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geant4/source/materials/src/G4Material.cc
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2016-06-08 15:09:25 +02:00

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// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4Material.cc,v 1.3 1999/04/14 12:49:03 maire Exp $
// GEANT4 tag $Name: geant4-00-01 $
//
//
// ---------- class G4Material ----------
//
// Torre Wenaus, November 1995
//
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... ....oooOO0OOooo....
//
// 26-06-96, Code uses operators (+=, *=, ++, -> etc.) correctly, P. Urban
// 10-07-96, new data members added by L.Urban
// 12-12-96, new data members added by L.Urban
// 20-01-97, aesthetic rearrangement. RadLength calculation modified.
// Data members Zeff and Aeff REMOVED (i.e. passed to the Elements).
// (local definition of Zeff in DensityEffect and FluctModel...)
// Vacuum defined as a G4State. Mixture flag removed, M.Maire.
// 29-01-97, State=Vacuum automatically set density=0 in the contructors.
// Subsequent protections have been put in the calculation of
// MeanExcEnergy, ShellCorrectionVector, DensityEffect, M.Maire.
// 11-02-97, ComputeDensityEffect() rearranged, M.Maire.
// 20-03-97, corrected initialization of pointers, M.Maire.
// 28-05-98, the kState=kVacuum has been removed.
// automatic check for a minimal density, M.Maire
// 12-06-98, new method AddMaterial() allowing mixture of materials, M.Maire
// 09-07-98, ionisation parameters removed from the class, M.Maire
// 05-10-98, change names: NumDensity -> NbOfAtomsPerVolume
// 18-11-98, new interface to SandiaTable
// 19-01-99 enlarge tolerance on test of coherence of gas conditions
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... ....oooOO0OOooo....
#include "G4Material.hh"
#include "G4UnitsTable.hh"
#include <iomanip.h>
G4MaterialTable G4Material::theMaterialTable;
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... ....oooOO0OOooo....
// Constructor to create a material from scratch
G4Material::G4Material(const G4String& name, G4double z,
G4double a, G4double density,
G4State state, G4double temp, G4double pressure)
:fName(name)
{
InitializePointers();
if (density < universe_mean_density)
{ G4cout << "--- Warning from G4Material::G4Material()"
<< " define a material with density=0 is not allowed. \n"
<< " The material " << name << " will be constructed with the"
<< " default minimal density: " << universe_mean_density/(g/cm3)
<< "g/cm3" << endl;
density = universe_mean_density;
}
fDensity = density;
fState = state;
fTemp = temp;
fPressure = pressure;
// Initialize theElementVector allocating one
// element corresponding to this material
maxNbComponents = fNumberOfComponents = fNumberOfElements = 1;
theElementVector = new G4ElementVector(1);
theElementVector[0] = new G4Element(name, " ", z, a);
fMassFractionVector = new G4double[1];
fMassFractionVector[0] = 1. ;
if (fState == kStateUndefined)
{
if (fDensity > kGasThreshold) fState = kStateSolid;
else fState = kStateGas;
}
ComputeDerivedQuantities();
// Store in the table of Materials
theMaterialTable.insert(this);
fIndexInTable = theMaterialTable.index(this);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... ....oooOO0OOooo....
// Constructor to create a material from a List of constituents
// (elements and/or materials) added with AddElement or AddMaterial
G4Material::G4Material(const G4String& name, G4double density, G4int nComponents,
G4State state, G4double temp, G4double pressure)
:fName(name)
{
InitializePointers();
if (density < universe_mean_density)
{G4cout << "--- Warning from G4Material::G4Material()"
<< " define a material with density=0 is not allowed. \n"
<< " The material " << name << " will be constructed with the"
<< " default minimal density: " << universe_mean_density/(g/cm3)
<< "g/cm3" << endl;
density = universe_mean_density;
}
fDensity = density;
fState = state;
fTemp = temp;
fPressure = pressure;
maxNbComponents = nComponents;
fNumberOfComponents = fNumberOfElements = 0;
theElementVector = new G4ElementVector(maxNbComponents);
if (fState == kStateUndefined)
{
if (fDensity > kGasThreshold) fState = kStateSolid;
else fState = kStateGas;
}
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... ....oooOO0OOooo....
