Files
geant4/source/visualization/management/src/G4VisCommandsScene.cc
T
2016-06-08 15:09:25 +02:00

378 lines
12 KiB
C++

// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4VisCommandsScene.cc,v 1.7 1999/05/10 14:04:15 johna Exp $
// GEANT4 tag $Name: geant4-00-01 $
// /vis/scene commands - John Allison 9th August 1998
#include "G4VisCommandsScene.hh"
#include "G4VisManager.hh"
#include "G4TransportationManager.hh"
#include "G4PhysicalVolumeModel.hh"
#include "G4ApplicationState.hh"
#include "G4UImanager.hh"
#include "G4UIcommand.hh"
#include "G4UIcmdWithAString.hh"
#include "G4ios.hh"
#ifdef WIN32
#include <strstrea.h>
#else
#include <strstream.h>
#endif
G4VVisCommandScene::G4VVisCommandScene () {}
G4VVisCommandScene::~G4VVisCommandScene () {}
void G4VVisCommandScene::UpdateCandidateLists () {
G4SceneList& sceneList = fpVisManager -> SetSceneList ();
G4int iScene, nScenes = sceneList.entries ();
G4String nameList;
for (iScene = 0; iScene < nScenes; iScene++) {
nameList += sceneList [iScene] -> GetName () + " ";
}
nameList = nameList.strip ();
if (fpCommandSceneNotifyHandlers) {
fpCommandSceneNotifyHandlers -> GetParameter (0) ->
SetParameterCandidates (nameList);
}
if (fpCommandSceneRemove) {
fpCommandSceneRemove -> GetParameter (0) ->
SetParameterCandidates (nameList);
}
if (fpCommandSceneSelect) {
fpCommandSceneSelect -> GetParameter (0) ->
SetParameterCandidates (nameList);
}
if (fpCommandSceneHandlerAttach) {
fpCommandSceneHandlerAttach -> GetParameter (0) ->
SetParameterCandidates (nameList);
}
}
void G4VVisCommandScene::UpdateVisManagerSceneAndViewParameters
(const G4String& sceneName) {
G4SceneList& sceneList = fpVisManager -> SetSceneList ();
G4int iScene, nScenes = sceneList.entries ();
for (iScene = 0; iScene < nScenes; iScene++) {
if (sceneList [iScene] -> GetName () == sceneName) break;
}
if (iScene < nScenes) {
fpVisManager -> SetCurrentScene (sceneList [iScene]);
G4UImanager::GetUIpointer () -> ApplyCommand ("/vis/camera/reset");
}
else {
fpVisManager -> SetCurrentScene (0);
}
}
////////////// /vis/scene/create ///////////////////////////////////////
G4VisCommandSceneCreate::G4VisCommandSceneCreate (): fId (0) {
G4bool omitable, currentAsDefault;
fpCommand = new G4UIcmdWithAString ("/vis/scene/create", this);
fpCommand -> SetGuidance ("/vis/scene/create [<scene-name>]");
fpCommand -> SetGuidance ("Creates an empty scene.");
fpCommand -> SetGuidance ("Invents a name if not supplied.");
fpCommand -> SetGuidance ("This scene becomes current.");
fpCommand -> SetParameterName ("scene-name",
omitable = true,
currentAsDefault = true);
}
G4VisCommandSceneCreate::~G4VisCommandSceneCreate () {
delete fpCommand;
}
G4String G4VisCommandSceneCreate::NextName () {
char nextName [20];
ostrstream ost (nextName, 20);
ost << "scene-" << fId << ends;
return nextName;
}
G4String G4VisCommandSceneCreate::GetCurrentValue (G4UIcommand* command) {
return NextName ();
}
void G4VisCommandSceneCreate::SetNewValue (G4UIcommand* command,
G4String newValue) {
G4String& newName = newValue;
G4String nextName = NextName ();
if (newName == "") {
newName = nextName;
}
if (newName == nextName) fId++;
G4SceneList& sceneList = fpVisManager -> SetSceneList ();
G4int iScene, nScenes = sceneList.entries ();
for (iScene = 0; iScene < nScenes; iScene++) {
if (sceneList [iScene] -> GetName () == newName) break;
}
if (iScene < nScenes) {
G4cout << "Scene \"" << newName << "\" already exists." << endl;
}
else {
sceneList.append (new G4Scene (newName));
// Adds empty scene data object to list.
