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geant4/source/externals/clhep/src/RotationC.cc
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2020-12-04 12:30:43 +01:00

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// -*- C++ -*-
// ---------------------------------------------------------------------------
//
// This file is a part of the CLHEP - a Class Library for High Energy Physics.
//
// This is the implementation of methods of the HepRotation class which
// were introduced when ZOOM PhysicsVectors was merged in, which involve
// correcting user-supplied data which is supposed to form a Rotation, or
// rectifying a rotation matrix which may have drifted due to roundoff.
//
#include "CLHEP/Vector/Rotation.h"
#include <cmath>
#include <iostream>
namespace CLHEP {
// --------- Helper methods (private) for setting from 3 columns:
bool HepRotation::setCols
( const Hep3Vector & u1, const Hep3Vector & u2, const Hep3Vector & u3,
double u1u2,
Hep3Vector & v1, Hep3Vector & v2, Hep3Vector & v3 ) const {
if ( (1-std::fabs(u1u2)) <= Hep4RotationInterface::tolerance ) {
std::cerr << "HepRotation::setCols() - "
<< "All three cols supplied for a Rotation are parallel --"
<< "\n an arbitrary rotation will be returned" << std::endl;
setArbitrarily (u1, v1, v2, v3);
return true;
}
v1 = u1;
v2 = Hep3Vector(u2 - u1u2 * u1).unit();
v3 = v1.cross(v2);
if ( v3.dot(u3) >= 0 ) {
return true;
} else {
return false; // looks more like a reflection in this case!
}
} // HepRotation::setCols
void HepRotation::setArbitrarily (const Hep3Vector & ccolX,
Hep3Vector & v1, Hep3Vector & v2, Hep3Vector & v3) const {
// We have all three col's parallel. Warnings already been given;
// this just supplies a result which is a valid rotation.
v1 = ccolX.unit();
v2 = v1.cross(Hep3Vector(0,0,1));
if (v2.mag2() != 0) {
v2 = v2.unit();
} else {
v2 = Hep3Vector(1,0,0);
}
v3 = v1.cross(v2);
return;
} // HepRotation::setArbitrarily
// ---------- Constructors and Assignment:
// 3 orthogonal columns or rows
HepRotation & HepRotation::set( const Hep3Vector & ccolX,
const Hep3Vector & ccolY,
const Hep3Vector & ccolZ ) {
Hep3Vector ucolX = ccolX.unit();
Hep3Vector ucolY = ccolY.unit();
Hep3Vector ucolZ = ccolZ.unit();
double u1u2 = ucolX.dot(ucolY);
double f12 = std::fabs(u1u2);
if ( f12 > Hep4RotationInterface::tolerance ) {
std::cerr << "HepRotation::set() - "
<< "col's X and Y supplied for Rotation are not close to orthogonal"
<< std::endl;
}
double u1u3 = ucolX.dot(ucolZ);
double f13 = std::fabs(u1u3);
if ( f13 > Hep4RotationInterface::tolerance ) {
std::cerr << "HepRotation::set() - "
<< "col's X and Z supplied for Rotation are not close to orthogonal"
<< std::endl;
}
double u2u3 = ucolY.dot(ucolZ);
double f23 = std::fabs(u2u3);
if ( f23 > Hep4RotationInterface::tolerance ) {
std::cerr << "HepRotation::set() - "
<< "col's Y and Z supplied for Rotation are not close to orthogonal"
<< std::endl;
}
Hep3Vector v1, v2, v3;
bool isRotation;
if ( (f12 <= f13) && (f12 <= f23) ) {
isRotation = setCols ( ucolX, ucolY, ucolZ, u1u2, v1, v2, v3 );
if ( !isRotation ) {
std::cerr << "HepRotation::set() - "
<< "col's X Y and Z supplied form closer to a reflection than a Rotation "
<< "\n col Z is set to col X cross col Y" << std::endl;
}
} else if ( f13 <= f23 ) {
isRotation = setCols ( ucolZ, ucolX, ucolY, u1u3, v3, v1, v2 );
if ( !isRotation ) {
std::cerr << "HepRotation::set() - "
<< "col's X Y and Z supplied form closer to a reflection than a Rotation "
<< "\n col Y is set to col Z cross col X" << std::endl;
}
} else {
isRotation = setCols ( ucolY, ucolZ, ucolX, u2u3, v2, v3, v1 );
if ( !isRotation ) {
std::cerr << "HepRotation::set() - "
<< "col's X Y and Z supplied form closer to a reflection than a Rotation "
<< "\n col X is set to col Y cross col Z" << std::endl;
}
}
rxx = v1.x(); ryx = v1.y(); rzx = v1.z();
rxy = v2.x(); ryy = v2.y(); rzy = v2.z();
rxz = v3.x(); ryz = v3.y(); rzz = v3.z();
return *this;
} // HepRotation::set(colX, colY, colZ)
HepRotation::HepRotation ( const Hep3Vector & ccolX,
const Hep3Vector & ccolY,
const Hep3Vector & ccolZ )
{
set (ccolX, ccolY, ccolZ);
}
HepRotation & HepRotation::setRows( const Hep3Vector & rrowX,
const Hep3Vector & rrowY,
const Hep3Vector & rrowZ ) {
set (rrowX, rrowY, rrowZ);
invert();
return *this;
}
// ------- Rectify a near-rotation
void HepRotation::rectify() {
// Assuming the representation of this is close to a true Rotation,
// but may have drifted due to round-off error from many operations,
// this forms an "exact" orthonormal matrix for the rotation again.
// The first step is to average with the transposed inverse. This
// will correct for small errors such as those occuring when decomposing
// a LorentzTransformation. Then we take the bull by the horns and
// formally extract the axis and delta (assuming the Rotation were true)
// and re-setting the rotation according to those.
double det = rxx * ryy * rzz +
rxy * ryz * rzx +
rxz * ryx * rzy -
rxx * ryz * rzy -
rxy * ryx * rzz -
rxz * ryy * rzx ;
if (det <= 0) {
std::cerr << "HepRotation::rectify() - "
<< "Attempt to rectify a Rotation with determinant <= 0" << std::endl;
return;
}
double di = 1.0 / det;
// xx, xy, ... are components of inverse matrix:
double xx1 = (ryy * rzz - ryz * rzy) * di;
double xy1 = (rzy * rxz - rzz * rxy) * di;
double xz1 = (rxy * ryz - rxz * ryy) * di;
double yx1 = (ryz * rzx - ryx * rzz) * di;
double yy1 = (rzz * rxx - rzx * rxz) * di;
double yz1 = (rxz * ryx - rxx * ryz) * di;
double zx1 = (ryx * rzy - ryy * rzx) * di;
double zy1 = (rzx * rxy - rzy * rxx) * di;
double zz1 = (rxx * ryy - rxy * ryx) * di;
// Now average with the TRANSPOSE of that:
rxx = .5*(rxx + xx1);
rxy = .5*(rxy + yx1);
rxz = .5*(rxz + zx1);
ryx = .5*(ryx + xy1);
ryy = .5*(ryy + yy1);
ryz = .5*(ryz + zy1);
rzx = .5*(rzx + xz1);
rzy = .5*(rzy + yz1);
rzz = .5*(rzz + zz1);
// Now force feed this improved rotation
double del = delta();
Hep3Vector u = axis();
u = u.unit(); // Because if the rotation is inexact, then the
// axis() returned will not have length 1!
set(u, del);
} // rectify()
} // namespace CLHEP