// AddElement -- composition by atom count
void G4Material::AddElement(G4Element* element, G4int nAtoms)
{
// initialization
if ( fNumberOfElements == 0 ) {
fAtomsVector = new G4int [maxNbComponents];
fMassFractionVector = new G4double[maxNbComponents];
}
// filling ...
if ( fNumberOfElements < maxNbComponents ) {
(*theElementVector)[fNumberOfElements] = element;
fAtomsVector [fNumberOfElements] = nAtoms;
fNumberOfComponents = ++fNumberOfElements;
}
else
G4Exception
("ERROR!!! - Attempt to add more than the declared number of elements.");
// filled.
if ( fNumberOfElements == maxNbComponents ) {
// compute proportion by mass
G4int i=0;
G4double Zmol(0.), Amol(0.);
for (i=0;i<fNumberOfElements;i++) {
Zmol += fAtomsVector[i]*(*theElementVector)[i]->GetZ();
Amol += fAtomsVector[i]*(*theElementVector)[i]->GetA();
}
for (i=0;i<fNumberOfElements;i++) {
fMassFractionVector[i] = fAtomsVector[i]*(*theElementVector)[i]->GetA()/Amol;
}
ComputeDerivedQuantities();
// Store in the static Table of Materials
theMaterialTable.insert(this);
fIndexInTable = theMaterialTable.index(this);
}
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... ....oooOO0OOooo....
// AddElement -- composition by fraction of mass
void G4Material::AddElement(G4Element* element, G4double fraction)
{
// if fAtomsVector is non-NULL, complain. Apples and oranges. $$$
if (fAtomsVector) {
G4cerr << "This material is already being defined via elements by"
<< "atoms." << endl;
G4Exception ("You are mixing apples and oranges ...");
}
// initialization
if (fNumberOfComponents == 0) {
fMassFractionVector = new G4double[100];
}
// filling ...
if (fNumberOfComponents < maxNbComponents) {
size_t el = 0;
while ((el<fNumberOfElements)&&(element!=(*theElementVector)[el])) el++;
if (el<fNumberOfElements) fMassFractionVector[el] += fraction;
else {
if(el>=theElementVector->length()) theElementVector->resize(el+1);
(*theElementVector)[el] = element;
fMassFractionVector[el] = fraction;
fNumberOfElements ++;
}
fNumberOfComponents++;
}
else
G4Exception
("ERROR!!! - Attempt to add more than the declared number of components.");
// filled.
if (fNumberOfComponents == maxNbComponents) {
// check sum of weights -- OK?
G4int i;
G4double wtSum(0.0);
for (i=0;i<fNumberOfElements;i++) { wtSum += fMassFractionVector[i]; }
if (abs(1.-wtSum) > perThousand) {
G4cerr << "WARNING !! - Fractional masses do not sum to 1 :the Delta is > 0.001"
<< "( the weights are NOT renormalized; the results may be wrong)"
<< endl;
}
ComputeDerivedQuantities();
// Store in the static Table of Materials
theMaterialTable.insert(this);
fIndexInTable = theMaterialTable.index(this);
}
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... ....oooOO0OOooo....
