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geant4/source/track/include/G4EvtBiasMechanism.hh
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2016-06-08 15:09:25 +02:00

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// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4EvtBiasMechanism.hh,v 1.2 1999/04/13 09:43:20 kurasige Exp $
// GEANT4 tag $Name: geant4-00-01 $
//
//
// ------------------------------------------------------------
// GEANT 4 class header file
//
// For information related to this code contact:
// CERN, CN Division, ASD group
//
// ------------------------------------------------------------
// This is a simple example for Event Biasing
// This mechanism is applied to only particleToBeBiased.
// If a track currently processed is the specifed particle type,
// ApplyMath methods multiply all secondaries in particle change
// by factor of MultiplicationForSecondaries with their weights of
// (parent weight)/(MultiplicationForSecondaries)
#ifndef G4EvtBiasMechanism_h
#define G4EvtBiasMechanism_h 1
#include "globals.hh"
#include "G4ios.hh"
#include "G4ParticleDefinition.hh"
#include "G4VEvtBiasMechanism.hh"
class G4VParticleChange;
class G4EvtBiasMechanism :public G4VEvtBiasMechanism
{
public:
G4EvtBiasMechanism(const G4String& name = "EBSample", G4int mulFactor=10);
G4EvtBiasMechanism(const G4EvtBiasMechanism&);
virtual ~G4EvtBiasMechanism();
virtual G4VParticleChange* ApplyMath( G4VParticleChange*, const G4Step& );
virtual G4bool IsApplicable(G4ParticleDefinition*) const;
// Set/Get particle type to be biased
void SetParticleBiased( G4ParticleDefinition* );
const G4ParticleDefinition* GetParticleBiased( ) const;
private:
G4ParticleDefinition* particleToBeBiased;
const G4int MultiplicationForSecondaries;
};
inline
G4bool G4EvtBiasMechanism::IsApplicable(G4ParticleDefinition* particle) const
{
return (particle == particleToBeBiased);
}
inline
void G4EvtBiasMechanism::SetParticleBiased(G4ParticleDefinition* particle)
{
particleToBeBiased = particle;
}
inline
const G4ParticleDefinition* G4EvtBiasMechanism::GetParticleBiased() const
{
return particleToBeBiased;
}
#endif