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geant4/source/event/include/G4GeneralParticleSource.hh
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2022-07-01 10:44:02 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
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// * *
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// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// G4GeneralParticleSource
//
// Class Description:
//
// The General Particle Source is designed to replace the G4ParticleGun class.
// It is designed to allow specification of mutiple particle sources, each with
// independent definitions of particle type, position, direction (or angular)
// and energy distributions.
// Author: Fan Lei, QinetiQ ltd
// Customer: ESA/ESTEC
// Version: 2.0
// History:
// - 05/02/2004, F.Lei - Version 2.0. Created.
// - 26/10/2004, F.Lei - Added the Multiple_vertex capability.
// - 25/03/2014, A.Green - Various changes to use the new class
// G4GeneralParticleSourceData, mostly just transparent wrappers
// around the thread safe object.
// --------------------------------------------------------------------
#ifndef G4GeneralParticleSource_hh
#define G4GeneralParticleSource_hh 1
#include "globals.hh"
#include <vector>
#include "G4Event.hh"
#include "G4SingleParticleSource.hh"
#include "G4GeneralParticleSourceMessenger.hh"
#include "G4GeneralParticleSourceData.hh"
class G4SingleParticleSource;
class G4GeneralParticleSource : public G4VPrimaryGenerator
{
public:
G4GeneralParticleSource();
// Initialize variables and instantiates the messenger and
// generator classes
~G4GeneralParticleSource() override;
// Delete messenger and others
void GeneratePrimaryVertex(G4Event*) override;
inline G4int GetNumberofSource() { return GPSData->GetSourceVectorSize(); }
// Return the number of particle gun defined
void ListSource();
// List the particle guns defined
void SetCurrentSourceto(G4int) ;
// Set the current gun to the specified one so its definition
// can be changed
void SetCurrentSourceIntensity(G4double);
// Change the current particle gun strength
inline G4SingleParticleSource* GetCurrentSource() const
{ return GPSData->GetCurrentSource(); }
// Return the pointer to current particle gun
inline G4int GetCurrentSourceIndex() const
{ return GPSData->GetCurrentSourceIdx(); }
// Return the index of the current particle gun
inline G4double GetCurrentSourceIntensity() const
{ return GPSData->GetIntensity(GetCurrentSourceIndex()); }
// Return the strength of the current gun
void ClearAll();
// Remove all defined particle gun
void AddaSource (G4double);
// Add a new particle gun with the specified strength
void DeleteaSource(G4int);
// Delete the specified particle gun
inline void SetVerbosity(G4int i) { GPSData->SetVerbosityAllSources(i); }
// Set the verbosity level.
inline void SetMultipleVertex(G4bool av) { GPSData->SetMultipleVertex(av); }
// Set if multiple vertex per event.
inline void SetFlatSampling(G4bool av)
{ GPSData->SetFlatSampling(av); normalised = false;}
// Set if flat_sampling is applied in multiple source case
inline void SetParticleDefinition (G4ParticleDefinition * aPDef)
{ GPSData->GetCurrentSource()->SetParticleDefinition(aPDef); }
inline G4ParticleDefinition* GetParticleDefinition () const
{ return GPSData->GetCurrentSource()->GetParticleDefinition(); }
// Set/Get the particle definition of the primary track
inline void SetParticleCharge(G4double aCharge)
{ GPSData->GetCurrentSource()->SetParticleCharge(aCharge); }
// Set the charge state of the primary track
inline void SetParticlePolarization (G4ThreeVector aVal)
{ GPSData->GetCurrentSource()->SetParticlePolarization(aVal); }
inline G4ThreeVector GetParticlePolarization () const
{ return GPSData->GetCurrentSource()->GetParticlePolarization(); }
// Set/Get polarization state of the primary track
inline void SetParticleTime(G4double aTime)
{ GPSData->GetCurrentSource()->SetParticleTime(aTime); }
inline G4double GetParticleTime() const
{ return GPSData->GetCurrentSource()->GetParticleTime(); }
// Set/Get the Time.
inline void SetNumberOfParticles(G4int i)
{ GPSData->GetCurrentSource()->SetNumberOfParticles(i); }
inline G4int GetNumberOfParticles() const
{ return GPSData->GetCurrentSource()->GetNumberOfParticles(); }
// Set/Get the number of particles to be generated in the primary track
inline G4ThreeVector GetParticlePosition() const
{ return GPSData->GetCurrentSource()->GetParticlePosition(); }
inline G4ThreeVector GetParticleMomentumDirection() const
{ return GPSData->GetCurrentSource()->GetParticleMomentumDirection(); }
inline G4double GetParticleEnergy() const
{ return GPSData->GetCurrentSource()->GetParticleEnergy(); }
// Get the position, direction, and energy of the current particle
private:
void IntensityNormalization();
private:
G4bool normalised = false;
// Helper Boolean, used to reduce number of locks
// at run time (see GeneratePrimaryVertex)
G4GeneralParticleSourceMessenger* theMessenger = nullptr;
// Note this is a shared resource among MT workers
G4GeneralParticleSourceData* GPSData = nullptr;
// Note this is a shared resource among MT workers
/** Andrea Dotti Feb 2015
* GPS messenger design requires some explanation for what distributions
* parameters are concerned : Each thread has its own GPS
* since primary generation is a user action.
* However to save memory the underlying structures that provide the
* GPS functionalities ( the G4SPS*Distribution classes and the
* G4SPSRandomGenerator class)
* are shared among threads. This implies that modifying parameters of sources
* requires some attention:
* 1- Only one thread should change source parameters.
* 2- Changing of parameters can happen only between runs, when is guaranteed
* that no thread is accessing them
* 2- UI commands require that even if messenger is instantiated in a thread
* the commands are executed in the master (this is possible since V10.1)
* The simplest solution is to use UI commands to change GPS parameters and
* avoid C++ APIs. If this is inevitable a simple solution is to instantiate
* an instance of G4GeneralParticleSource explicitly in the master thread
* (for example in G4VUserActionInitialization::BuildForMaster() and set the
* defaults parameter there).
*/
};
#endif