// AddMaterial -- composition by fraction of mass
void G4Material::AddMaterial(G4Material* material, G4double fraction)
{
// if fAtomsVector is non-NULL, complain. Apples and oranges. $$$
if (fAtomsVector) {
G4cerr << "This material is already being defined via elements by"
<< "atoms." << endl;
G4Exception ("You are mixing apples and oranges ...");
}
// initialization
if (fNumberOfComponents == 0) {
fMassFractionVector = new G4double[100];
}
// filling ...
if (fNumberOfComponents < maxNbComponents) {
for (G4int elm=0; elm < material->GetNumberOfElements(); elm++)
{ G4Element* element = (*(material->GetElementVector()))[elm];
size_t el = 0;
while ((el<fNumberOfElements)&&(element!=(*theElementVector)[el])) el++;
if (el<fNumberOfElements) fMassFractionVector[el] += fraction
*(material->GetFractionVector())[elm];
else {
if(el>=theElementVector->length()) theElementVector->resize(el+1);
(*theElementVector)[el] = element;
fMassFractionVector[el] = fraction*(material->GetFractionVector())[elm];
fNumberOfElements ++;
}
}
fNumberOfComponents++;
}
else
G4Exception
("ERROR!!! - Attempt to add more than the declared number of components.");
// filled.
if (fNumberOfComponents == maxNbComponents) {
// check sum of weights -- OK?
G4int i;
G4double wtSum(0.0);
for (i=0;i<fNumberOfElements;i++) { wtSum += fMassFractionVector[i]; }
if (abs(1.-wtSum) > perThousand) {
G4cerr << "WARNING !! - Fractional masses do not sum to 1 :the Delta is > 0.001"
<< "( the weights are NOT renormalized; the results may be wrong)"
<< endl;
}
ComputeDerivedQuantities();
// Store in the static Table of Materials
theMaterialTable.insert(this);
fIndexInTable = theMaterialTable.index(this);
}
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... ....oooOO0OOooo....
void G4Material::ComputeDerivedQuantities()
{
// Header routine to compute various properties of material.
//
// Atoms density vector, Electrons density
G4double Zi, Ai;
TotNbOfAtomsPerVolume = 0.;
VecNbOfAtomsPerVolume = new G4double[fNumberOfElements];
TotNbOfElectPerVolume = 0.;
for (G4int i=0;i<fNumberOfElements;i++) {
Zi = (*theElementVector)[i]->GetZ();
Ai = (*theElementVector)[i]->GetA();
VecNbOfAtomsPerVolume[i] = Avogadro*fDensity*fMassFractionVector[i]/Ai;
TotNbOfAtomsPerVolume += VecNbOfAtomsPerVolume[i];
TotNbOfElectPerVolume += VecNbOfAtomsPerVolume[i]*Zi;
}
//for gas, check coherence of the state conditions
if (fState == kStateGas) {
G4double ratio = TotNbOfAtomsPerVolume*k_Boltzmann*fTemp/fPressure;
if ((ratio<0.1)||(ratio>10.)) {
G4cout << "---warning from G4Material-- The state conditions of the gas: "
<< fName << " are not consistent."
<< "\n density = " << fDensity/(mg/cm3) << " mg/cm3"
<< "\t pressure = " << fPressure/atmosphere << " atmosphere"
<< "\t temperature = " << fTemp/kelvin << " kelvin"
<< "\n rho*(T/P) would be of the order of: "
<< (fDensity/(TotNbOfAtomsPerVolume*k_Boltzmann))/((mg/cm3)*(kelvin/atmosphere))
<< " (mg/cm3)*(kelvin/atmosphere). The energy loss calculation maybe be affected \n";
}
}
ComputeRadiationLength();
fIonisation = new G4IonisParamMat(this);
fSandiaTable = new G4SandiaTable(this);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... ....oooOO0OOooo....
void G4Material::ComputeRadiationLength()
{
G4double radinv = 0.0 ;
for (G4int i=0;i<fNumberOfElements;i++) {
radinv += VecNbOfAtomsPerVolume[i]*((*theElementVector)[i]->GetfRadTsai());
}
fRadlen = (radinv <= 0.0 ? DBL_MAX : 1./radinv);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... ....oooOO0OOooo....
void G4Material::InitializePointers()
{
theElementVector = NULL;
fMassFractionVector = NULL;
fAtomsVector = NULL;
fMaterialPropertiesTable = NULL;
VecNbOfAtomsPerVolume = NULL;
fIonisation = NULL;
fSandiaTable = NULL;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... ....oooOO0OOooo....