UpdateVisManagerSceneAndViewParameters (newName);
G4cout << "New empty scene \"" << newName << "\" created." << endl;
UpdateCandidateLists ();
}
}
////////////// /vis/scene/list ///////////////////////////////////////
G4VisCommandSceneList::G4VisCommandSceneList () {
G4bool omitable;
fpCommand = new G4UIcommand ("/vis/scene/list", this);
fpCommand -> SetGuidance ("/vis/scene/list [<scene-name>] [<verbosity>]");
fpCommand -> SetGuidance ("Lists scene(s).");
fpCommand -> SetGuidance ("<scene-name> default is \"all\"");
fpCommand -> SetGuidance
("<verbosity> is 0 for short (default) or 1 for long listing.");
G4UIparameter* parameter;
parameter = new G4UIparameter ("scene-name", 's',
omitable = true);
parameter -> SetCurrentAsDefault (false);
parameter -> SetDefaultValue ("all");
fpCommand -> SetParameter (parameter);
parameter = new G4UIparameter ("verbosity", 'i',
omitable = true);
parameter -> SetCurrentAsDefault (false);
parameter -> SetDefaultValue (0);
fpCommand -> SetParameter (parameter);
}
G4VisCommandSceneList::~G4VisCommandSceneList () {
delete fpCommand;
}
G4String G4VisCommandSceneList::GetCurrentValue (G4UIcommand* command) {
return "";
}
void G4VisCommandSceneList::SetNewValue (G4UIcommand* command,
G4String newValue) {
G4String name;
G4int verbosity;
istrstream is ((char*)newValue.data());
is >> name >> verbosity;
G4SceneList& sceneList = fpVisManager -> SetSceneList ();
G4int iScene, nScenes = sceneList.entries ();
G4bool found = false;
for (iScene = 0; iScene < nScenes; iScene++) {
const G4String& iName = sceneList [iScene] -> GetName ();
if (name != "all") {
if (name != iName) continue;
}
found = true;
G4cout << "Scene name: \"" << iName << "\"";
if (verbosity > 0) {
G4cout << ", " << *sceneList [iScene];
}
G4cout << endl;
}
if (!found) {
G4cout << "No scenes found";
if (name != "all") {
G4cout << " of name \"" << name << "\"";
}
G4cout << "." << endl;
}
}
////////////// /vis/scene/notifyHandlers /////////////////////////
G4VisCommandSceneNotifyHandlers::G4VisCommandSceneNotifyHandlers () {
G4bool omitable, currentAsDefault;
fpCommand = new G4UIcmdWithAString ("/vis/scene/notifyHandlers", this);
fpCommand -> SetGuidance ("/vis/scene/notifyHandlers [<scene-name>]");
fpCommand -> SetGuidance
("Notifies scene handlers of possible changes of scene.");
fpCommand -> SetGuidance ("<scene-name> default is current scene name.");
fpCommand -> SetGuidance
("This command does not change current scene, scene handler or viewer.");
fpCommand -> SetParameterName ("scene-name",
omitable = true,
currentAsDefault = true);
fpCommandSceneNotifyHandlers = fpCommand;
}
G4VisCommandSceneNotifyHandlers::~G4VisCommandSceneNotifyHandlers () {
delete fpCommand;
}
G4String G4VisCommandSceneNotifyHandlers::GetCurrentValue
(G4UIcommand* command) {
return fpVisManager -> GetCurrentScene () -> GetName ();
}
void G4VisCommandSceneNotifyHandlers::SetNewValue (G4UIcommand* command,
G4String newValue) {
G4String& sceneName = newValue;
const G4SceneList& sceneList = fpVisManager -> GetSceneList ();
G4SceneHandlerList& sceneHandlerList =
fpVisManager -> SetAvailableSceneHandlers ();
// Check scene name.
const G4int nScenes = sceneList.entries ();
G4int iScene;
for (iScene = 0; iScene < nScenes; iScene++) {
G4Scene* scene = sceneList [iScene];
if (sceneName == scene -> GetName ()) {
scene -> AddWorldIfEmpty ();
break;
}
}
if (iScene >= nScenes ) {
G4cout << "Scene \"" << sceneName << "\" not found."
"\n /vis/scene/list to see scenes."
