73 lines
3.2 KiB
C++
73 lines
3.2 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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#ifndef PAR04EVENTINFORMATION_HH
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#define PAR04EVENTINFORMATION_HH
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#include <G4Types.hh> // for G4bool
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#include "G4ThreeVector.hh" // for G4ThreeVector
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#include "G4VUserEventInformation.hh" // for G4VUserEventInformation
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/**
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* @brief Event information
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*
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* Additional data associated to the primary particle.
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* Contains information on the direction of the primary particle used to determine
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* how energy is scored (mesh around the particle direction).
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*
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*/
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class Par04EventInformation : public G4VUserEventInformation
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{
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public:
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Par04EventInformation();
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virtual ~Par04EventInformation();
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/// Set particle direction
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inline void SetDirection(const G4ThreeVector& aDirection) { fDirection = aDirection; };
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/// Get particle direction
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inline G4ThreeVector GetDirection() const { return fDirection; };
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/// Set particle position
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inline void SetPosition(const G4ThreeVector& aPosition) { fPosition = aPosition; };
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/// Get particle position
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inline G4ThreeVector GetPosition() const { return fPosition; };
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/// Set flag
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inline void SetFlag(G4bool aFlag) { fIfSet = aFlag; };
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/// Get flag
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inline G4bool GetFlag() const { return fIfSet; };
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/// Print
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void Print() const final;
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private:
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/// Particle direction. By default equal to the default particle gun direction.
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G4ThreeVector fDirection = { 0, 1, 0 };
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/// Particle position. By default equal to the default inner radius.
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G4ThreeVector fPosition = { 0, 800, 0 };
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/// Flag
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G4bool fIfSet = false;
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};
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#endif /* PAR04EVENTINFORMATION_HH */
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