48 lines
1.1 KiB
C++
48 lines
1.1 KiB
C++
// This code implementation is the intellectual property of
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// the RD44 GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4OpenGLTransform3D.cc,v 1.2 1999/01/09 16:23:29 allison Exp $
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// GEANT4 tag $Name: geant4-00-01 $
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//
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//
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// Andrew Walkden 24th October 1996
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// G4OpenGLTransform3D provides OpenGL style transformation matrix
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// from G4Transform3D.
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#ifdef G4VIS_BUILD_OPENGL_DRIVER
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#include <GL/gl.h>
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#include "G4OpenGLTransform3D.hh"
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G4OpenGLTransform3D::G4OpenGLTransform3D (const G4Transform3D &t):
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G4Transform3D (t) {}
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const GLdouble* G4OpenGLTransform3D::GetGLMatrix ()
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{
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m[0] = (GLdouble)xx;
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m[1] = (GLdouble)yx;
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m[2] = (GLdouble)zx;
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m[3] = (GLdouble)0;
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m[4] = (GLdouble)xy;
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m[5] = (GLdouble)yy;
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m[6] = (GLdouble)zy;
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m[7] = (GLdouble)0;
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m[8] = (GLdouble)xz;
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m[9] = (GLdouble)yz;
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m[10] = (GLdouble)zz;
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m[11] = (GLdouble)0;
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m[12] = (GLdouble)dx;
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m[13] = (GLdouble)dy;
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m[14] = (GLdouble)dz;
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m[15] = (GLdouble)1;
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return m;
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}
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#endif
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