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geant4/source/intercoms/src/G4UIcmdWith3VectorAndUnit.cc
T
2016-06-08 15:09:25 +02:00

136 lines
3.7 KiB
C++

// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4UIcmdWith3VectorAndUnit.cc,v 1.1 1999/01/07 16:09:25 gunter Exp $
// GEANT4 tag $Name: geant4-00-01 $
//
//
#include "G4UIcmdWith3VectorAndUnit.hh"
#ifdef WIN32
# include <Strstrea.h>
#else
# include <strstream.h>
#endif
G4UIcmdWith3VectorAndUnit::G4UIcmdWith3VectorAndUnit
(const char * theCommandPath,G4UImessenger * theMessenger)
:G4UIcommand(theCommandPath,theMessenger)
{
G4UIparameter * dblParamX = new G4UIparameter('d');
SetParameter(dblParamX);
G4UIparameter * dblParamY = new G4UIparameter('d');
SetParameter(dblParamY);
G4UIparameter * dblParamZ = new G4UIparameter('d');
SetParameter(dblParamZ);
G4UIparameter * untParam = new G4UIparameter('s');
SetParameter(untParam);
untParam->SetParameterName("Unit");
}
G4ThreeVector G4UIcmdWith3VectorAndUnit::GetNew3VectorValue(G4String paramString)
{
G4double vx;
G4double vy;
G4double vz;
char unts[30];
const char* t = paramString;
istrstream is((char*)t);
is >> vx >> vy >> vz >> unts;
G4String unt = unts;
G4double uv = ValueOf(unt);
return G4ThreeVector(vx*uv,vy*uv,vz*uv);
}
G4ThreeVector G4UIcmdWith3VectorAndUnit::GetNew3VectorRawValue(G4String paramString)
{
G4double vx;
G4double vy;
G4double vz;
char unts[30];
const char* t = paramString;
istrstream is((char*)t);
is >> vx >> vy >> vz >> unts;
return G4ThreeVector(vx,vy,vz);
}
G4double G4UIcmdWith3VectorAndUnit::GetNewUnitValue(G4String paramString)
{
G4double vx;
G4double vy;
G4double vz;
char unts[30];
const char* t = paramString;
istrstream is((char*)t);
is >> vx >> vy >> vz >> unts;
G4String unt = unts;
return ValueOf(unt);
}
G4String G4UIcmdWith3VectorAndUnit::ConvertToString
(G4ThreeVector vec,const char * unitName)
{
G4String unt = unitName;
G4double uv = ValueOf(unitName);
char st[100];
ostrstream os(st,100);
os << vec.x()/uv << " " << vec.y()/uv << " " << vec.z()/uv
<< " " << unitName << '\0';
G4String vl = st;
return vl;
}
void G4UIcmdWith3VectorAndUnit::SetParameterName
(const char * theNameX,const char * theNameY,const char * theNameZ,
G4bool omittable,G4bool currentAsDefault)
{
G4UIparameter * theParamX = GetParameter(0);
theParamX->SetParameterName(theNameX);
theParamX->SetOmittable(omittable);
theParamX->SetCurrentAsDefault(currentAsDefault);
G4UIparameter * theParamY = GetParameter(1);
theParamY->SetParameterName(theNameY);
theParamY->SetOmittable(omittable);
theParamY->SetCurrentAsDefault(currentAsDefault);
G4UIparameter * theParamZ = GetParameter(2);
theParamZ->SetParameterName(theNameZ);
theParamZ->SetOmittable(omittable);
theParamZ->SetCurrentAsDefault(currentAsDefault);
}
void G4UIcmdWith3VectorAndUnit::SetDefaultValue(G4ThreeVector vec)
{
G4UIparameter * theParamX = GetParameter(0);
theParamX->SetDefaultValue(vec.x());
G4UIparameter * theParamY = GetParameter(1);
theParamY->SetDefaultValue(vec.y());
G4UIparameter * theParamZ = GetParameter(2);
theParamZ->SetDefaultValue(vec.z());
}
void G4UIcmdWith3VectorAndUnit::SetUnitCategory(const char * unitCategory)
{
SetUnitCandidates(UnitsList(unitCategory));
}
void G4UIcmdWith3VectorAndUnit::SetUnitCandidates(const char * candidateList)
{
G4UIparameter * untParam = GetParameter(3);
G4String canList = candidateList;
untParam->SetParameterCandidates(canList);
}
void G4UIcmdWith3VectorAndUnit::SetDefaultUnit(const char * defUnit)
{
G4UIparameter * untParam = GetParameter(3);
untParam->SetOmittable(true);
untParam->SetDefaultValue(defUnit);
SetUnitCategory(CategoryOf(defUnit));
}