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geant4/source/digits_hits/utils/include/G4ScoringManager.hh
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2022-12-09 14:43:28 +01:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
//
#ifndef G4ScoringManager_h
#define G4ScoringManager_h 1
#include "globals.hh"
#include "G4VScoringMesh.hh"
#include <vector>
#include <map>
class G4ScoringMessenger;
class G4ScoreQuantityMessenger;
class G4VHitsCollection;
class G4VScoreColorMap;
#include "G4VScoreWriter.hh"
// class description:
//
// This is a singleton class which manages the interactive scoring.
// The user cannot access to the constructor. The pointer of the
// only existing object can be got via G4ScoringManager::GetScoringManager()
// static method. The first invokation of this static method makes
// the singleton object.
//
using MeshVec = std::vector<G4VScoringMesh *>;
using MeshVecItr = MeshVec::iterator;
using MeshVecConstItr = MeshVec::const_iterator;
using ColorMapDict = std::map<G4String, G4VScoreColorMap *>;
using ColorMapDictItr = ColorMapDict::iterator;
using ColorMapDictConstItr = ColorMapDict::const_iterator;
using MeshMap = std::map<G4int, G4VScoringMesh *>;
using MeshMapItr = MeshMap::iterator;
using MeshMapConstItr = MeshMap::const_iterator;
class G4ScoringManager
{
public: // with description
static G4ScoringManager* GetScoringManager();
// Returns the pointer to the singleton object.
static G4ScoringManager* GetScoringManagerIfExist();
~G4ScoringManager();
public:
static void SetReplicaLevel(G4int);
static G4int GetReplicaLevel();
void RegisterScoreColorMap(G4VScoreColorMap* colorMap);
// Register a color map. Once registered, it is available by /score/draw and
// /score/drawColumn commands.
void Accumulate(G4VHitsCollection* map);
void Merge(const G4ScoringManager* scMan);
G4VScoringMesh* FindMesh(G4VHitsCollection* map);
G4VScoringMesh* FindMesh(const G4String&);
void List() const;
void Dump() const;
void DrawMesh(const G4String& meshName, const G4String& psName,
const G4String& colorMapName, G4int axflg = 111);
void DrawMesh(const G4String& meshName, const G4String& psName,
G4int idxPlane, G4int iColumn, const G4String& colorMapName);
void DumpQuantityToFile(const G4String& meshName, const G4String& psName,
const G4String& fileName,
const G4String& option = "");
void DumpAllQuantitiesToFile(const G4String& meshName,
const G4String& fileName,
const G4String& option = "");
G4VScoreColorMap* GetScoreColorMap(const G4String& mapName);
void ListScoreColorMaps();
inline void SetCurrentMesh(G4VScoringMesh* scm) { fCurrentMesh = scm; }
inline G4VScoringMesh* GetCurrentMesh() const { return fCurrentMesh; }
inline void CloseCurrentMesh() { fCurrentMesh = nullptr; }
inline void SetVerboseLevel(G4int vl)
{
verboseLevel = vl;
for(auto& itr : fMeshVec)
{
itr->SetVerboseLevel(vl);
}
if(writer != nullptr)
writer->SetVerboseLevel(vl);
}
inline G4int GetVerboseLevel() const { return verboseLevel; }
inline size_t GetNumberOfMesh() const { return fMeshVec.size(); }
inline void RegisterScoringMesh(G4VScoringMesh* scm)
{
scm->SetVerboseLevel(verboseLevel);
fMeshVec.push_back(scm);
SetCurrentMesh(scm);
}
inline G4VScoringMesh* GetMesh(G4int i) const { return fMeshVec[i]; }
inline G4String GetWorldName(G4int i) const
{
return fMeshVec[i]->GetWorldName();
}
public: // with description
inline void SetScoreWriter(G4VScoreWriter* sw)
{
delete writer;
writer = sw;
if(writer != nullptr)
writer->SetVerboseLevel(verboseLevel);
}
// Replace score writers.
public:
inline void SetFactor(G4double val = 1.0)
{
if(writer != nullptr)
writer->SetFactor(val);
}
inline G4double GetFactor() const
{
if(writer != nullptr)
{
return writer->GetFactor();
}
return -1.0;
}
protected:
G4ScoringManager();
private:
// Disable copy constructor and assignement operator
G4ScoringManager(const G4ScoringManager&);
G4ScoringManager& operator=(const G4ScoringManager&);
private:
static G4ThreadLocal G4ScoringManager* fSManager;
static G4ThreadLocal G4int replicaLevel;
G4int verboseLevel;
G4ScoringMessenger* fMessenger;
G4ScoreQuantityMessenger* fQuantityMessenger;
MeshVec fMeshVec;
G4VScoringMesh* fCurrentMesh;
G4VScoreWriter* writer;
G4VScoreColorMap* fDefaultLinearColorMap;
ColorMapDict* fColorMapDict;
MeshMap fMeshMap;
};
#endif