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geant4/source/geometry/solids/CSG/include/G4ClippablePolygon.hh
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2016-06-08 15:09:25 +02:00

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//
// G4ClippablePolygon.hh
//
// Declaration of a utility class of a polycon that can be clipped
// by a voxel
//
// ----------------------------------------------------------
// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
#ifndef G4ClippablePolycon_hh
#define G4ClippablePolycon_hh
#include "globals.hh"
#include "geomdefs.hh"
#include "G4ThreeVector.hh"
class G4VoxelLimits;
class G4AffineTransform;
class G4AffineTransform;
class G4VoxelLimits;
#include <rw/tvordvec.h>
typedef RWTValOrderedVector<G4ThreeVector> G4ThreeVectorList;
class G4ClippablePolygon {
public:
G4ClippablePolygon() {;}
virtual ~G4ClippablePolygon() {;}
virtual void AddVertexInOrder( const G4ThreeVector vertex );
virtual void ClearAllVertices();
virtual void SetNormal( const G4ThreeVector &newNormal ) { normal = newNormal; }
virtual const G4ThreeVector GetNormal() const { return normal; }
virtual const G4bool Clip( const G4VoxelLimits &voxelLimit );
virtual const G4bool PartialClip( const G4VoxelLimits &voxelLimit, const EAxis IgnoreMe );
virtual void ClipAlongOneAxis( const G4VoxelLimits &voxelLimit, const EAxis axis );
virtual const G4bool GetExtent( const EAxis axis,
G4double &min, G4double &max ) const;
virtual const G4ThreeVector *GetMinPoint( const EAxis axis ) const;
virtual const G4ThreeVector *GetMaxPoint( const EAxis axis ) const;
virtual const G4int GetNumVertices() const { return vertices.entries(); }
virtual const G4bool Empty() const { return vertices.entries()==0; }
virtual const G4bool InFrontOf( const G4ClippablePolygon &other, EAxis axis ) const;
virtual const G4bool BehindOf( const G4ClippablePolygon &other, EAxis axis ) const;
virtual const G4bool GetPlanerExtent( const G4ThreeVector &pointOnPlane,
const G4ThreeVector &planeNormal,
G4double &min, G4double &max ) const;
protected:
G4ThreeVectorList vertices;
G4ThreeVector normal;
void ClipToSimpleLimits( G4ThreeVectorList& pPolygon,
G4ThreeVectorList& outputPolygon,
const G4VoxelLimits& pVoxelLimit );
};
#endif