngles HepRotationX::eulerAngles() const {
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return HepEulerAngles( phi(), theta(), psi() );
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} // HepRotationX::eulerAngles()
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// From the defining code in the implementation of CLHEP (in Rotation.cc)
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// it is clear that thetaX, phiX form the polar angles in the original
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// coordinate system of the new X axis (and similarly for phiY and phiZ).
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//
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// This code is taken directly from the original CLHEP. However, there are as
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// shown opportunities for significant speed improvement.
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double HepRotationX::phiX() const {
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return (yx() == 0.0 && xx() == 0.0) ? 0.0 : std::atan2(yx(),xx());
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// or ---- return 0;
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}
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double HepRotationX::phiY() const {
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return (yy() == 0.0 && xy() == 0.0) ? 0.0 : std::atan2(yy(),xy());
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// or ---- return (yy() == 0.0) ? 0.0 : std::atan2(yy(),xy());
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}
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double HepRotationX::phiZ() const {
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return (yz() == 0.0 && xz() == 0.0) ? 0.0 : std::atan2(yz(),xz());
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// or ---- return (yz() == 0.0) ? 0.0 : std::atan2(yz(),xz());
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}
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double HepRotationX::thetaX() const {
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return safe_acos(zx());
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// or ---- return CLHEP::halfpi;
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}
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double HepRotationX::thetaY() const {
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return safe_acos(zy());
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}
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double HepRotationX::thetaZ() const {
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return safe_acos(zz());
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// or ---- return d;
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}
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void HepRotationX::setDelta ( double ddelta ) {
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set(ddelta);
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}
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void HepRotationX::decompose
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(HepAxisAngle & rotation, Hep3Vector & boost) const {
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boost.set(0,0,0);
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rotation = axisAngle();
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}
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void HepRotationX::decompose
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(Hep3Vector & boost, HepAxisAngle & rotation) const {
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boost.set(0,0,0);
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rotation = axisAngle();
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}
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void HepRotationX::decompose
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(HepRotation & rotation, HepBoost & boost) const {
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boost.set(0,0,0);
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rotation = HepRotation(*this);
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}
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void HepRotationX::decompose
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(HepBoost & boost, HepRotation & rotation) const {
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boost.set(0,0,0);
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rotation = HepRotation(*this);
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}
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double HepRotationX::distance2( const HepRotationX & r ) const {
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double answer = 2.0 * ( 1.0 - ( its_s * r.its_s + its_c * r.its_c ) ) ;
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return (answer >= 0) ? answer : 0;
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}
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double HepRotationX::distance2( const HepRotation & r ) const {
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double sum = r.xx() +
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yy() * r.yy() + yz() * r.yz()
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+ zy() * r.zy() + zz() * r.zz();
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double answer = 3.0 - sum;
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return (answer >= 0 ) ? answer : 0;
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}
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double HepRotationX::distance2( const HepLorentzRotation & lt ) const {
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HepAxisAngle a;
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Hep3Vector b;
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lt.decompose(b, a);
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double bet = b.beta();
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double bet2 = bet*bet;
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HepRotation r(a);
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return bet2/(1-bet2) + distance2(r);
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}
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double HepRotationX::distance2( const HepBoost & lt ) const {
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return distance2( HepLorentzRotation(lt));
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}
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double HepRotationX::howNear( const HepRotationX & r ) const {
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return std::sqrt(distance2(r));
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}
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double HepRotationX::howNear( const HepRotation & r ) const {
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return std::sqrt(distance2(r));
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}
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double HepRotationX::howNear( const HepBoost & b ) const {
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return std::sqrt(distance2(b));
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}
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double HepRotationX::howNear( const HepLorentzRotation & lt ) const {
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return std::sqrt(distance2(lt));
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}
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bool HepRotationX::isNear(const HepRotationX & r,double epsilon)const{
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return (distance2(r) <= epsilon*epsilon);
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}
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bool HepRotationX::isNear(const HepRotation & r,double epsilon) const{
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return (distance2(r) <= epsilon*epsilon);
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}
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bool HepRotationX::isNear( const HepBoost & lt,double epsilon) const {
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return (distance2(lt) <= epsilon*epsilon);
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}
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bool HepRotationX::isNear( const HepLorentzRotation & lt,
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double epsilon ) const {
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return (distance2(lt) <= epsilon*epsilon);
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}
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double HepRotationX::norm2() const {
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return 2.0 - 2.0 * its_c;
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}
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std::ostream & HepRotationX::print( std::ostream & os ) const {
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os << "\nRotation about X (" << its_d <<
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") [cos d = " << its_c << " sin d = " << its_s << "]\n";
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return os;
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}
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} // namespace CLHEP
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