Files
geant4/examples/advanced/medical_linac/ml2.cc
T
2022-12-09 14:43:28 +01:00

198 lines
7.0 KiB
C++

//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
#include "ML2Main.hh"
#include "ML2PrimaryGenerationAction.hh"
#include "ML2WorldConstruction.hh"
#include "ML2PhysicsList.hh"
#include "ML2SteppingAction.hh"
#include "ML2EventAction.hh"
#include "ML2TrackingAction.hh"
#include "G4ios.hh"
#include "G4UImanager.hh"
#include "G4ScoringManager.hh"
#include "G4Timer.hh"
#include "G4VisExecutive.hh"
#include "G4UIExecutive.hh"
void visio(int argc, char* argv[])
{
G4VisManager *visManager=new G4VisExecutive;
visManager -> Initialize();
G4UIExecutive *ui = new G4UIExecutive(argc, argv);
G4UImanager *UImanager = G4UImanager::GetUIpointer();
UImanager -> ApplyCommand("/control/execute macroAndData/macro_files/main/vis.mac");
ui -> SessionStart();
delete ui;
delete visManager;
}
int main(int argc, char* argv[])
{
G4RunManager *runManager = new G4RunManager();
// instantiate the world class
CML2WorldConstruction *myWorld=CML2WorldConstruction::GetInstance();
// read the main mac file and execute the commands
G4UImanager* UImanager = G4UImanager::GetUIpointer();
UImanager->ApplyCommand("/control/verbose 2");
UImanager->ApplyCommand("/run/verbose 2");
ML2PhysicsList *physics = new ML2PhysicsList();
runManager -> SetUserInitialization(physics);
// instantiate the scoring manager
G4ScoringManager* scoringManager = G4ScoringManager::GetScoringManager();
scoringManager->SetVerboseLevel(1);
// build the primary generator
CML2PrimaryGenerationAction *gun;
gun = CML2PrimaryGenerationAction::GetInstance();
// build the main messenger class for the input data
CML2CInputData *myInputData = new CML2CInputData();
// initialize the primary generator variables
gun->inizialize(&myInputData->inputData.primaryParticleData);
// according to the number of the launching line
if (argc==1)
{
myInputData->inputData.generalData.seed = 1;
myInputData->inputData.generalData.StartFileInputData = "macroAndData/macro_files/main/ml2.mac";
}
if (argc==2)
{
myInputData->inputData.generalData.seed = 1;
myInputData->inputData.generalData.StartFileInputData = (G4String)argv[1];
}
if (argc==3)
{
sscanf(argv[2],"%d", &myInputData->inputData.generalData.seed);
myInputData->inputData.generalData.StartFileInputData = (G4String)argv[1];
}
G4String command = "/control/execute ";
UImanager->ApplyCommand(command+myInputData->inputData.generalData.StartFileInputData);
//CLHEP::HepRandom::setTheSeed(myInputData->inputData.generalData.seed);
//G4cout << "Using seed " << CLHEP::HepRandom::getTheSeed() << G4endl;
// create the world class
if (!myWorld->create(&myInputData->inputData, myInputData->getbOnlyVisio()))
{
return 1; // if it fails to create the world
}
else
{
// initialize the primary generator according to the chosen particle source
gun->design(myWorld->getCML2AcceleratorConstruction()->getAcceleratorIsoCentre());
}
// instantiate the convergence control class and assign it to myStepAction
CML2Convergence *convergence = new CML2Convergence(myInputData->inputData.generalData.seed,
myInputData->inputData.generalData.saving_in_Selected_Voxels_every_events,
myInputData->inputData.generalData.fileExperimentalData,
myInputData->inputData.generalData.fileExperimentalDataOut,
myInputData->inputData.generalData.bCompareExp,
myInputData->inputData.generalData.maxNumberOfEvents,
gun->getNrecycling(),
myInputData->inputData.generalData.nMaxLoop);
// build the ML2RunAction to assign the single phantom name at each run
CML2RunAction *myRunAction = new CML2RunAction(convergence, myInputData->inputData.generalData.nBeam,
myInputData->bOnlyVisio,
myInputData->inputData.voxelSegmentation.nX,
myInputData->inputData.voxelSegmentation.nY,
myInputData->inputData.voxelSegmentation.nZ );
CML2SteppingAction *myStepAction = new CML2SteppingAction(convergence);
CML2EventAction *ML2EventAction = new CML2EventAction();
runManager -> SetUserInitialization(myWorld);
runManager -> SetUserAction(myRunAction);
runManager -> SetUserAction(gun);
runManager -> SetUserAction(myStepAction);
runManager -> SetUserAction(ML2EventAction);
runManager -> SetUserAction(new CML2TrackingAction);
runManager -> Initialize();
// performances info
int nLoop = 0;
G4Timer MyFullTime;
G4double loopElapsedTime;
G4bool bStopRun = false;
G4bool bNewGeometry = true;
if (myInputData->bOnlyVisio)
{
// visualization
myWorld -> newGeometry();
convergence -> setNewGeometry();
visio(argc, argv);
}
else
{
MyFullTime.Start();
// compute
while (bNewGeometry)
{
bNewGeometry = myWorld -> newGeometry();
convergence -> setNewGeometry();
if (bNewGeometry)
{
runManager -> Initialize();
CML2WorldConstruction::GetInstance()->checkVolumeOverlap();
G4cout << "################ START NEW GEOMETRY ########################" << G4endl;
myRunAction->setActualLoop(nLoop);
while (!bStopRun)
{
runManager->BeamOn(myInputData->inputData.generalData.nBeam);
// check if the run has to be repeated
bStopRun = convergence->stopRun();
}
nLoop = 0;
G4cout << "################ END NEW GEOMETRY ########################" << G4endl;
}
bStopRun = false;
}
MyFullTime.Stop();
loopElapsedTime = MyFullTime.GetUserElapsed();
G4cout << "loop elapsed time [s] : "<< loopElapsedTime << '\n' << G4endl;
}
delete runManager;
return 0;
}