198 lines
4.8 KiB
C++
198 lines
4.8 KiB
C++
// This code implementation is the intellectual property of
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// the RD44 GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4ExcitedString.hh,v 1.2 1999/02/19 13:28:07 hpw Exp $
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// GEANT4 tag $Name: geant4-00-01 $
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//
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#ifndef G4ExcitedString_h
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#define G4ExcitedString_h 1
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// ------------------------------------------------------------
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// GEANT 4 class header file
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//
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// For information related to this code contact:
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// CERN, CN Division, ASD group
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// ---------------- G4ExcitedString ----------------
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// by Gunter Folger, June 1998.
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// class for an excited string used by Parton String Models
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// ------------------------------------------------------------
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#include "G4ios.hh"
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#include "globals.hh"
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#include "G4ThreeVector.hh"
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#include "G4LorentzVector.hh"
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#include "G4LorentzRotation.hh"
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#include "G4Parton.hh"
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#include "G4PartonVector.hh"
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class G4ExcitedString
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{
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public:
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enum {
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PROJECTILE = 1,
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TARGET = -1
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};
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G4ExcitedString(G4Parton* Color, G4Parton* Gluon, G4Parton* AntiColor, G4int Direction=PROJECTILE);
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G4ExcitedString(G4Parton* Color, G4Parton* AntiColor, G4int Direction=PROJECTILE);
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G4ExcitedString(const G4ExcitedString &right);
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~G4ExcitedString();
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int operator==(const G4ExcitedString &right) const;
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int operator!=(const G4ExcitedString &right) const;
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const G4ThreeVector & GetPosition() const;
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void SetPosition(const G4ThreeVector &aPosition);
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const G4PartonVector * GetPartonList() const;
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G4LorentzVector Get4Momentum() const;
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void LorentzRotate(const G4LorentzRotation & rotation);
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void InsertParton(G4Parton * aParton, const G4Parton * addafter = NULL);
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G4LorentzRotation TransformToCenterOfMass();
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G4LorentzRotation TransformToAlignedCms();
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void Boost(G4ThreeVector& Velocity);
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G4Parton* GetColorParton(void) const;
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G4Parton* GetGluon(void) const;
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G4Parton* GetAntiColorParton(void) const;
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G4Parton* GetGluon(G4int GluonPos) const;
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G4Parton* GetLeftParton(void) const;
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G4Parton* GetRightParton(void) const;
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G4bool IsItKinkyString(void) const;
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G4int GetDirection(void) const;
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private:
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G4int theDirection; // must be 1 or -1 (PROJECTILE or TARGET)
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G4ThreeVector thePosition;
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G4PartonVector thePartons; // would like initial capacity for 3 Partons.
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// G4LorentzVector theMomenta; this member nowhere uses
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};
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inline
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int G4ExcitedString::operator==(const G4ExcitedString &right) const
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{
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return this == &right;
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}
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inline
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int G4ExcitedString::operator!=(const G4ExcitedString &right) const
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{
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return this != &right;
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}
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inline
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const G4ThreeVector & G4ExcitedString::GetPosition() const
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{
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return thePosition;
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}
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inline
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void G4ExcitedString::SetPosition(const G4ThreeVector &aPosition)
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{
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thePosition= aPosition;
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}
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inline
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G4LorentzVector G4ExcitedString::Get4Momentum() const
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{
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G4LorentzVector momentum;
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for ( G4int index=0; index < thePartons.entries() ; index++ )
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{
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momentum += thePartons[index]->Get4Momentum();
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}
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return momentum;
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}
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inline
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void G4ExcitedString::LorentzRotate(const G4LorentzRotation & rotation)
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{
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for ( G4int index=0; index < thePartons.entries() ; index++ )
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{
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thePartons[index]->Set4Momentum(rotation*thePartons[index]->Get4Momentum());
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}
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}
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inline
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void G4ExcitedString::InsertParton(G4Parton *aParton, const G4Parton * addafter)
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{
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G4int insert_index=1;
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if ( addafter != NULL )
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{
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insert_index=thePartons.index(addafter);
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if (insert_index == RW_NPOS) // No object addafter in thePartons
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{
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G4Exception("G4ExcitedString::InsertParton called with invalid second argument");
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}
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}
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thePartons.insertAt(insert_index+1, aParton);
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}
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inline
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G4LorentzRotation G4ExcitedString::TransformToCenterOfMass()
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{
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G4LorentzVector momentum=Get4Momentum();
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G4LorentzRotation toCms(-1*momentum.boostVector());
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for ( G4int index=0; index < thePartons.entries() ; index++ )
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{
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momentum=toCms * thePartons[index]->Get4Momentum();
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thePartons[index]->Set4Momentum(momentum);
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}
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return toCms;
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}
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inline
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G4LorentzRotation G4ExcitedString::TransformToAlignedCms()
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{
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G4LorentzVector momentum=Get4Momentum();
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G4LorentzRotation toAlignedCms(-1*momentum.boostVector());
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momentum= toAlignedCms* thePartons[0]->Get4Momentum();
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toAlignedCms.rotateZ(-1*momentum.phi());
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toAlignedCms.rotateY(-1*momentum.theta());
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for ( G4int index=0; index < thePartons.entries() ; index++ )
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{
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momentum=toAlignedCms * thePartons[index]->Get4Momentum();
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thePartons[index]->Set4Momentum(momentum);
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}
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return toAlignedCms;
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}
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inline
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const G4PartonVector * G4ExcitedString::GetPartonList() const
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{
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return &thePartons;
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}
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#endif
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