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geant4/source/analysis/management/include/G4BaseFileManager.hh
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2022-12-09 14:43:28 +01:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
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// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
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// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
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// ********************************************************************
//
// Base class for analysis file managers.
//
// Author: Ivana Hrivnacova, 18/06/2013 (ivana@ipno.in2p3.fr)
#ifndef G4BaseFileManager_h
#define G4BaseFileManager_h 1
#include "G4AnalysisManagerState.hh"
#include "globals.hh"
#include <vector>
class G4BaseFileManager
{
public:
explicit G4BaseFileManager(const G4AnalysisManagerState& state);
G4BaseFileManager() = delete;
virtual ~G4BaseFileManager() = default;
virtual G4bool SetFileName(const G4String& fileName);
// Set the base file name (without extension)
virtual G4String GetFileType() const;
// Return the manager type (starts with a lowercase letter)
virtual G4bool HasCycles() const;
// Return true when the output supports writing the same object in a file
// multiple times.
// The default implementation returns false.
void AddFileName(const G4String& fileName);
// For handling multiple files
// Save file name in a vector if not yet present
G4String GetFileName() const;
// Return the base file name (without extension)
G4String GetFullFileName(const G4String& baseFileName = "",
G4bool isPerThread = true) const;
// Compose and return the full file name:
// - add _tN suffix to the file base name if isPerThread
// - add file extension if not present and available in state
const std::vector<G4String>& GetFileNames() const;
// Return the file names vector
G4String GetHnFileName(const G4String& hnType,
const G4String& hnName) const;
// Compose and return the histogram or profile specific file name:
// - add _hn_hnName suffix to the file base name
// - add file extension if not present
G4String GetHnFileName(const G4String& fileName,
G4int cycle = 0) const;
// Update Hn file name:
// - add _vN suffix to the base namer if cycle > 0
G4String GetNtupleFileName(const G4String& ntupleName,
G4int cycle = 0) const;
// Compose and return the ntuple specific file name:
// - add _nt_ntupleName suffix to the file base name
// - add _vN suffix if cycle > 0
// - add _tN suffix if called on thread worker
// - add file extension if not present
G4String GetNtupleFileName(G4int ntupleFileNumber,
G4int cycle = 0) const;
// Compose and return the ntuple specific file name:
// - add _mN suffix to the file base name
// - add _vN suffix if cycle > 0
// - add file extension if not present
G4String GetPlotFileName() const;
// Return the file name for batch plotting output
protected:
// Methods for verbose
void Message(G4int level,
const G4String& action,
const G4String& objectType,
const G4String& objectName = "",
G4bool success = true) const;
// Data members
const G4AnalysisManagerState& fState;
G4String fFileName; // to be changed in fDefaultFileName
std::vector<G4String> fFileNames;
};
inline G4bool G4BaseFileManager::SetFileName(const G4String& fileName) {
// CHECK if still needed in this base class
fFileName = fileName;
return true;
}
inline G4bool G4BaseFileManager::HasCycles() const {
return false;
}
inline G4String G4BaseFileManager::GetFileName() const {
return fFileName;
}
inline const std::vector<G4String>& G4BaseFileManager::GetFileNames() const {
return fFileNames;
}
inline void G4BaseFileManager::Message(
G4int level, const G4String& action, const G4String& objectType,
const G4String& objectName, G4bool success) const
{
fState.Message(level, action, objectType, objectName, success);
}
#endif