<< endl;
return;
}
// For each scene handler, if it contains the scene, for each viewer
// set (make current), clear, (re)draw, and show.
const G4int nSceneHandlers = sceneHandlerList.entries ();
for (G4int iSH = 0; iSH < nSceneHandlers; iSH++) {
G4VSceneHandler* aSceneHandler = sceneHandlerList [iSH];
G4Scene* theScene = aSceneHandler -> GetScene ();
const G4String& theSceneName = theScene -> GetName ();
if (sceneName == theSceneName) {
G4ViewerList& viewerList = aSceneHandler -> SetViewerList ();
const G4int nViewers = viewerList.entries ();
for (G4int iV = 0; iV < nViewers; iV++) {
G4VViewer* aViewer = viewerList [iV];
aViewer -> SetView ();
aViewer -> ClearView ();
aViewer -> DrawView ();
aViewer -> ShowView ();
G4cout << "Viewer \"" << aViewer -> GetName ()
<< "\" of scene handler \"" << aSceneHandler -> GetName ()
<< "\"\n refreshed at request of scene \"" << sceneName
<< "\"." << endl;
}
}
}
}
////////////// /vis/scene/remove ///////////////////////////////////////
G4VisCommandSceneRemove::G4VisCommandSceneRemove () {
G4bool omitable, currentAsDefault;
fpCommand = new G4UIcmdWithAString ("/vis/scene/remove", this);
fpCommand -> SetGuidance ("/vis/scene/remove <scene-name>");
fpCommand -> SetGuidance ("Removes scenes.");
fpCommand -> SetGuidance
("/vis/scene/list to see possibilities.");
fpCommand -> SetParameterName ("scene-name",
omitable = false,
currentAsDefault = true);
fpCommandSceneRemove = fpCommand;
}
G4VisCommandSceneRemove::~G4VisCommandSceneRemove () {
delete fpCommand;
}
G4String G4VisCommandSceneRemove::GetCurrentValue (G4UIcommand* command) {
return fpVisManager -> GetCurrentScene () -> GetName ();
}
void G4VisCommandSceneRemove::SetNewValue (G4UIcommand* command,
G4String newValue) {
G4String& removeName = newValue;
const G4String& currentSceneName =
fpVisManager -> GetCurrentScene () -> GetName ();
G4SceneList& sceneList = fpVisManager -> SetSceneList ();
G4int iScene, nScenes = sceneList.entries ();
for (iScene = 0; iScene < nScenes; iScene++) {
if (sceneList [iScene] -> GetName () == removeName) break;
}
if (iScene < nScenes) {
delete sceneList [iScene];
sceneList.removeAt (iScene);
G4cout << "Scene \"" << removeName << "\" removed." << endl;
UpdateCandidateLists ();
if (sceneList.isEmpty ()) {
UpdateVisManagerSceneAndViewParameters ();
G4cout << "No scenes left. Please create a new one." << endl;
}
else {
if (currentSceneName == removeName) {
UpdateVisManagerSceneAndViewParameters (sceneList [0] -> GetName ());
G4cout << "Current scene is now \""
<< fpVisManager -> GetCurrentScene () -> GetName ()
<< "\"" << endl;
}
else {
G4cout << "Current scene unchanged." << endl;
}
}
}
else {
G4cout << "Scene \"" << removeName
<< "\" not found - \"/vis/scene/list\" to see possibilities."
<< endl;
}
}
////////////// /vis/scene/select ///////////////////////////////////////
G4VisCommandSceneSelect::G4VisCommandSceneSelect () {
G4bool omitable, currentAsDefault;
fpCommand = new G4UIcmdWithAString ("/vis/scene/select", this);
fpCommand -> SetGuidance ("/vis/scene/select [<scene-name>]");
fpCommand -> SetGuidance ("Selects current scene.");
fpCommand -> SetGuidance
("Specify scene by name (\"/vis/scene/list\" to see possibilities).");
fpCommand -> SetParameterName ("scene-name",
omitable = true,
currentAsDefault = true);
fpCommandSceneSelect = fpCommand;
}
G4VisCommandSceneSelect::~G4VisCommandSceneSelect () {
delete fpCommand;
}
G4String G4VisCommandSceneSelect::GetCurrentValue (G4UIcommand* command) {
return fpVisManager -> GetCurrentScene () -> GetName ();
}
void G4VisCommandSceneSelect::SetNewValue (G4UIcommand* command,
G4String newValue) {
G4String& selectName = newValue;
G4SceneList& sceneList = fpVisManager -> SetSceneList ();
G4int iScene, nScenes = sceneList.entries ();
for (iScene = 0; iScene < nScenes; iScene++) {
if (sceneList [iScene] -> GetName () == selectName) break;
}
G4cout << "Scene \"" << selectName;
if (iScene < nScenes) {
UpdateVisManagerSceneAndViewParameters (selectName);
G4cout << "\" selected." << endl;
}
else {
G4cout << "\" not found - \"/vis/scene/list\" to see possibilities."
<< endl;
}
}