198 lines
7.0 KiB
C++
198 lines
7.0 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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#include "ML2Main.hh"
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#include "ML2PrimaryGenerationAction.hh"
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#include "ML2WorldConstruction.hh"
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#include "ML2PhysicsList.hh"
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#include "ML2SteppingAction.hh"
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#include "ML2EventAction.hh"
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#include "ML2TrackingAction.hh"
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#include "G4ios.hh"
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#include "G4UImanager.hh"
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#include "G4ScoringManager.hh"
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#include "G4Timer.hh"
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#include "G4VisExecutive.hh"
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#include "G4UIExecutive.hh"
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void visio(int argc, char* argv[])
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{
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G4VisManager *visManager=new G4VisExecutive;
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visManager -> Initialize();
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G4UIExecutive *ui = new G4UIExecutive(argc, argv);
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G4UImanager *UImanager = G4UImanager::GetUIpointer();
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UImanager -> ApplyCommand("/control/execute macroAndData/macro_files/main/vis.mac");
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ui -> SessionStart();
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delete ui;
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delete visManager;
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}
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int main(int argc, char* argv[])
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{
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G4RunManager *runManager = new G4RunManager();
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// instantiate the world class
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CML2WorldConstruction *myWorld=CML2WorldConstruction::GetInstance();
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// read the main mac file and execute the commands
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G4UImanager* UImanager = G4UImanager::GetUIpointer();
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UImanager->ApplyCommand("/control/verbose 2");
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UImanager->ApplyCommand("/run/verbose 2");
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ML2PhysicsList *physics = new ML2PhysicsList();
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runManager -> SetUserInitialization(physics);
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// instantiate the scoring manager
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G4ScoringManager* scoringManager = G4ScoringManager::GetScoringManager();
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scoringManager->SetVerboseLevel(1);
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// build the primary generator
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CML2PrimaryGenerationAction *gun;
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gun = CML2PrimaryGenerationAction::GetInstance();
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// build the main messenger class for the input data
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CML2CInputData *myInputData = new CML2CInputData();
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// initialize the primary generator variables
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gun->inizialize(&myInputData->inputData.primaryParticleData);
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// according to the number of the launching line
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if (argc==1)
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{
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myInputData->inputData.generalData.seed = 1;
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myInputData->inputData.generalData.StartFileInputData = "macroAndData/macro_files/main/ml2.mac";
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}
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if (argc==2)
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{
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myInputData->inputData.generalData.seed = 1;
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myInputData->inputData.generalData.StartFileInputData = (G4String)argv[1];
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}
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if (argc==3)
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{
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sscanf(argv[2],"%d", &myInputData->inputData.generalData.seed);
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myInputData->inputData.generalData.StartFileInputData = (G4String)argv[1];
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}
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G4String command = "/control/execute ";
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UImanager->ApplyCommand(command+myInputData->inputData.generalData.StartFileInputData);
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//CLHEP::HepRandom::setTheSeed(myInputData->inputData.generalData.seed);
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//G4cout << "Using seed " << CLHEP::HepRandom::getTheSeed() << G4endl;
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// create the world class
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if (!myWorld->create(&myInputData->inputData, myInputData->getbOnlyVisio()))
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{
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return 1; // if it fails to create the world
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}
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else
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{
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// initialize the primary generator according to the chosen particle source
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gun->design(myWorld->getCML2AcceleratorConstruction()->getAcceleratorIsoCentre());
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}
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// instantiate the convergence control class and assign it to myStepAction
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CML2Convergence *convergence = new CML2Convergence(myInputData->inputData.generalData.seed,
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myInputData->inputData.generalData.saving_in_Selected_Voxels_every_events,
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myInputData->inputData.generalData.fileExperimentalData,
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myInputData->inputData.generalData.fileExperimentalDataOut,
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myInputData->inputData.generalData.bCompareExp,
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myInputData->inputData.generalData.maxNumberOfEvents,
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gun->getNrecycling(),
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myInputData->inputData.generalData.nMaxLoop);
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// build the ML2RunAction to assign the single phantom name at each run
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CML2RunAction *myRunAction = new CML2RunAction(convergence, myInputData->inputData.generalData.nBeam,
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myInputData->bOnlyVisio,
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myInputData->inputData.voxelSegmentation.nX,
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myInputData->inputData.voxelSegmentation.nY,
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myInputData->inputData.voxelSegmentation.nZ );
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CML2SteppingAction *myStepAction = new CML2SteppingAction(convergence);
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CML2EventAction *ML2EventAction = new CML2EventAction();
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runManager -> SetUserInitialization(myWorld);
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runManager -> SetUserAction(myRunAction);
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runManager -> SetUserAction(gun);
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runManager -> SetUserAction(myStepAction);
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runManager -> SetUserAction(ML2EventAction);
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runManager -> SetUserAction(new CML2TrackingAction);
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runManager -> Initialize();
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// performances info
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int nLoop = 0;
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G4Timer MyFullTime;
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G4double loopElapsedTime;
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G4bool bStopRun = false;
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G4bool bNewGeometry = true;
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if (myInputData->bOnlyVisio)
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{
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// visualization
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myWorld -> newGeometry();
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convergence -> setNewGeometry();
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visio(argc, argv);
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}
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else
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{
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MyFullTime.Start();
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// compute
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while (bNewGeometry)
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{
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bNewGeometry = myWorld -> newGeometry();
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convergence -> setNewGeometry();
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if (bNewGeometry)
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{
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runManager -> Initialize();
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CML2WorldConstruction::GetInstance()->checkVolumeOverlap();
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G4cout << "################ START NEW GEOMETRY ########################" << G4endl;
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myRunAction->setActualLoop(nLoop);
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while (!bStopRun)
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{
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runManager->BeamOn(myInputData->inputData.generalData.nBeam);
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// check if the run has to be repeated
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bStopRun = convergence->stopRun();
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}
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nLoop = 0;
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G4cout << "################ END NEW GEOMETRY ########################" << G4endl;
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}
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bStopRun = false;
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}
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MyFullTime.Stop();
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loopElapsedTime = MyFullTime.GetUserElapsed();
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G4cout << "loop elapsed time [s] : "<< loopElapsedTime << '\n' << G4endl;
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}
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delete runManager;
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return 0;
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}
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