186 lines
7.8 KiB
C++
186 lines
7.8 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// G4GeneralParticleSource
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//
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// Class Description:
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//
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// The General Particle Source is designed to replace the G4ParticleGun class.
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// It is designed to allow specification of mutiple particle sources, each with
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// independent definitions of particle type, position, direction (or angular)
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// and energy distributions.
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// Author: Fan Lei, QinetiQ ltd
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// Customer: ESA/ESTEC
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// Version: 2.0
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// History:
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// - 05/02/2004, F.Lei - Version 2.0. Created.
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// - 26/10/2004, F.Lei - Added the Multiple_vertex capability.
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// - 25/03/2014, A.Green - Various changes to use the new class
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// G4GeneralParticleSourceData, mostly just transparent wrappers
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// around the thread safe object.
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// --------------------------------------------------------------------
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#ifndef G4GeneralParticleSource_hh
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#define G4GeneralParticleSource_hh 1
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#include "globals.hh"
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#include <vector>
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#include "G4Event.hh"
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#include "G4SingleParticleSource.hh"
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#include "G4GeneralParticleSourceMessenger.hh"
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#include "G4GeneralParticleSourceData.hh"
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class G4SingleParticleSource;
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class G4GeneralParticleSource : public G4VPrimaryGenerator
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{
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public:
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G4GeneralParticleSource();
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// Initialize variables and instantiates the messenger and
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// generator classes
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~G4GeneralParticleSource() override;
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// Delete messenger and others
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void GeneratePrimaryVertex(G4Event*) override;
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inline G4int GetNumberofSource() { return GPSData->GetSourceVectorSize(); }
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// Return the number of particle gun defined
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void ListSource();
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// List the particle guns defined
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void SetCurrentSourceto(G4int) ;
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// Set the current gun to the specified one so its definition
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// can be changed
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void SetCurrentSourceIntensity(G4double);
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// Change the current particle gun strength
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inline G4SingleParticleSource* GetCurrentSource() const
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{ return GPSData->GetCurrentSource(); }
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// Return the pointer to current particle gun
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inline G4int GetCurrentSourceIndex() const
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{ return GPSData->GetCurrentSourceIdx(); }
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// Return the index of the current particle gun
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inline G4double GetCurrentSourceIntensity() const
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{ return GPSData->GetIntensity(GetCurrentSourceIndex()); }
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// Return the strength of the current gun
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void ClearAll();
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// Remove all defined particle gun
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void AddaSource (G4double);
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// Add a new particle gun with the specified strength
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void DeleteaSource(G4int);
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// Delete the specified particle gun
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inline void SetVerbosity(G4int i) { GPSData->SetVerbosityAllSources(i); }
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// Set the verbosity level.
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inline void SetMultipleVertex(G4bool av) { GPSData->SetMultipleVertex(av); }
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// Set if multiple vertex per event.
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inline void SetFlatSampling(G4bool av)
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{ GPSData->SetFlatSampling(av); normalised = false;}
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// Set if flat_sampling is applied in multiple source case
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inline void SetParticleDefinition (G4ParticleDefinition * aPDef)
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{ GPSData->GetCurrentSource()->SetParticleDefinition(aPDef); }
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inline G4ParticleDefinition* GetParticleDefinition () const
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{ return GPSData->GetCurrentSource()->GetParticleDefinition(); }
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// Set/Get the particle definition of the primary track
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inline void SetParticleCharge(G4double aCharge)
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{ GPSData->GetCurrentSource()->SetParticleCharge(aCharge); }
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// Set the charge state of the primary track
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inline void SetParticlePolarization (G4ThreeVector aVal)
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{ GPSData->GetCurrentSource()->SetParticlePolarization(aVal); }
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inline G4ThreeVector GetParticlePolarization () const
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{ return GPSData->GetCurrentSource()->GetParticlePolarization(); }
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// Set/Get polarization state of the primary track
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inline void SetParticleTime(G4double aTime)
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{ GPSData->GetCurrentSource()->SetParticleTime(aTime); }
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inline G4double GetParticleTime() const
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{ return GPSData->GetCurrentSource()->GetParticleTime(); }
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// Set/Get the Time.
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inline void SetNumberOfParticles(G4int i)
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{ GPSData->GetCurrentSource()->SetNumberOfParticles(i); }
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inline G4int GetNumberOfParticles() const
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{ return GPSData->GetCurrentSource()->GetNumberOfParticles(); }
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// Set/Get the number of particles to be generated in the primary track
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inline G4ThreeVector GetParticlePosition() const
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{ return GPSData->GetCurrentSource()->GetParticlePosition(); }
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inline G4ThreeVector GetParticleMomentumDirection() const
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{ return GPSData->GetCurrentSource()->GetParticleMomentumDirection(); }
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inline G4double GetParticleEnergy() const
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{ return GPSData->GetCurrentSource()->GetParticleEnergy(); }
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// Get the position, direction, and energy of the current particle
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private:
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void IntensityNormalization();
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private:
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G4bool normalised = false;
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// Helper Boolean, used to reduce number of locks
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// at run time (see GeneratePrimaryVertex)
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G4GeneralParticleSourceMessenger* theMessenger = nullptr;
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// Note this is a shared resource among MT workers
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G4GeneralParticleSourceData* GPSData = nullptr;
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// Note this is a shared resource among MT workers
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/** Andrea Dotti Feb 2015
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* GPS messenger design requires some explanation for what distributions
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* parameters are concerned : Each thread has its own GPS
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* since primary generation is a user action.
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* However to save memory the underlying structures that provide the
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* GPS functionalities ( the G4SPS*Distribution classes and the
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* G4SPSRandomGenerator class)
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* are shared among threads. This implies that modifying parameters of sources
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* requires some attention:
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* 1- Only one thread should change source parameters.
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* 2- Changing of parameters can happen only between runs, when is guaranteed
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* that no thread is accessing them
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* 2- UI commands require that even if messenger is instantiated in a thread
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* the commands are executed in the master (this is possible since V10.1)
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* The simplest solution is to use UI commands to change GPS parameters and
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* avoid C++ APIs. If this is inevitable a simple solution is to instantiate
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* an instance of G4GeneralParticleSource explicitly in the master thread
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* (for example in G4VUserActionInitialization::BuildForMaster() and set the
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* defaults parameter there).
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*/
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};
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#endif
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