G4Material::~G4Material()
{
if (theElementVector) delete theElementVector;
if (fMassFractionVector) delete [] fMassFractionVector;
if (fAtomsVector) delete [] fAtomsVector;
if (VecNbOfAtomsPerVolume) delete [] VecNbOfAtomsPerVolume;
if (fIonisation) delete fIonisation;
if (fSandiaTable) delete fSandiaTable;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... ....oooOO0OOooo....
G4Material::G4Material(const G4Material& right)
{
*this = right;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... ....oooOO0OOooo....
const G4Material& G4Material::operator=(const G4Material& right)
{
if (this != &right)
{
fName = right.fName;
fDensity = right.fDensity;
fState = right.fState;
fTemp = right.fTemp;
fPressure = right.fPressure;
maxNbComponents = right.maxNbComponents;
fNumberOfComponents = right.fNumberOfComponents;
fNumberOfElements = right.fNumberOfElements;
theElementVector = right.theElementVector;
fMassFractionVector = right.fMassFractionVector;
fAtomsVector = right.fAtomsVector;
fMaterialPropertiesTable = right.fMaterialPropertiesTable;
fIndexInTable = right.fIndexInTable;
VecNbOfAtomsPerVolume = right.VecNbOfAtomsPerVolume;
TotNbOfAtomsPerVolume = right.TotNbOfAtomsPerVolume;
TotNbOfElectPerVolume = right.TotNbOfElectPerVolume;
fRadlen = right.fRadlen;
fIonisation = right.fIonisation;
fSandiaTable = right.fSandiaTable;
}
return *this;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... ....oooOO0OOooo....
G4int G4Material::operator==(const G4Material& right) const
{
return (this == (G4Material *) &right);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... ....oooOO0OOooo....
G4int G4Material::operator!=(const G4Material& right) const
{
return (this != (G4Material *) &right);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... ....oooOO0OOooo....
ostream& operator<<(ostream& flux, G4Material* material)
{
long mode = flux.setf(ios::fixed,ios::floatfield);
flux
<< " Material: " << setw(8) << material->fName
<< " density: " << setw(6) << setprecision(3)
<< G4BestUnit(material->fDensity,"Volumic Mass")
<< " temperature: " << setw(6) << setprecision(2)
<< (material->fTemp)/kelvin << " K"
<< " pressure: " << setw(6) << setprecision(2)
<< (material->fPressure)/atmosphere << " atm"
<< " RadLength: " << setw(7) << setprecision(3)
<< G4BestUnit(material->fRadlen,"Length");
for (G4int i=0; i<material->fNumberOfElements; i++)
flux
<< "\n ---> " << (*(material->theElementVector))[i]
<< " fractionMass: " << setw(6)<< setprecision(2)
<< (material->fMassFractionVector[i])/perCent << " %"
<< " Abundance " << setw(6)<< setprecision(2)
<< 100*(material->VecNbOfAtomsPerVolume[i])/
(material->TotNbOfAtomsPerVolume)
<< " %";
flux.setf(mode,ios::floatfield);
return flux;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... ....oooOO0OOooo....
ostream& operator<<(ostream& flux, G4Material& material)
{
flux << &material;
return flux;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... ....oooOO0OOooo....
ostream& operator<<(ostream& flux, G4MaterialTable MaterialTable)
{
//Dump info for all known materials
flux << "\n***** Table : Nb of materials = " << MaterialTable.length()
<< " *****\n" << endl;
for (G4int i=0; i<MaterialTable.length(); i++) flux << MaterialTable[i]
<< endl << endl;
return flux;
}