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geant4/source/visualization/OpenGL/src/G4OpenGLTransform3D.cc
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2016-06-08 15:09:25 +02:00

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// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4OpenGLTransform3D.cc,v 1.2 1999/01/09 16:23:29 allison Exp $
// GEANT4 tag $Name: geant4-00-01 $
//
//
// Andrew Walkden 24th October 1996
// G4OpenGLTransform3D provides OpenGL style transformation matrix
// from G4Transform3D.
#ifdef G4VIS_BUILD_OPENGL_DRIVER
#include <GL/gl.h>
#include "G4OpenGLTransform3D.hh"
G4OpenGLTransform3D::G4OpenGLTransform3D (const G4Transform3D &t):
G4Transform3D (t) {}
const GLdouble* G4OpenGLTransform3D::GetGLMatrix ()
{
m[0] = (GLdouble)xx;
m[1] = (GLdouble)yx;
m[2] = (GLdouble)zx;
m[3] = (GLdouble)0;
m[4] = (GLdouble)xy;
m[5] = (GLdouble)yy;
m[6] = (GLdouble)zy;
m[7] = (GLdouble)0;
m[8] = (GLdouble)xz;
m[9] = (GLdouble)yz;
m[10] = (GLdouble)zz;
m[11] = (GLdouble)0;
m[12] = (GLdouble)dx;
m[13] = (GLdouble)dy;
m[14] = (GLdouble)dz;
m[15] = (GLdouble)1;
return m;
}
#endif