123 lines
2.6 KiB
Plaintext
123 lines
2.6 KiB
Plaintext
|
|
inline G4double G4Line::GetPMax() { return -1; }
|
|
|
|
inline G4Point3D G4Line::GetPoint(G4double param) { return pnt+param*dir; }
|
|
|
|
inline G4double G4Line::GetPPoint(const G4Point3D& pt)
|
|
{
|
|
return (pt-pnt)*invDir;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////
|
|
|
|
inline void G4Line::Init(const G4Point3D& pnt0, const G4Vector3D& dir0) {
|
|
pnt= pnt0;
|
|
dir= dir0;
|
|
invDir= dir*(1/dir.mag2());
|
|
v= dir.unit();
|
|
}
|
|
|
|
inline G4Point3D G4Line::GetPnt() const {
|
|
return pnt;
|
|
}
|
|
|
|
inline G4Vector3D G4Line::GetDir() const {
|
|
return dir;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
|
|
inline void G4Line::InitBounded() {
|
|
bBox.Init(GetStart(), GetEnd());
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
|
|
#include "G4CurveRayIntersection.hh"
|
|
|
|
/*
|
|
inline void G4Line::IntersectRay2D(const G4Ray& ray,
|
|
G4CurveRayIntersection& is)
|
|
{
|
|
is.Init(*this, ray);
|
|
G4CurveRayIntersection isTmp(*this, ray);
|
|
|
|
const G4Point3D& s= ray.GetStart();
|
|
const G4Vector3D& d= ray.GetDir();
|
|
|
|
G4double num= (s.x()-pnt.x())*v.y()-(s.y()-pnt.y())*v.x();
|
|
G4double denom= d.y()*v.x()-d.x()*v.y();
|
|
|
|
if (denom < kAngTolerance) {
|
|
if (num < kCarTolerance) {
|
|
|
|
// identical lines
|
|
isTmp.ResetDistance(kCarTolerance);
|
|
is.Update(isTmp);
|
|
isTmp.Reset(GetPStart(), GetStart());
|
|
is.UpdateWithPointOnCurve(isTmp);
|
|
isTmp.Reset(GetPEnd(), GetEnd());
|
|
is.UpdateWithPointOnCurve(isTmp);
|
|
|
|
} else {
|
|
|
|
// parallel lines
|
|
|
|
}
|
|
} else {
|
|
|
|
// properly intersecting lines
|
|
isTmp.ResetDistance(num/denom);
|
|
is.Update(isTmp);
|
|
|
|
}
|
|
}
|
|
*/
|
|
|
|
inline G4int G4Line::IntersectRay2D(const G4Ray& ray)
|
|
{
|
|
const G4Point3D& s= ray.GetStart();
|
|
const G4Vector3D& d= ray.GetDir();
|
|
|
|
G4double num1= (pnt.x()-s.x())*d.y()-(pnt.y()-s.y())*d.x();
|
|
G4double num2= (pnt.x()-s.x())*dir.y()-(pnt.y()-s.y())*dir.x();
|
|
G4double denom= d.x()*dir.y()-d.y()*dir.x();
|
|
|
|
G4int nbinter = 0;
|
|
|
|
if (fabs(denom) < kCarTolerance)
|
|
{
|
|
if (fabs(num1) < kCarTolerance)
|
|
{
|
|
// identical lines
|
|
}
|
|
else
|
|
{
|
|
// parallel lines
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// properly intersecting lines
|
|
G4double u = num1/denom;
|
|
G4double t = num2/denom;
|
|
|
|
if( (u > -kCarTolerance/2) && (u < kCarTolerance/2) )
|
|
u = 0;
|
|
|
|
if( (t > -kCarTolerance/2) && (t < kCarTolerance/2) )
|
|
t = 0;
|
|
|
|
// test the validity of the results
|
|
if(t>=0 && u>=0 && u<=1)
|
|
// test if the point is on the line
|
|
if( t==0 || u==0 )
|
|
return 999;
|
|
else
|
|
nbinter = 1;
|
|
}
|
|
|
|
return nbinter;
|
|
}
|
|
|